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<blockquote data-quote="kinem" data-source="post: 3857958" data-attributes="member: 24234"><p>Here is the basic stat sheet for Harin'awt, arcanaloth wizard. ACF, let me know what you think. I have not yet written the background and fluff, or added mundane items.</p><p></p><p>[sblock=Harin]</p><p>Harin’awt, male Arcanaloth Wizard 1 (eff ECL 16)</p><p></p><p>Medium Outsider (Evil) </p><p>Hit Dice: 12d8+1d4+78 (144 hp)</p><p>Initiative: +10 (+6 Dex, +4 Improved Initiative) </p><p>Speed: 30 ft., fly 45 ft. (good) </p><p>Armor Class: 32 (+6 dex, +10 natural, +6 belt) (touch 22, ff 26)</p><p>AC w/mage armor: 36 (+6 dex, +10 natural, +4 armor, +6 belt) (touch 22, ff 30)</p><p>Base Attack/Grapple: +12/+12</p><p>Attack: claw +12 melee (1d4+1+poison)</p><p>Full Attack: 2 claws +12 melee (1d4+1+poison), bite +10 melee (1d6+1)</p><p>Space/Reach: 5 ft. by 5 ft./5 ft. </p><p>Special Attacks: Spells, poison, summon yugoloth, spell-like abilities </p><p>Special Qualities: Literacy, SR 24, damage reduction 30/”+3”, yugoloth qualities, immunity</p><p>Saves: Fort +19, Ref +19, Will +22</p><p></p><p>Abilities (race+inherent modified(enhanced)/+bonus (base, point cost)): </p><p>Str 11/+0 (11, 3 pt)</p><p>Dex 18(22)/+6 (14, 6 pt)</p><p>Con 16(22)/+6 (14, 6 pt)</p><p>Int 26(32)/+11 (17, 13 pt + tome)</p><p>Wis 20/+5 (12, 4 pt)</p><p>Cha 16/+3 (8, 0 pt)</p><p></p><p>Skills (ranks/total): Spot 16/21, Listen 16/21, Sense Motive +16/21, Concentration 16/22, Diplomacy (cc) 5/8, Gather Information (cc) 5/8, Intimidate 16/19, Bluff +16/19, Move Silently (cc) 8/14, Knowledge (planes) 16/27, Knowledge (Blood War) 16/27, Knowledge (arcana) 16/27, Appraise 6/17, Alchemy 16/27, Spellcraft 16/27, Escape Artist 16/22, Use Magic Device 16/19</p><p></p><p>Feats: Iron Will, Improved Initiative, Multiattack, Spell Penetration, Greater Spell Penetration</p><p></p><p>Alignment: Neutral Evil </p><p></p><p>Harin in his natural form appears as a robed man with a head like that of a fanged brown jackal.</p><p></p><p>Carry load 38/76/115</p><p></p><p>Spells: Harin can cast spells as a 13th level wizard (+17 vs. SR).</p><p></p><p>Spells/day (DC 21 + spell level): </p><p>4 0th 4+3 1st 4+3 2nd 4+3 3rd 4+2 4th 3+2 5th 2+2 6th 1+2 7th — —</p><p></p><p>Spells known: all PHB, etc.</p><p></p><p>Spells prepared (typically):</p><p></p><p>7th: finger of death (x2), planeshift</p><p>6th: chain lighting, disintegrate, greater dispel magic, flesh to stone</p><p>5th: dismissal, dominate person, feeblemind, persistent image, mage’s private sanctum</p><p>4th: dimensional anchor, black tentacles, greater invisibility (x2), enervation (x2)</p><p>3rd: haste, clairaudience/clairvoyance, dispel magic, fireball, protection from energy, greater magic weapon, flame arrow</p><p>2nd: false life, hideous laughter, glitterdust, web, see invisibility, owl’s wisdom, eagle’s splendor</p><p>1st: identify, protection from good, grease, mage armor (x2), obscuring mist, true strike</p><p>0th: ghost sound (x2), arcane mark, prestidigitation</p><p></p><p>Permanent effects:</p><p>Arcane sight (1500 xp)</p><p>Tongues (1500 xp)</p><p></p><p>Spell-Like Abilities (sp): Always active- fly; </p><p>At will- deeper darkness, heat metal, invisibility, magic missile, quench, shapechange (no su or ex abilities, humanoid forms only), telekinesis, warp wood; </p><p>At will- alter self, animate dead, charm person, contagion, silent image, produce flame and greater teleport.