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<blockquote data-quote="Shayuri" data-source="post: 3857045" data-attributes="member: 4936"><p>Work in progress sheet for Talshia the nymphy druid. Mostly so you can see where the mechanics are going. Currently finalizing inventory and adding background/description.</p><p></p><p>Let me know if there's problems or if you have any questions.</p><p></p><p>[sblock]Name: Talshia</p><p>Race: Nymph</p><p>Class/Level: 6 fey + 8 druid</p><p>Gender: Female</p><p>Exp:</p><p></p><p>Desc</p><p></p><p>Strength (STR) 18 (4)</p><p>Dexterity (DEX) 22 (4)</p><p>Constitution (CON) 16 (6)</p><p>Intelligence (INT) 16 (2) </p><p>Wisdom (WIS) 30 (10)</p><p>Charisma (CHA) 26 (6) </p><p></p><p>Alignment: Neutral</p><p>AC: 35 (10 +6 Dex +8 deflection +10 wisdom +1 "monk")</p><p>Hit Points: 108/108</p><p>Movement: 50' ground, 20' swim</p><p></p><p>Init: +6</p><p>Base Attack Bonus: +9</p><p>Melee Attack: +13</p><p>Ranged Attack: +15</p><p>Fort: +24</p><p>Reflex: +26</p><p>Will: +34</p><p></p><p>Race Abilities</p><p>+6 Dex, +2 Con, +6 Int, +6 Wis, +8 Cha</p><p>DR 10/cold iron</p><p>Low Light Vision</p><p>Blinding Beauty DC 25</p><p>Dimension Door 1/day SLA</p><p>Spellcasting (as 7th level druid)</p><p>Stunning Glance DC 25</p><p>Unearthly Grace +8</p><p>Wild Empathy </p><p></p><p>Class Abilities:</p><p>Animal Companion (8HD dire wolf)</p><p>AC Bonus (+1/5 lvls, wis bonus to AC)</p><p>Fast Movement 20'</p><p>Favored Enemy</p><p>- Undead +4</p><p>- Evil Outsiders +2</p><p>Bonus Feat: Track</p><p>Swift Tracker</p><p>Nature Sense</p><p>Wild Empathy</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p></p><p>Skills: </p><p>Concentration +18 (15 ranks +3 Con)</p><p>Diplomacy +20 (10 ranks +8 Cha +2 synergy)</p><p>Handle Animal +13 (5 ranks +8 Cha)</p><p>Heal +15 (5 ranks +10 Wis)</p><p>Hide +20 (9 ranks +6 Dex +5 competence)</p><p>Knowledge: Nature +8 (5 ranks +3 Int)</p><p>Knowledge: Religion +7 (4cc ranks +3 Int)</p><p>Listen +25 (15 ranks +10 Wis)</p><p>Move Silently +20 (9 ranks +6 Dex +5 competence)</p><p>Ride +13 (5 ranks +6 dex +2 synergy)</p><p>Sense Motive +20 (10 ranks +10 Wis)</p><p>Spot +25 (15 ranks +10 Wis)</p><p>Survival +20 (10 ranks +10 Wis)</p><p>Control +20 (10 ranks +10 Wis)</p><p>Planar Expertise +16 (6 ranks +10 Wis)</p><p></p><p>Feats</p><p>1 Eschew Materials</p><p>3 Spell Penetration</p><p>6 Greater Spell Penetration</p><p>9 Natural Bond</p><p>12 Spontaneous Healing</p><p></p><p>Languages - Common, Sylvan, Druidic, Terran, Auran, Ignan</p><p></p><p>Spellcasting (Druid CL 15, DC 20+lvl)</p><p>Prepared:</p><p>0 - Cure Minor Wounds x2, Detect Magic x2, Guidence x2</p><p>1 - Endure Elements, Entangle, Faerie Fire, Goodberry, Longstrider, Produce Flame x2, Speak with Animal</p><p>2 - Barkskin x2, Nature's Favor, Embrace the Wild, Bear Endurance x2, Cat's Grace, Avoid Planar Effect</p><p>3 - Mass Rst Energy, Daylight, Gtr Mgc Fang, Remove Disease, Neutralize Poison, Wind Wall, Attune Form</p><p>4 - Air walk, Flame Strike x2, Freedom of Movement, Arc of Lightning x2</p><p>5 - Animal Growth, Wall of Thorns, Death Ward, Call Lightning Storm, Baleful Polymorph, Control Wind</p><p>6 - Antilife