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RECRUITING: Fall of the 14th Kingdom
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<blockquote data-quote="Arkhandus" data-source="post: 4256046" data-attributes="member: 13966"><p>Any particular reason his patron deity is Naeron? He doesn't seem like the dour, serious type, the studious sort, or the death-obsessed cultist sort. A more whimsical or bardic deity might be a more fitting patron, like Felicitas the god of luck.</p><p></p><p>As far as ability scores go, with the point-buy system in the DMG your character's just a bit too high. A score of 15 costs 8 points, 16 costs 10 points, 17 costs 13 points, and 18 costs 16 points (before racial ability adjustments). So, you're 4 points over 32; you could drop the Dexterity to 16 and the Wisdom to 12, or instead drop the Wisdom to 10 and the Strength to 10.</p><p></p><p>Your HP will be 7 ; 6 for a maximized d6 at 1st-level, +1 from Constitution. Your Fortitude will be +1 from the Constitution bonus, and your Will save will be +3 from the Wisdom bonus added in. At least, assuming you don't reduce the Wisdom score below 12.</p><p></p><p>Bards in 3.5 D&D get 6 skill points per level, and humans get another 1/level (x4 at 1st-level). So you still have 8 skill points to spend. Based on background, I'd suggest Bluff and/or Diplomacy, and perhaps Handle Animal which seems appropriate too.</p><p></p><p>However, Open Lock is not a <a href="http://www.d20srd.org/srd/classes/bard.htm" target="_blank">bard class skill</a>, nor is Handle Animal. Each would only have 2 ranks in them instead of 4, due to the cross-class cost.</p><p></p><p>1) That's fine. We'll offer advice or whatnot whenever needed.</p><p>2) Described the important bit on the point-buy up above.</p><p>3) That's okay. It's a decent enough start for an adventurer's background. Just figure out a hometown and generally what kinda culture/style your character comes from; Rinkai Tsukari is made up of refugees, exiles, and heretics, so it has some communities that resemble those of other nations, and others that are more integrated Tsukari.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4256046, member: 13966"] Any particular reason his patron deity is Naeron? He doesn't seem like the dour, serious type, the studious sort, or the death-obsessed cultist sort. A more whimsical or bardic deity might be a more fitting patron, like Felicitas the god of luck. As far as ability scores go, with the point-buy system in the DMG your character's just a bit too high. A score of 15 costs 8 points, 16 costs 10 points, 17 costs 13 points, and 18 costs 16 points (before racial ability adjustments). So, you're 4 points over 32; you could drop the Dexterity to 16 and the Wisdom to 12, or instead drop the Wisdom to 10 and the Strength to 10. Your HP will be 7 ; 6 for a maximized d6 at 1st-level, +1 from Constitution. Your Fortitude will be +1 from the Constitution bonus, and your Will save will be +3 from the Wisdom bonus added in. At least, assuming you don't reduce the Wisdom score below 12. Bards in 3.5 D&D get 6 skill points per level, and humans get another 1/level (x4 at 1st-level). So you still have 8 skill points to spend. Based on background, I'd suggest Bluff and/or Diplomacy, and perhaps Handle Animal which seems appropriate too. However, Open Lock is not a [URL=http://www.d20srd.org/srd/classes/bard.htm]bard class skill[/URL], nor is Handle Animal. Each would only have 2 ranks in them instead of 4, due to the cross-class cost. 1) That's fine. We'll offer advice or whatnot whenever needed. 2) Described the important bit on the point-buy up above. 3) That's okay. It's a decent enough start for an adventurer's background. Just figure out a hometown and generally what kinda culture/style your character comes from; Rinkai Tsukari is made up of refugees, exiles, and heretics, so it has some communities that resemble those of other nations, and others that are more integrated Tsukari. [/QUOTE]
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