Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
RECRUITING: D20 Modern Cthulhupunk (update)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferrix" data-source="post: 1487363" data-attributes="member: 6115"><p>Unearthed Arcana - Fractional Base Bonuses, pg. 73</p><p></p><p>Basically because base attack and saves increase at fractional levels but are rounded down on the charts, multiclassed characters get the short end of the stick...</p><p></p><p>A rough example is a character who wants to be a rogue 1/cleric 1 would have a base attack bonus of +0, whereas any character which is rogue 2 or cleric 2 would have a base attack bonus of +1, this is because since the base attack bonuses of the class are basically 3/4 each level but rounded down, the multiclass character loses out quickly. If however you added 3/4 and 3/4 you'd end up with +1 1/2, rounded down to a base attack bonus of +1 like a normal character who progressed two levels in a class with an average base attack bonus.</p><p></p><p>An odd example that happens is if a character multiclasses between fighter 5 and cleric 2. The standard multiclass would have saves of Fort +7, Ref +1, Will +4... however there are partial fractions again missing which hurt the character... the character in the variant would have Fort +7, Ref +2, Will +5...</p><p></p><p>A good saving throw starts at +2 1/2 and increases by 1/2 every level. A poor saving throw starts at +1/3 and increases by 1/3 every level.</p><p></p><p>A good base attack bonus (fighter) starts at +1 and increases by 1 every level. An average base attack bonus (cleric) starts at +3/4 and increases by 3/4 every level. A poor base attack bonus (wizard) starts at +1/2 and increases by 1/2 every level.</p><p></p><p>Thus you no longer end up with the rogue 1/wizard 1/cleric 1/sorceror 1/bard 1 who is a fifth level character with a base attack bonus of +0.</p><p></p><p>A variant often shown on message boards works similar to this; take the total levels of classes you have with a good type of save and take the corresponding bonus of a character of a single class with the same good save type. This eliminates the problem of a cleric 1/barbarian 1/fighter 1 with a fortitude save of +6, instead having a standard good save fortitude save for a character of 3rd level of +3.</p><p></p><p>I'd go with a meshing of the two, thus only the first time you take a level in a class with a good saving throw do you get the full bonus of it. Thus a cleric 1/fighter 1 would get a +2 1/2 fort from fighter at 1st level and then an additional +1/2 from the cleric at 2nd character level, and a +1/3 at first level will and reflex save from the fighter, and a +1/3 reflex save and a +2 1/2 will save from the cleric. Totaling Fort +3 Refl +2/3 Will +2 5/6.</p><p></p><p>Only problem with this is d20 modern has funky save progressions. The poor saves are the same, but the average save of the base classes messes with my head, however the advanced classes use a standard good/poor save progression.</p><p></p><p>I'll give a go at the average save progression after I eat something.</p><p></p><p>Average save progression starts at +1 3/5, increases by 2/5 a level.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1487363, member: 6115"] Unearthed Arcana - Fractional Base Bonuses, pg. 73 Basically because base attack and saves increase at fractional levels but are rounded down on the charts, multiclassed characters get the short end of the stick... A rough example is a character who wants to be a rogue 1/cleric 1 would have a base attack bonus of +0, whereas any character which is rogue 2 or cleric 2 would have a base attack bonus of +1, this is because since the base attack bonuses of the class are basically 3/4 each level but rounded down, the multiclass character loses out quickly. If however you added 3/4 and 3/4 you'd end up with +1 1/2, rounded down to a base attack bonus of +1 like a normal character who progressed two levels in a class with an average base attack bonus. An odd example that happens is if a character multiclasses between fighter 5 and cleric 2. The standard multiclass would have saves of Fort +7, Ref +1, Will +4... however there are partial fractions again missing which hurt the character... the character in the variant would have Fort +7, Ref +2, Will +5... A good saving throw starts at +2 1/2 and increases by 1/2 every level. A poor saving throw starts at +1/3 and increases by 1/3 every level. A good base attack bonus (fighter) starts at +1 and increases by 1 every level. An average base attack bonus (cleric) starts at +3/4 and increases by 3/4 every level. A poor base attack bonus (wizard) starts at +1/2 and increases by 1/2 every level. Thus you no longer end up with the rogue 1/wizard 1/cleric 1/sorceror 1/bard 1 who is a fifth level character with a base attack bonus of +0. A variant often shown on message boards works similar to this; take the total levels of classes you have with a good type of save and take the corresponding bonus of a character of a single class with the same good save type. This eliminates the problem of a cleric 1/barbarian 1/fighter 1 with a fortitude save of +6, instead having a standard good save fortitude save for a character of 3rd level of +3. I'd go with a meshing of the two, thus only the first time you take a level in a class with a good saving throw do you get the full bonus of it. Thus a cleric 1/fighter 1 would get a +2 1/2 fort from fighter at 1st level and then an additional +1/2 from the cleric at 2nd character level, and a +1/3 at first level will and reflex save from the fighter, and a +1/3 reflex save and a +2 1/2 will save from the cleric. Totaling Fort +3 Refl +2/3 Will +2 5/6. Only problem with this is d20 modern has funky save progressions. The poor saves are the same, but the average save of the base classes messes with my head, however the advanced classes use a standard good/poor save progression. I'll give a go at the average save progression after I eat something. Average save progression starts at +1 3/5, increases by 2/5 a level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
RECRUITING: D20 Modern Cthulhupunk (update)
Top