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Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)
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<blockquote data-quote="A Crazy Fool" data-source="post: 3859655" data-attributes="member: 28598"><p>The not killable except on Ghenna part means that (like all other outsiders off of thier home plane) will reform on Ghenna if they are killed elsewhere. They are still dead when you kill them. They just come back again (I rule in a few days). </p><p></p><p>The main problem with the dragon is the HP & strength and con. 12th level caster or not, an arcanaloth can't deal--or take for that matter--a fraction of what a Huge dragon can. DR 15/good isn't great on the planes. People expect to fight fiends (and incedentaly, not dragons. Many wouldn't have heard of dragons at all.) also, holy weapons aren't uncommon, and a 'loth is a walking celestial magnet too. I'd still play the dragon if this was a combat campaign. Your full attack will hit practically anything and will do more damage than most spells a 12th level caster has access to. Every round. </p><p></p><p>Honestly, an outsider would fit better, though (it is Planescape). A fallen good outsider is also a great adition to any not-nice party (more plot hooks for me too, many, many more). Outsiders are also <strong>much</strong> easier for me to eyeball since thier CRs and HD are usually pretty close together.</p></blockquote><p></p>
[QUOTE="A Crazy Fool, post: 3859655, member: 28598"] The not killable except on Ghenna part means that (like all other outsiders off of thier home plane) will reform on Ghenna if they are killed elsewhere. They are still dead when you kill them. They just come back again (I rule in a few days). The main problem with the dragon is the HP & strength and con. 12th level caster or not, an arcanaloth can't deal--or take for that matter--a fraction of what a Huge dragon can. DR 15/good isn't great on the planes. People expect to fight fiends (and incedentaly, not dragons. Many wouldn't have heard of dragons at all.) also, holy weapons aren't uncommon, and a 'loth is a walking celestial magnet too. I'd still play the dragon if this was a combat campaign. Your full attack will hit practically anything and will do more damage than most spells a 12th level caster has access to. Every round. Honestly, an outsider would fit better, though (it is Planescape). A fallen good outsider is also a great adition to any not-nice party (more plot hooks for me too, many, many more). Outsiders are also [B]much[/B] easier for me to eyeball since thier CRs and HD are usually pretty close together. [/QUOTE]
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