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<blockquote data-quote="Chauzu" data-source="post: 4244568" data-attributes="member: 9655"><p><u><strong>25th of Uktar, 1479</strong></u></p><p></p><p>The night sky is clear as you stare into the stars above. The past year has been rough for you, but as you relax outside the town of Thunderstone you briefly forget the hard road you have traveled. You have been traveling along with the gnome trade caravan of Tethyr since Tarsakh when it had arrived in Baldur’s Gate, but the months that have gone by seemed so much longer. You attempted a shot at becoming a tradesman and you failed. All the items and produce you had gathered up remains almost full in your footlocker and bags. You don’t think you’ll be traveling with the caravan again next year, no sir! The caravan will soon end in Sembia, where it will rest for the winter, then make its return towards Tethyr in the spring. It is then you will make a return to the Sword Coast, or settle in the heartlands if you decide so. Nevertheless, you have to start thinking of a new line of business.</p><p></p><p>You hear the roar of laughter and singing from the drunks within the limits of the town, joyous from their profits from the caravan. Indeed, the caravan brings many tradesman from across the western half of Faerun for good profit and fun times. But some, like yourself, fail in success and thus lie in a pile of hay with the oxen, sporting a somber face and wondering what the future may hold for you.</p><p></p><p>And so you drift into thought, your eyes again gazing at the stars. Perhaps you should become a constable. Maybe a militia man. What about a sailor? You know: clergy probably make good living. Or should you resort to thievery… Wait, maybe you should – your thoughts suddenly become interrupted. Above you in the scene that has kept your attention all evening a star shoots across the sky, heading east then disappearing over the mountains. Good Gods that looked close! Hopefully it wasn’t another Spellplague incident. The trade caravan hasn’t come across any bad fortune yet, there’s no need for it now! You shrug it off and begin to drift into sleep. Oh, you’re sure it was nothing…</p><p></p><p><span style="color: sienna"><u><strong>Hear Ye, Hear Ye! (excerpted from the Thunderstone town hall bulletin board)</strong></u></span></p><p><span style="color: sienna"></span></p><p><span style="color: sienna">Attention all able-bodied people of Thunderstone,</span></p><p><span style="color: sienna"></span></p><p><span style="color: sienna">I am sure many of you have witnessed the falling star trailing through the sky last night. It was indeed a close encounter as thought. Too close. You may recall a year ago the fire that broke out in the farmlands and in the Hullack Forest from the last star that fell above us. We were slow to act and the losses were terrible. This should not come to pass again.</span></p><p><span style="color: sienna"></span></p><p><span style="color: sienna">We have witnesses who were traveling the Thunder Gap last night who have rushed to notify us that the star had landed within the Thunder Peaks this time around. Residents from Arabel and the Dalelands are already making haste to the hazard zone to fight the fires that may be rising. The winds are harsh in these mountains. If there is a fire then it will spread quickly, possibly down into the foothills on both the Cormyrian side and the Semberholme side. This will mean that we will need as many firefighters that can be spared. I myself can only spare a handful of men from the town militia to keep any orc raid at bay that may come, so volunteers are needed.</span></p><p><span style="color: sienna"></span></p><p><span style="color: sienna">There is no time to waste. I would advise to get plenty of sleep today, for we move out tonight. Volunteers are to meet at the Singing Songbird at sunset, ready to move out. </span></p><p><span style="color: sienna"></span></p><p><span style="color: sienna">-Delion Gorsal, Thunderstone advisor</span></p><p><span style="color: sienna">Uktar 26th</span></p><p></p><p><u><strong>Well met, adventurers!</strong></u></p><p></p><p>In anticipation for the release of 4e next month, I am interested in beginning a campaign set in the Forgotten Realms, particularly in Cormyr, Sembia and the Dalelands. This is a long and adventurous campaign that I have paced over for a long time. It was originally set in 3e Faerun, but the new Spellplague incident of 4e actually ties in very well with the storyline. <span style="color: red">However, if 4e proves not to attract enough players, then this game will be using 3e rules.</span></p><p></p><p>I am looking for 6-8 1st level PC’s that are willing to give 4e a try. I know that not too much other than the info given by Dragon magazine has enlightened us on 4e Realms, but I am sure there are a lot of creative folk out there that can think up some interesting characters. I would like there to be a well rounded group of adventurers so that we can get a good feel for 4e.</p><p></p><p>Since I won’t be starting this game until a week or two after 4e’s release, all I am looking for right now is player interest and character ideas.</p></blockquote><p></p>
