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[RECRUITING] [FFT] Saints and Lucavi
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<blockquote data-quote="GnomeWorks" data-source="post: 1148683" data-attributes="member: 162"><p><strong>Equipment</strong></p><p></p><p><strong>Equipment</strong></p><p><strong>Don't forget to read the attached documents in later posts, which detail the available equipment.</strong></p><p></p><p>For weapons, there is a base die for each type of weapon. Half the weapon’s weapon power is added to the damage (rounded up), and the other half is added to the attack roll (rounded down). If the weapon doesn’t fit into a basic type, ask me about it and I’ll try to classify it. Weapon evade counts only if you have Weapon Guard, and each 5% of evade gives you a +1 equipment bonus to your AC.</p><p></p><p>You also gain MP from equipment that increases your MP.</p><p></p><p>For armor, you now get a set amount of HP, as opposed to getting an AC bonus.</p><p></p><p>For shields, each 5% of evade gives you a +1 shield bonus to your AC.</p><p></p><p>Magical Evade gives you bonuses on your saving throws.</p><p></p><p><strong>Weapon Types</strong></p><p><em>FFT</em></p><p>Knife – 1d4</p><p>Sword – 1d8</p><p>Axe – 1d12</p><p>Flail – 1d10</p><p>Knight Sword – 1d10</p><p>Bow – 1d6</p><p>Crossbow – 1d8</p><p>Spear – 1d10</p><p>Cloth – 1d4</p><p>Gun – 2d6</p><p>Staff – 1d6</p><p>Rod – 1d4</p><p>Stick – 1d8</p><p>Dictionary – 1d6</p><p>Harp – 1d6</p><p>Katana – 1d12</p><p>Ninja Sword – 1d10</p><p></p><p><em>FFTA</em></p><p>Blade – 1d10</p><p>Sabre – 1d8</p><p>Rapier – 1d6</p><p>Knuckles – 1d8</p><p></p><p><em>New Weaponry</em></p><p>Tool – 1d12</p><p></p><p>When acquiring equipment, use the FFT list first; if the weapon exists in both FFT and FFTA, the FFT version takes priority. Prices are accurate.</p><p></p><p>Oh, by the way, you all begin with 750 gil. That should about cover your expenses, I think. Also, please pay attention to what weapons you can and cannot use… if there is a class that has no weapon available to them, inform me and I’ll remedy the problem.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1148683, member: 162"] [b]Equipment[/b] [b]Equipment[/b] [b]Don't forget to read the attached documents in later posts, which detail the available equipment.[/b] For weapons, there is a base die for each type of weapon. Half the weapon’s weapon power is added to the damage (rounded up), and the other half is added to the attack roll (rounded down). If the weapon doesn’t fit into a basic type, ask me about it and I’ll try to classify it. Weapon evade counts only if you have Weapon Guard, and each 5% of evade gives you a +1 equipment bonus to your AC. You also gain MP from equipment that increases your MP. For armor, you now get a set amount of HP, as opposed to getting an AC bonus. For shields, each 5% of evade gives you a +1 shield bonus to your AC. Magical Evade gives you bonuses on your saving throws. [b]Weapon Types[/b] [I]FFT[/I] Knife – 1d4 Sword – 1d8 Axe – 1d12 Flail – 1d10 Knight Sword – 1d10 Bow – 1d6 Crossbow – 1d8 Spear – 1d10 Cloth – 1d4 Gun – 2d6 Staff – 1d6 Rod – 1d4 Stick – 1d8 Dictionary – 1d6 Harp – 1d6 Katana – 1d12 Ninja Sword – 1d10 [I]FFTA[/I] Blade – 1d10 Sabre – 1d8 Rapier – 1d6 Knuckles – 1d8 [I]New Weaponry[/I] Tool – 1d12 When acquiring equipment, use the FFT list first; if the weapon exists in both FFT and FFTA, the FFT version takes priority. Prices are accurate. Oh, by the way, you all begin with 750 gil. That should about cover your expenses, I think. Also, please pay attention to what weapons you can and cannot use… if there is a class that has no weapon available to them, inform me and I’ll remedy the problem. [/QUOTE]
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