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RECRUITING: Fall of the 14th Kingdom
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<blockquote data-quote="Dragonwriter" data-source="post: 4402151" data-attributes="member: 54988"><p>Depending on DM discretion and how many players we get (if ever!), here is a secondary character I may bring in, if possible.</p><p></p><p></p><p></p><p>Official 13 Kingdoms Character Sheet V1.2a (as revised by DM Arkhandus)</p><p>Name: Barook</p><p>Player: Dragonwriter</p><p>E-Mail: dragobot999 (at) yahoo (dot) com</p><p></p><p>Race: Hanara</p><p>Class: Cleric</p><p>Level: 1</p><p>ECL: +0 mod/total 1</p><p>XPs: 0 current/ 1,000 next level</p><p></p><p>Current DM: Arkhandus</p><p>Patron God: Aohalim</p><p>Alignment: Neutral Good</p><p>=================================== </p><p>Str: 13</p><p>Dex: 12</p><p>Con: 13</p><p>Int: 10</p><p>Wis: 19</p><p>Cha: 10</p><p>=================================== </p><p>HP: 9</p><p>AC: 14 (+3 armor, +1 Dex)</p><p>Init: +1</p><p>Speed: 30 feet, Climb 20 feet</p><p>BAB: +0</p><p>Mel: +1</p><p>Rng: +1</p><p>Fort: +2+1 (base, Con)</p><p>Refl: +0+1 (base, Dex)</p><p>Will: +2+4 (base, Wis)</p><p>=================================== </p><p>Special Abilities </p><p>Race: Climb speed (+8 bonus on Climb, can use Str or Dex mod, can take 10 anytime), low-light vision, +4 racial bonus on Balance and Jump, +2 Survival and Knowledge (nature), Knowledge (nature) is always a class skill</p><p></p><p>Class: Aura of Good and Law, spontaneous casting: cure, turn undead 3/day, Nobility Domain power (see below), Sun Domain Power (Greater Turning 1/day)</p><p></p><p>Other: </p><p></p><p>=================================== </p><p>Feats: Divine Ward (PH2, non-OGC)</p><p></p><p>=================================== </p><p>Languages: Tradespeak, Hanara</p><p></p><p>=================================== </p><p>Skills </p><p>Trained: +X (=Rank + Stat Mod + Other)</p><p>Concentration +5 (=4+1+0)</p><p>Diplomacy +2 (=2+0+0)</p><p>Heal +6 (=2+4+0)</p><p></p><p>Climb +8 (=0+1+8-1)</p><p>Balance +4 (=0+1+4-1)</p><p>Jump +4 (=0+1+4-1)</p><p>Survival +6 (=0+4+2)</p><p>=================================== </p><p>Magic Items (location, weight): None</p><p></p><p>=================================== </p><p>Other Equipment:</p><p>Weapons: Longspear</p><p></p><p>Armor, Clothes: Studded Leather, traveler’s outfit, Wooden holy symbol of Aohalim (necklace)</p><p></p><p>----------------------------------- </p><p>Container: Backpack</p><p></p><p>Contents: Bedroll, Trail rations (5 days), sunrod, 7 bananas</p><p></p><p></p><p>Container: Belt pouch</p><p></p><p>Contents: Flint and steel, waterskin</p><p></p><p></p><p>----------------------------------- </p><p>Money </p><p>PP: 8</p><p>GP: 7</p><p>SP: 4</p><p>CP: </p><p>Gems/Other: 0</p><p>----------------------------------- </p><p>Load </p><p>Light: 0-50 lbs.</p><p>Medium: 51-100 lbs.</p><p>Heavy: 101-150 lbs.</p><p>Current: 48 lbs.</p><p>===================================</p><p>Animals and Companions: None</p><p>===================================</p><p>Familiar/Animal Companion (s): None</p><p>===================================</p><p>Henchmen/Cohorts/Hirelings: None</p><p>===================================</p><p>Magic </p><p>Caster Level: 1</p><p>Spells per day: 7/2+1</p><p>Domains: Sun, Nobility (*-Domain spell)</p><p>Lvl 0 Spells: Inflict minor wounds, create water, purify food and drink, detect magic, detect poison, light, read magic</p><p>Lvl 1 Spells: Bless, shield of faith, Divine Favor*</p><p>Lvl 2 Spells: </p><p>Lvl 3 Spells: </p><p>Lvl 4 Spells: </p><p>Lvl 5 Spells: </p><p>Lvl 6 Spells: </p><p>Lvl 7 Spells: </p><p>Lvl 8 Spells: </p><p>Lvl 9 Spells: </p><p>===================================</p><p>Description (include Age, gender, height, weight, physical description): </p><p>26 year old Male Hanara. 4’9”, 107 lbs.</p><p>Barook is rather strange looking, even for a Hanara. He has light blue fur, streaked with white, though much of it hangs in clumps due to his messy eating habits. The clumps are composed of fur, but are stuck together with the remains of long-since devoured bananas. His brown eyes are dark, but within them twinkle curiosity and a little bit of mischief. He stands at 4’9”, but often does not seem to be, since he is usually bent over inspecting something he has suddenly found to be very interesting, such as an ant. And he is regularly munching on a banana…</p><p></p><p>Barook normally wears a simple outfit, discarding boots and shirt, favoring lighter clothing. He wears a set of green-colored breeches, with a slit at the rear for his long tail. A vest covers his chest, though this is only because most humanoids request he wear some kind of shirt. His cloak he rarely wears, but he has it all the same, usually stuffed in his backpack. He regularly has his simple spear at hand, often using the blunt end as a walking stick. This is more to speed him and walk along with others than to hold him up, though. And he is regularly munching on a banana…</p><p>===================================</p><p>Any FEAT or Spell not in Core Rule I-III needs to have OGC description posted below:</p><p>(From The 13 Kingdoms Setting Guide)</p><p>Nobility Domain</p><p>Deities: Aohalim, Os, Targan Lithmoor</p><p>Granted Power: You can inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. This is a spell-like ability. Allies must be able to hear you speak for 1 round.