</p><p>1/day- mirage arcana and fear. These abilities are as the spells cast by a 12th level sorcerer (save DC 13 + spell level).</p><p></p><p>Poison(Ex): Claw, Fortitude save (DC 22, Con based); initial damage -1 permanent, cumulative penalty to base attack bonus, secondary damage 2d6 temporary Strength.</p><p></p><p>Summon Yugoloth(Sp): Once per day a arcanaloth can attempt to summon 1d6 mezzoloths, 1d2 dergholoths or one arcanaloth with a 40% chance of succes. </p><p></p><p>Immunity(Ex): Arcanaloths are immune to all enchantment spells and effects. </p><p></p><p>Literacy(Ex): Arcanaloth's can speak and write all languages.</p><p></p><p>They can only be destroyed if fought on the plane of Gehenna.</p><p>Yugoloth Immunities(Ex): Acid, fire, poison, iron weapons</p><p>Resistance(Ex): Gas 20</p><p></p><p>Weakness(Ex): Double damage from cold unless saving throw for half is allowed. </p><p></p><p>Equipment: (260 k gp)</p><p>Amulet of health +6 (36 k)</p><p>Headband of intellect +6 (36 k)</p><p>Cloak of resistance +5 (25 k)</p><p>Monk’s belt (13 k)</p><p>Gloves of dexterity +4 (16 k)</p><p>Silent metamagic rod (11 k, up to 6th level)</p><p>Rod of absorption (50 k)</p><p>Staff of charming (16.5 k; DC 22/25, CL 13)</p><p>Blessed book (12.5 k)</p><p>Tome of clear thought +1 (27.5 k)</p><p>Wand of cure serious wounds (11.25 k)</p><p>Scrying focus mirror (1 k)</p><p>Bag of holding type I (2.5 k, wt 15 lb, 2’x4’, holds 250 lb/30 cu ft)</p><p>60 arrows (3 gp, 9 lb)</p><p></p><p>total 258,253; remaining 1,747 gp[/sblock]</p><p></p><p>The arrows are for use with the telekinesis SLA. (Hurling 12 at a time, doing damage as daggers, generally after casting Greater Magic Weapon and Flame Arrow on them. 12 arrows +26 ranged, damage 1d4+3+1d6 fire each)</p><p></p><p>BTW I don't suppose I could trade a familiar for a feat ... not that he isn't powerful enough already!</p></blockquote><p></p>
[QUOTE="kinem, post: 3857958, member: 24234"] Here is the basic stat sheet for Harin'awt, arcanaloth wizard. ACF, let me know what you think. I have not yet written the background and fluff, or added mundane items. [sblock=Harin] Harin’awt, male Arcanaloth Wizard 1 (eff ECL 16) Medium Outsider (Evil) Hit Dice: 12d8+1d4+78 (144 hp) Initiative: +10 (+6 Dex, +4 Improved Initiative) Speed: 30 ft., fly 45 ft. (good) Armor Class: 32 (+6 dex, +10 natural, +6 belt) (touch 22, ff 26) AC w/mage armor: 36 (+6 dex, +10 natural, +4 armor, +6 belt) (touch 22, ff 30) Base Attack/Grapple: +12/+12 Attack: claw +12 melee (1d4+1+poison) Full Attack: 2 claws +12 melee (1d4+1+poison), bite +10 melee (1d6+1) Space/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Spells, poison, summon yugoloth, spell-like abilities Special Qualities: Literacy, SR 24, damage reduction 30/”+3”, yugoloth qualities, immunity Saves: Fort +19, Ref +19, Will +22 Abilities (race+inherent modified(enhanced)/+bonus (base, point cost)): Str 11/+0 (11, 3 pt) Dex 18(22)/+6 (14, 6 pt) Con 16(22)/+6 (14, 6 pt) Int 26(32)/+11 (17, 13 pt + tome) Wis 20/+5 (12, 4 pt) Cha 16/+3 (8, 0 pt) Skills (ranks/total): Spot 16/21, Listen 16/21, Sense Motive +16/21, Concentration 16/22, Diplomacy (cc) 5/8, Gather Information (cc) 5/8, Intimidate 16/19, Bluff +16/19, Move Silently (cc) 