[QUOTE="Chauzu, post: 4244568, member: 9655"] [u][b]25th of Uktar, 1479[/b][/u] The night sky is clear as you stare into the stars above. The past year has been rough for you, but as you relax outside the town of Thunderstone you briefly forget the hard road you have traveled. You have been traveling along with the gnome trade caravan of Tethyr since Tarsakh when it had arrived in Baldur’s Gate, but the months that have gone by seemed so much longer. You attempted a shot at becoming a tradesman and you failed. All the items and produce you had gathered up remains almost full in your footlocker and bags. You don’t think you’ll be traveling with the caravan again next year, no sir! The caravan will soon end in Sembia, where it will rest for the winter, then make its return towards Tethyr in the spring. It is then you will make a return to the Sword Coast, or settle in the heartlands if you decide so. Nevertheless, you have to start thinking of a new line of business. You hear the roar of laughter and singing from the drunks within the limits of the town, joyous from their profits from the caravan. Indeed, the caravan brings many tradesman from across the western half of Faerun for good profit and fun times. But some, like yourself, fail in success and thus lie in a pile of hay with the oxen, sporting a somber face and wondering what the future may hold for you. And so you drift into thought, your eyes again gazing at the stars. Perhaps you should become a constable. Maybe a militia man. What about a sailor? You know: clergy probably make good living. Or should you resort to thievery… Wait, maybe you should – your thoughts suddenly become interrupted. Above you in the scene that has kept your attention all evening a star shoots across the sky, heading east then disappearing over the mountains. Good Gods that looked close! Hopefully it wasn’t another Spellplague incident. The trade caravan hasn’t come across any bad fortune yet, there’s no need for it now! You shrug it off and begin to drift into sleep. Oh, you’re sure it was nothing… [color=sienna][u][b]Hear Ye, Hear Ye! (excerpted from the Thunderstone town hall bulletin board)[/b][/u] Attention all able-bodied people of Thunderstone, I am sure many of you have witnessed the falling star trailing through the sky last night. It was indeed a close encounter as thought. Too close. You may recall a year ago the fire that broke out in the farmlands and in the Hullack Forest from the last star that fell above us. We were slow to act and the losses were terrible. This should not come to pass again. We have witnesses who were traveling the Thunder Gap last night who have rushed to notify us that the star had landed within the Thunder Peaks this time around. Residents from Arabel and the Dalelands are already making haste to the hazard zone to fight the fires that may be rising. The winds are harsh in these mountains. If there is a fire then it will spread quickly, possibly down into the foothills on both the Cormyrian side and the Semberholme side. This will mean that we will need as many firefighters that can be spared. I myself can only spare a handful of men from the town militia to keep any orc raid at bay that may come, so volunteers are needed. There is no time to waste. I would advise to get plenty of sleep today, for we move out tonight. Volunteers are to meet at the Singing Songbird at sunset, ready to move out. -Delion Gorsal, Thunderstone advisor Uktar 26th[/color] [u][b]Well met, adventurers![/b][/u] In anticipation for the release of 4e next month, I am interested in beginning a campaign set in the Forgotten Realms, particularly in Cormyr, Sembia and the Dalelands. This is a long and adventurous campaign that I have paced over for a long time. It was originally set in 3e Faerun, but the new Spellplague incident of 4e actually ties in very well with the storyline. [color=red]However, if 4e proves not to attract enough players, then this game will be using 3e rules.[/color] I am looking for 6-8 1st level PC’s that are willing to give 4e a try. I know that not too much other than the info given by Dragon magazine has enlightened us on 4e Realms, but I am sure there are a lot of creative folk out there that can think up some interesting characters. I would like there to be a well rounded group of adventurers so that we can get a good feel for 4e. Since I won’t be starting this game until a week or two after 4e’s release, all I am looking for right now is player interest and character ideas. [/QUOTE]
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