</p><p>Using this ability is a standard action. It lasts a number of rounds equal to your Charisma bonus and can be used once per day.</p><p>Nobility Domain Spells</p><p>1. Divine Favor</p><p>2. Enthrall</p><p>3. Magic vestment</p><p>4. Discern Lies</p><p>5. Greater Command</p><p>6. Geas/Quest</p><p>7. Repulsion</p><p>8. Demand</p><p>9. Storm of Vengeance</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4402151, member: 54988"] Depending on DM discretion and how many players we get (if ever!), here is a secondary character I may bring in, if possible. Official 13 Kingdoms Character Sheet V1.2a (as revised by DM Arkhandus) Name: Barook Player: Dragonwriter E-Mail: dragobot999 (at) yahoo (dot) com Race: Hanara Class: Cleric Level: 1 ECL: +0 mod/total 1 XPs: 0 current/ 1,000 next level Current DM: Arkhandus Patron God: Aohalim Alignment: Neutral Good =================================== Str: 13 Dex: 12 Con: 13 Int: 10 Wis: 19 Cha: 10 =================================== HP: 9 AC: 14 (+3 armor, +1 Dex) Init: +1 Speed: 30 feet, Climb 20 feet BAB: +0 Mel: +1 Rng: +1 Fort: +2+1 (base, Con) Refl: +0+1 (base, Dex) Will: +2+4 (base, Wis) =================================== Special Abilities Race: Climb speed (+8 bonus on Climb, can use Str or Dex mod, can take 10 anytime), low-light vision, +4 racial bonus on Balance and Jump, +2 Survival and Knowledge (nature), Knowledge (nature) is always a class skill Class: Aura of Good and Law, spontaneous casting: cure, turn undead 3/day, Nobility Domain power (see below), Sun Domain Power (Greater Turning 1/day) Other: =================================== Feats: Divine Ward (PH2, non-OGC) =================================== Languages: Tradespeak, Hanara =================================== Skills Trained: +X (=Rank + Stat Mod + Other) Concentration +5 (=4+1+0) Diplomacy +2 (=2+0+0) Heal +6 (=2+4+0) Climb +8 (=0+1+8-1) Balance +4 (=0+1+4-1) Jump +4 (=0+1+4-1) Survival +6 (=0+4+2) =================================== Magic Items (location, weight): None =================================== Other Equipment: Weapons: Longspear Armor, Clothes: Studded Leather, traveler’s outfit, Wooden holy symbol of Aohalim (necklace) ----------------------------------- Container: Backpack Contents: Bedroll, Trail rations (5 days), sunrod, 7 bananas Container: Belt pouch Contents: Flint and steel, waterskin ----------------------------------- Money PP: 8 GP: 7 SP: 4 CP: Gems/Other: 0 ----------------------------------- Load Light: 0-50 lbs. Medium: 51-100 lbs. Heavy: 101-150 lbs. Current: 48 lbs. =================================== Animals and Companions: None =================================== Familiar/Animal Companion (s): None =================================== Henchmen/Cohorts/Hirelings: None =================================== Magic Caster Level: 1 Spells per day: 7/2+1 Domains: Sun, Nobility (*-Domain spell) Lvl 0 Spells: Inflict minor wounds, create water, purify food and drink, detect magic, detect poison, light, read magic Lvl 1 Spells: Bless, shield of faith, Divine Favor* Lvl 2 Spells: Lvl 3 Spells: Lvl 4 Spells: Lvl 5 Spells: Lvl 6 Spells: Lvl 7 Spells: Lvl 8 Spells: Lvl 9 Spells: =================================== Description (include Age, gender, height, weight, physical description): 26 year old Male Hanara. 4’9”, 107 lbs. Barook is rather strange looking, even for a Hanara. He has light blue fur, streaked with white, though much of it hangs in clumps due to his messy eating habits. The clumps are composed of fur, but are stuck together with the remains of long-since devoured bananas. His brown eyes are dark, but within them twinkle curiosity and a little bit of mischief. He stands at 4’9”, but often does not seem to be, since he is usually bent over inspecting something he has suddenly found to be very interesting, such as an ant. And he is regularly munching on a banana… Barook normally wears a simple outfit, discarding boots and shirt, favoring lighter clothing. He wears a set of green-colored breeches, with a slit at the rear for his long tail. A vest covers his chest, though this is only because most humanoids request he wear some kind of shirt. His cloak he rarely wears, but he has it all the same, usually stuffed in his backpack. He regularly has his simple spear at hand, often using the blunt end as a walking stick. This is more to speed him and walk along with others than to hold him up, though. And he is regularly munching on a banana… =================================== Any FEAT or Spell not in Core Rule I-III needs to have OGC description posted below: (From The 13 Kingdoms Setting Guide) Nobility Domain Deities: Aohalim, Os, Targan Lithmoor Granted Power: You can inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. This is a spell-like ability. Allies must be able to hear you speak for 1 round. Using this ability is a standard action. It lasts a number of rounds equal to your Charisma bonus and can be used once per day. Nobility Domain Spells 1. Divine Favor 2. Enthrall 3. Magic vestment 4. Discern Lies 5. Greater Command 6. Geas/Quest 7. Repulsion 8. Demand 9. Storm of Vengeance [/QUOTE]
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