8/14, Knowledge (planes) 16/27, Knowledge (Blood War) 16/27, Knowledge (arcana) 16/27, Appraise 6/17, Alchemy 16/27, Spellcraft 16/27, Escape Artist 16/22, Use Magic Device 16/19 Feats: Iron Will, Improved Initiative, Multiattack, Spell Penetration, Greater Spell Penetration Alignment: Neutral Evil Harin in his natural form appears as a robed man with a head like that of a fanged brown jackal. Carry load 38/76/115 Spells: Harin can cast spells as a 13th level wizard (+17 vs. SR). Spells/day (DC 21 + spell level): 4 0th 4+3 1st 4+3 2nd 4+3 3rd 4+2 4th 3+2 5th 2+2 6th 1+2 7th — — Spells known: all PHB, etc. Spells prepared (typically): 7th: finger of death (x2), planeshift 6th: chain lighting, disintegrate, greater dispel magic, flesh to stone 5th: dismissal, dominate person, feeblemind, persistent image, mage’s private sanctum 4th: dimensional anchor, black tentacles, greater invisibility (x2), enervation (x2) 3rd: haste, clairaudience/clairvoyance, dispel magic, fireball, protection from energy, greater magic weapon, flame arrow 2nd: false life, hideous laughter, glitterdust, web, see invisibility, owl’s wisdom, eagle’s splendor 1st: identify, protection from good, grease, mage armor (x2), obscuring mist, true strike 0th: ghost sound (x2), arcane mark, prestidigitation Permanent effects: Arcane sight (1500 xp) Tongues (1500 xp) Spell-Like Abilities (sp): Always active- fly; At will- deeper darkness, heat metal, invisibility, magic missile, quench, shapechange (no su or ex abilities, humanoid forms only), telekinesis, warp wood; At will- alter self, animate dead, charm person, contagion, silent image, produce flame and greater teleport. 1/day- mirage arcana and fear. These abilities are as the spells cast by a 12th level sorcerer (save DC 13 + spell level). Poison(Ex): Claw, Fortitude save (DC 22, Con based); initial damage -1 permanent, cumulative penalty to base attack bonus, secondary damage 2d6 temporary Strength. Summon Yugoloth(Sp): Once per day a arcanaloth can attempt to summon 1d6 mezzoloths, 1d2 dergholoths or one arcanaloth with a 40% chance of succes. Immunity(Ex): Arcanaloths are immune to all enchantment spells and effects. Literacy(Ex): Arcanaloth's can speak and write all languages. They can only be destroyed if fought on the plane of Gehenna. Yugoloth Immunities(Ex): Acid, fire, poison, iron weapons Resistance(Ex): Gas 20 Weakness(Ex): Double damage from cold unless saving throw for half is allowed. Equipment: (260 k gp) Amulet of health +6 (36 k) Headband of intellect +6 (36 k) Cloak of resistance +5 (25 k) Monk’s belt (13 k) Gloves of dexterity +4 (16 k) Silent metamagic rod (11 k, up to 6th level) Rod of absorption (50 k) Staff of charming (16.5 k; DC 22/25, CL 13) Blessed book (12.5 k) Tome of clear thought +1 (27.5 k) Wand of cure serious wounds (11.25 k) Scrying focus mirror (1 k) Bag of holding type I (2.5 k, wt 15 lb, 2’x4’, holds 250 lb/30 cu ft) 60 arrows (3 gp, 9 lb) total 258,253; remaining 1,747 gp[/sblock] The arrows are for use with the telekinesis SLA. (Hurling 12 at a time, doing damage as daggers, generally after casting Greater Magic Weapon and Flame Arrow on them. 12 arrows +26 ranged, damage 1d4+3+1d6 fire each) BTW I don't suppose I could trade a familiar for a feat ... not that he isn't powerful enough already! [/QUOTE]
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