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Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 3857854" data-attributes="member: 15240"><p>No worries, It's actually a good way to make sure I've read the important parts.</p><p></p><p>Gory details behind the SB:</p><p></p><p>[sblock]</p><p>Ectopic Adept, 5 level PrC.</p><p>Prereqs: Psicraft 8 ranks, Skill Focus (Craft [sculpting]), Ectopic Form (any), ability to manifest Astral Construct</p><p>1/2 BAB, Good Will, d4 hit dice</p><p>Skills (2+int): Bluff, Concentration, Craft(Sculpting), Disguise, Knowledge (all), Profession, Psicraft, Use Psionic Device</p><p>Manifesting: Levels 2-5 add +1 level to existing manifesting class</p><p></p><p>First Level: Resilient Construct, adds 2d6 temporary HP to all Astral Constructs</p><p>Second Level: Ectopic Form (bonus feat, feat detailed later)</p><p>Third Level: Rapid Creation, manifest Astral Construct as a standard action</p><p>Fourth Level: Ectopic Form (bonus feat)</p><p>Fifth Level: Double Creation, gain the ability to manifest Astral Construct even when you already have one manifested (normally only one Astral Construct can be manifest at a time) This ability maxes out at two Astral Constructs manifest at once.</p><p></p><p></p><p>Feats:</p><p>Enhanced Elan Repletion: You never need to eat or drink ever again.</p><p>Enhanced Elan Resilience: You can prevent 4 points of damage per power point spent when using Elan Resilience.</p><p>Enhanced Elan Resistance: You gain a +6 bonus to saves instead of a +4 when using Elan Resistance</p><p>Elan Retainment: Once per day spend 3 power points to retain psionic focus when using an ability that should result in losing focus</p><p></p><p>Ectopic Form: Every time you gain this feat you get one template you can apply to created Astral Constructs, no more than one template can be applied to any construct.</p><p></p><p>Agile Loper: +4 initiative, +20ft move speed</p><p>Alabaster Aerial: Astral Construct gains a fly speed dependent upon hit dice with average maneuverability. 1-3HD: 20ft, 4-7HD: 30ft, 8+HD: 40ft</p><p>Amber Tunneler: burrow speed equal to base move speed</p><p>Anathemic Carapace: When the Astral Construct dies, it deals 1d6 plus 1d6 per hit die to every adjacent creature (reflex half, DC 10 + 1/2HD). With a line of sight the manifester can detonate an Anathemic Carapace creature as a standard action. Every round, starting the round after it is manifested, this damage drops by 1d6.</p><p>Astral Aquan: swim speed 60ft</p><p>Ebony Stinger: Attacks deal 1 point of con damage, (fort negates DC 10 + 1/2HD)</p><p>Emerald Gyre: Improved Grab</p><p>Iridescent Serpent: Resistance 10 to a chosen energy type, adds that energy type as enhancement to attacks</p><p>[/SBLOCK]</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 3857854, member: 15240"] No worries, It's actually a good way to make sure I've read the important parts. Gory details behind the SB: [sblock] Ectopic Adept, 5 level PrC. Prereqs: Psicraft 8 ranks, Skill Focus (Craft [sculpting]), Ectopic Form (any), ability to manifest Astral Construct 1/2 BAB, Good Will, d4 hit dice Skills (2+int): Bluff, Concentration, Craft(Sculpting), Disguise, Knowledge (all), Profession, Psicraft, Use Psionic Device Manifesting: Levels 2-5 add +1 level to existing manifesting class First Level: Resilient Construct, adds 2d6 temporary HP to all Astral Constructs Second Level: Ectopic Form (bonus feat, feat detailed later) Third Level: Rapid Creation, manifest Astral Construct as a standard action Fourth Level: Ectopic Form (bonus feat) Fifth Level: Double Creation, gain the ability to manifest Astral Construct even when you already have one manifested (normally only one Astral Construct can be manifest at a time) This ability maxes out at two Astral Constructs manifest at once. Feats: Enhanced Elan Repletion: You never need to eat or drink ever again. Enhanced Elan Resilience: You can prevent 4 points of damage per power point spent when using Elan Resilience. Enhanced Elan Resistance: You gain a +6 bonus to saves instead of a +4 when using Elan Resistance Elan Retainment: Once per day spend 3 power points to retain psionic focus when using an ability that should result in losing focus Ectopic Form: Every time you gain this feat you get one template you can apply to created Astral Constructs, no more than one template can be applied to any construct. Agile Loper: +4 initiative, +20ft move speed Alabaster Aerial: Astral Construct gains a fly speed dependent upon hit dice with average maneuverability. 1-3HD: 20ft, 4-7HD: 30ft, 8+HD: 40ft Amber Tunneler: burrow speed equal to base move speed Anathemic Carapace: When the Astral Construct dies, it deals 1d6 plus 1d6 per hit die to every adjacent creature (reflex half, DC 10 + 1/2HD). With a line of sight the manifester can detonate an Anathemic Carapace creature as a standard action. Every round, starting the round after it is manifested, this damage drops by 1d6. Astral Aquan: swim speed 60ft Ebony Stinger: Attacks deal 1 point of con damage, (fort negates DC 10 + 1/2HD) Emerald Gyre: Improved Grab Iridescent Serpent: Resistance 10 to a chosen energy type, adds that energy type as enhancement to attacks [/SBLOCK] Thoughts? [/QUOTE]
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