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Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)
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<blockquote data-quote="A Crazy Fool" data-source="post: 3855390" data-attributes="member: 28598"><p>Cage-Rattler has inspired me to start a Planescape game too. The campaign's plot will change depending on the kinds of PCs I get. Regardless, the campaign will not be warm and fuzzy. No good characters. The focus will be on social interaction first, combat second.</p><p></p><p>A few notes:</p><p>-I'm not a brilliant writer, and I can't spell. Exceptional narratives aren't my strength.</p><p>-I will do my best to provide maps for every encounter.</p><p>-I expect a post per day from my players (within reason, obviously). I will do the same.</p><p>-A strong knowledge of the Planescape setting is required for this game. I may change some aspects of cannon to suit the nature of the setting.</p><p>-Unuasual characters are strongly encouraged (see character creation for houserules on this). </p><p>-I'm much more concerned with having fun than following the rules. If you want to do something really crazy just make sure you ask me first.</p><p></p><p></p><p>Character Creation:</p><p></p><p>-Starting level: 16th, 32 pt. buy, take average rounded up for HP (so 1d6 would be 4 and 1d12 would be 7), max HP at first level</p><p></p><p>-No Plueless characters. Unless your concept is utterly briliant, you character must be fairly familiar with the planes.</p><p></p><p>-You may buy down up to 1 point of level adjustment (using a 28 point buy instead of 32)</p><p></p><p>-Starting gold for a 16th level character</p><p></p><p>-alignment: any neutral or evil. extremely chaotic or insane characters will not fare very well</p><p></p><p>-Books alowed: MM, PHB, Planer Handbook, MoTP, PSCS releases (Find them on planewalker.com), Planewalker monster conversions (Also on planewalker.com), Complete arcane, complete warior, complete adventurer, XPH, unearthed arcana.</p><p></p><p>-Powerful characters: WOTC's level adjustment system is a failure. Period. If you want to play a powerful character check with me first. I'll figure out a way to make it work. A general guideline would be to create a CR 14 character (counting all class levels as asociated). This is subject to my eyeballing. I might require you to reduce your power level further. </p><p> </p><p>-If you want to play something wierd like a talking hat, check with me.</p></blockquote><p></p>
[QUOTE="A Crazy Fool, post: 3855390, member: 28598"] Cage-Rattler has inspired me to start a Planescape game too. The campaign's plot will change depending on the kinds of PCs I get. Regardless, the campaign will not be warm and fuzzy. No good characters. The focus will be on social interaction first, combat second. A few notes: -I'm not a brilliant writer, and I can't spell. Exceptional narratives aren't my strength. -I will do my best to provide maps for every encounter. -I expect a post per day from my players (within reason, obviously). I will do the same. -A strong knowledge of the Planescape setting is required for this game. I may change some aspects of cannon to suit the nature of the setting. -Unuasual characters are strongly encouraged (see character creation for houserules on this). -I'm much more concerned with having fun than following the rules. If you want to do something really crazy just make sure you ask me first. Character Creation: -Starting level: 16th, 32 pt. buy, take average rounded up for HP (so 1d6 would be 4 and 1d12 would be 7), max HP at first level -No Plueless characters. Unless your concept is utterly briliant, you character must be fairly familiar with the planes. -You may buy down up to 1 point of level adjustment (using a 28 point buy instead of 32) -Starting gold for a 16th level character -alignment: any neutral or evil. extremely chaotic or insane characters will not fare very well -Books alowed: MM, PHB, Planer Handbook, MoTP, PSCS releases (Find them on planewalker.com), Planewalker monster conversions (Also on planewalker.com), Complete arcane, complete warior, complete adventurer, XPH, unearthed arcana. -Powerful characters: WOTC's level adjustment system is a failure. Period. If you want to play a powerful character check with me first. I'll figure out a way to make it work. A general guideline would be to create a CR 14 character (counting all class levels as asociated). This is subject to my eyeballing. I might require you to reduce your power level further. -If you want to play something wierd like a talking hat, check with me. [/QUOTE]
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