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Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)
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<blockquote data-quote="A Crazy Fool" data-source="post: 3856941" data-attributes="member: 28598"><p>kinem: </p><p>several things:</p><p></p><p>First I need to know who you work for. </p><p></p><p>General power level: Yeah. Oops. I forgot I tested the arcanaloth using a 28 pt. buy with natural arnor reduced by 4. I'll dig up the ability score adjustments I used and put them up here. They're a bit more reasonable. This should help keep the character sane. I'd like to see the stats and see. Remember Cha still affects your spell-like abilities.</p><p></p><p>Bite should still be 1d6 damage. (I dunno what WOTC says, but arcanaloth's bite does not = greatsword.</p><p></p><p>Scrolls: these don't come with the character. Any scrolls you want come out of your starting gold.</p><p></p><p>Teleport W/O error: by default I'd say yes. All fiends get thier ability to teleport by giving thier truenames to the Maeldur et Kervik (if I spelled that right without looking, I'm a greater diety). I would say yes you would have the ability.</p><p></p><p>SR: yes, it increases with level</p><p></p><p>Ability caster level: does not increase with advances in level </p><p></p><p>DR: I like 3e DR/magic. Your DR is 30/+3 (I count efective +1s as +.5s so a +2 keen, flaming longsword is a +3 weapon for the purposes of overcoming DR)</p><p></p><p></p><p><strong>edit:</strong></p><p></p><p>Ability adjustments for the arcanaloth:</p><p>+0, +4, +2, +8 +8 +8</p></blockquote><p></p>
[QUOTE="A Crazy Fool, post: 3856941, member: 28598"] kinem: several things: First I need to know who you work for. General power level: Yeah. Oops. I forgot I tested the arcanaloth using a 28 pt. buy with natural arnor reduced by 4. I'll dig up the ability score adjustments I used and put them up here. They're a bit more reasonable. This should help keep the character sane. I'd like to see the stats and see. Remember Cha still affects your spell-like abilities. Bite should still be 1d6 damage. (I dunno what WOTC says, but arcanaloth's bite does not = greatsword. Scrolls: these don't come with the character. Any scrolls you want come out of your starting gold. Teleport W/O error: by default I'd say yes. All fiends get thier ability to teleport by giving thier truenames to the Maeldur et Kervik (if I spelled that right without looking, I'm a greater diety). I would say yes you would have the ability. SR: yes, it increases with level Ability caster level: does not increase with advances in level DR: I like 3e DR/magic. Your DR is 30/+3 (I count efective +1s as +.5s so a +2 keen, flaming longsword is a +3 weapon for the purposes of overcoming DR) [B]edit:[/B] Ability adjustments for the arcanaloth: +0, +4, +2, +8 +8 +8 [/QUOTE]
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