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Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)
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<blockquote data-quote="Scurry" data-source="post: 3865481" data-attributes="member: 56641"><p>I was hoping ACF would weave some awesome contrivance out of backstory and GM fiat.</p><p></p><p>If not, we should probably begin thinking about that, heh.</p><p></p><p>On another note, I've been poking around with low/no racial hit die options, since my concept is class-level heavy, and dang is it hard to keep up with you people! Outsider/aberration hit dice, skills, & abilities plus racial caster/manifester levels is not easily caught up to with two extra class levels. </p><p></p><p>If this is by design, ACF, that's cool, I'll play something with more innate ass-kick, like a Grell grapple-monkey, or one of the few sane beholders. If not, you might want to take another look at how you're balancing non-monstrous characters against monstrous ones. (I think you're doing a pretty good job of balancing the monsters against each other.)</p></blockquote><p></p>
[QUOTE="Scurry, post: 3865481, member: 56641"] I was hoping ACF would weave some awesome contrivance out of backstory and GM fiat. If not, we should probably begin thinking about that, heh. On another note, I've been poking around with low/no racial hit die options, since my concept is class-level heavy, and dang is it hard to keep up with you people! Outsider/aberration hit dice, skills, & abilities plus racial caster/manifester levels is not easily caught up to with two extra class levels. If this is by design, ACF, that's cool, I'll play something with more innate ass-kick, like a Grell grapple-monkey, or one of the few sane beholders. If not, you might want to take another look at how you're balancing non-monstrous characters against monstrous ones. (I think you're doing a pretty good job of balancing the monsters against each other.) [/QUOTE]
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