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[Recruiting] Dragon Age RPG
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<blockquote data-quote="Camelot" data-source="post: 5917894" data-attributes="member: 82617"><p><strong>Dragon Age: Bleeding</strong></p><p></p><p>The little town of Lothering in South Ferelden has recently been the source of both heroes and heretics. Before being overrun by the Fifth Blight, the Grey Warden now known as the Hero of Ferelden began a long and arduous journey; Hawke, the Champion of Kirkwall, fled the same blight before making his mark on history. Now that the Blight has been quelled and Lothering has been rebuilt, its inhabitants hope that the excitement will die down as well. However, peace and quiet is not to be part of Lothering's destiny. New heroes - or perhaps villains - are about to emerge to face a new danger, one that could potentially become even more horrifying than a Blight.</p><p></p><p><strong>System:</strong> Dragon Age RPG</p><p><strong>Setting:</strong> Thedas, after the Fifth Blight</p><p><strong>Player Count:</strong> 4-6; at least one from each race and class</p><p><strong>Style of Play:</strong> Roleplaying, Exploration, Combat</p><p><strong>Method of Play:</strong> Play by Post; Post 1+/day</p><p><strong>Allowed Content:</strong></p><ul> <li data-xf-list-type="ul">Set 1</li> <li data-xf-list-type="ul">Set 2</li> <li data-xf-list-type="ul">Set 3 Playtest</li> </ul><p><strong>Character Creation:</strong></p><ul> <li data-xf-list-type="ul">Backstory: If you do not provide one, the GM will give you a simple one. You may PM the GM if you want to keep your backstory a secret from the other players. Your backstory should give you a reason to be in Lothering.</li> <li data-xf-list-type="ul">Experience: Level 1</li> <li data-xf-list-type="ul">Wealth: 50 + 3d6 silver pieces</li> <li data-xf-list-type="ul">Ability Scores: 3d6 in order, consult table, one switch</li> <li data-xf-list-type="ul">Health: Base Health + Constitution + 1d6</li> <li data-xf-list-type="ul">Background Benefits: Roll 2d6 twice; if result is the same, reroll one of the rolls until you get two different benefits.</li> </ul><p></p><p>Most of the game will consist of roleplaying, primarily by interacting with the other players and with non-player characters. Inter-player conflict and relationships are encouraged as long as it does not split the party. After roleplaying, exploration will be the next most important factor. The world is open; the plot will follow the players, not the other way around. There will be as much combat as there are advanced tests (AGE version of skill challenges) and roleplaying encounters, but the ratio will change as the story requires. Combat will not use a grid, only theater of the mind; exact distances will only be used when necessary. For example, if I say that you see a group of darkspawn ahead and roll for initiative, you can understand that you need only one move action to engage in melee, and that you should be able to attack with most ranged attacks already.</p><p></p><p>If you are interested, post (at the very least) your character concept, including background, race, class, and a character name. Feel free to ask any questions.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5917894, member: 82617"] [B]Dragon Age: Bleeding[/B] The little town of Lothering in South Ferelden has recently been the source of both heroes and heretics. Before being overrun by the Fifth Blight, the Grey Warden now known as the Hero of Ferelden began a long and arduous journey; Hawke, the Champion of Kirkwall, fled the same blight before making his mark on history. Now that the Blight has been quelled and Lothering has been rebuilt, its inhabitants hope that the excitement will die down as well. However, peace and quiet is not to be part of Lothering's destiny. New heroes - or perhaps villains - are about to emerge to face a new danger, one that could potentially become even more horrifying than a Blight. [B]System:[/B] Dragon Age RPG [B]Setting:[/B] Thedas, after the Fifth Blight [B]Player Count:[/B] 4-6; at least one from each race and class [B]Style of Play:[/B] Roleplaying, Exploration, Combat [B]Method of Play:[/B] Play by Post; Post 1+/day [B]Allowed Content:[/B] [LIST] [*]Set 1 [*]Set 2 [*]Set 3 Playtest [/LIST] [B]Character Creation:[/B] [LIST] [*]Backstory: If you do not provide one, the GM will give you a simple one. You may PM the GM if you want to keep your backstory a secret from the other players. Your backstory should give you a reason to be in Lothering. [*]Experience: Level 1 [*]Wealth: 50 + 3d6 silver pieces [*]Ability Scores: 3d6 in order, consult table, one switch [*]Health: Base Health + Constitution + 1d6 [*]Background Benefits: Roll 2d6 twice; if result is the same, reroll one of the rolls until you get two different benefits. [/LIST] Most of the game will consist of roleplaying, primarily by interacting with the other players and with non-player characters. Inter-player conflict and relationships are encouraged as long as it does not split the party. After roleplaying, exploration will be the next most important factor. The world is open; the plot will follow the players, not the other way around. There will be as much combat as there are advanced tests (AGE version of skill challenges) and roleplaying encounters, but the ratio will change as the story requires. Combat will not use a grid, only theater of the mind; exact distances will only be used when necessary. For example, if I say that you see a group of darkspawn ahead and roll for initiative, you can understand that you need only one move action to engage in melee, and that you should be able to attack with most ranged attacks already. If you are interested, post (at the very least) your character concept, including background, race, class, and a character name. Feel free to ask any questions. [/QUOTE]
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