Shell, Greater Dispel, Fire Seeds, Transmute Element to Paraelement, Wall of Stone</p><p>7 - Fire Storm, Heal, Wind Walk</p><p>8 - Finger of Death, Whirlwind</p><p></p><p>Money - 338</p><p></p><p>Weapons - </p><p>Stormspike +2, +15 melee/+17 thrown, 1d6+6 dmg, 20', Shock, Returns, 32,302</p><p></p><p>Armour -</p><p> None</p><p></p><p>Gear -</p><p>Everburning Torch, 110gp</p><p> </p><p></p><p>Magic -</p><p>Ring of Evasion, 25k</p><p>Survival Pouch, 5k</p><p>Wristlet of Pearl, 44k</p><p>- 2 Pearl of Power 1st, 2k</p><p>- 2 Pearl of Power 2nd, 8k</p><p>- 2 Pearl of Power 3rd, 18k</p><p>- 1 Pearl of Power 4rth, 16k</p><p></p><p>Vest of Resistance +5, 25k</p><p>Belt of Giant Strength +6, 36k</p><p>Gloves of Dexterity +4, 16k</p><p>Periapt of Wisdom +6, 36k</p><p>Elven Cloak of Charisma +4, 19.75k</p><p>Elven Slippers of Spider Climbing, 8.5k</p><p>Handy Haversack, 2k</p><p>Collar of Resistance (for companion) +2, 4k</p><p></p><p>Wand of Cure Moderate Wounds 50/50, 4.5k</p><p>2 bless weapon oils, 200</p><p>2 silversheen, 500</p><p>2 feather token: tree, 800</p><p></p><p>Background: </p><p> None</p><p></p><p></p><p>DIRE WOLF</p><p>Large Animal</p><p>Hit Dice: 8d8+32 (68 hp)</p><p>Initiative: +3</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14</p><p>Base Attack/Grapple: +6/+17 </p><p>Attack: Bite +13 melee (1d8+12) </p><p>Full Attack: Bite +13 melee (1d8+12) </p><p>Space/Reach: 10 ft./5 ft. </p><p>Special Attacks: Trip (+12)</p><p>Special Qualities: Low-light vision, scent, link, share spells, evasion</p><p>Saves: Fort +12, Ref +11, Will +9</p><p>Abilities: Str 26, Dex 16, Con 18, Int 2, Wis 12, Cha 10 </p><p>Skills: Hide +1, Listen +8, Move Silently +5, Spot +8, Survival +2* </p><p>Feats: Alertness, Run, TrackB, Weapon Focus (bite)</p><p></p><p>Buffs:</p><p>- Greater Magic Fang +3 attack/damage</p><p>- Barkskin +5 AC</p><p>- Bear's Endurance +16 HP, +2 Fort</p><p>- Cat's Grace +2 AC</p><p>- Nature's Favor +3 attack/damage</p><p>- Animal Growth +3 attack/damage, +8 grapple/trip, +16 HP, +1 AC, +2 Will, +4 fort, +1 reflex, 10/magic[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3857045, member: 4936"] Work in progress sheet for Talshia the nymphy druid. Mostly so you can see where the mechanics are going. Currently finalizing inventory and adding background/description. Let me know if there's problems or if you have any questions. [sblock]Name: Talshia Race: Nymph Class/Level: 6 fey + 8 druid Gender: Female Exp: Desc Strength (STR) 18 (4) Dexterity (DEX) 22 (4) Constitution (CON) 16 (6) Intelligence (INT) 16 (2) Wisdom (WIS) 30 (10) Charisma (CHA) 26 (6) Alignment: Neutral AC: 35 (10 +6 Dex +8 deflection +10 wisdom +1 "monk") Hit Points: 108/108 Movement: 50' ground, 20' swim Init: +6 Base Attack Bonus: +9 Melee Attack: +13 Ranged Attack: +15 Fort: +24 Reflex: +26 Will: +34 Race Abilities +6 Dex, +2 Con, +6 Int, +6 Wis, +8 Cha DR 10/cold iron Low Light Vision Blinding Beauty DC 25 Dimension Door 1/day SLA Spellcasting (as 7th level druid) Stunning Glance DC 25 Unearthly Grace +8 Wild Empathy Class Abilities: Animal Companion (8HD dire wolf) AC Bonus (+1/5 lvls, wis bonus to AC) Fast Movement 20' Favored Enemy - Undead +4 - Evil Outsiders +2 Bonus Feat: Track Swift Tracker Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Nature's Lure Skills: Concentration +18 (15 ranks +3 Con) Diplomacy +20 (10 ranks +8 Cha +2 synergy) Handle Animal +13 (5 ranks +8 Cha) Heal +15 (5 ranks +10 Wis) Hide +20 (9 ranks +6 Dex +5 competence) Knowledge: Nature +8 (5 ranks +3 Int) Knowledge: Religion +7 (4cc ranks +3 Int) Listen +25 (15 ranks +10 Wis) Move Silently +20 (9 ranks +6 Dex +5 competence) Ride +13 (5 ranks +6 dex +2 synergy) Sense Motive +20 (10 ranks +10 Wis) Spot +25 (15 ranks +10 Wis) Survival +20 (10 ranks +10 Wis) Control +20 (10 ranks +10 Wis) Planar Expertise +16 (6 ranks +10 Wis) Feats 1 Eschew Materials 3 Spell Penetration 6 Greater Spell Penetration 9 Natural Bond 12 Spontaneous Healing Languages - Common, Sylvan, Druidic, Terran, Auran, Ignan Spellcasting (Druid CL 15, DC 20+lvl) Prepared: 0 - Cure Minor Wounds x2, Detect Magic x2, Guidence x2 1 - Endure Elements, Entangle, Faerie Fire, Goodberry, Longstrider, Produce Flame x2, Speak with Animal 2 - Barkskin x2, Nature's Favor, Embrace the Wild, Bear Endurance x2, Cat's Grace, Avoid Planar Effect 3 - Mass Rst Energy, Daylight, Gtr Mgc Fang, Remove Disease, Neutralize Poison, Wind Wall, Attune Form 4 - Air walk, Flame Strike x2, Freedom of Movement, Arc of Lightning x2 5 - Animal Growth, Wall of Thorns, Death Ward, Call Lightning Storm, Baleful Polymorph, Control Wind 6 - Antilife Shell, Greater Dispel, Fire Seeds, Transmute Element to Paraelement, Wall of Stone 7 - Fire Storm, Heal, Wind Walk 8 - Finger of Death, Whirlwind Money - 338 Weapons - Stormspike +2, +15 melee/+17 thrown, 1d6+6 dmg, 20', Shock, Returns, 32,302 Armour - None Gear - Everburning Torch, 110gp Magic - Ring of Evasion, 25k Survival Pouch, 5k Wristlet of Pearl, 44k - 2 Pearl of Power 1st, 2k - 2 Pearl of Power 2nd, 8k - 2 Pearl of Power 3rd, 18k - 1 Pearl of Power 4rth, 16k Vest of Resistance +5, 25k Belt of Giant Strength +6, 36k Gloves of Dexterity +4, 16k Periapt of Wisdom +6, 36k Elven Cloak of Charisma +4, 19.75k Elven Slippers of Spider Climbing, 8.5k Handy Haversack, 2k Collar of Resistance (for companion) +2, 4k Wand of Cure Moderate Wounds 50/50, 4.5k 2 bless weapon oils, 200 2 silversheen, 500 2 feather token: tree, 800 Background: None DIRE WOLF Large Animal Hit Dice: 8d8+32 (68 hp) Initiative: +3 Speed: 50 ft. (10 squares) Armor Class: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14 Base Attack/Grapple: +6/+17 Attack: Bite +13 melee (1d8+12) Full Attack: Bite +13 melee (1d8+12) Space/Reach: 10 ft./5 ft. Special Attacks: Trip (+12) Special Qualities: Low-light vision, scent, link, share spells, evasion Saves: Fort +12, Ref +11, Will +9 Abilities: Str 26, Dex 16, Con 18, Int 2, Wis 12, Cha 10 Skills: Hide +1, Listen +8, Move Silently +5, Spot +8, Survival +2* Feats: Alertness, Run, TrackB, Weapon Focus (bite) Buffs: - Greater Magic Fang +3 attack/damage - Barkskin +5 AC - Bear's Endurance +16 HP, +2 Fort - Cat's Grace +2 AC - Nature's Favor +3 attack/damage - Animal Growth +3 attack/damage, +8 grapple/trip, +16 HP, +1 AC, +2 Will, +4 fort, +1 reflex, 10/magic[/sblock] [/QUOTE]
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