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Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)
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<blockquote data-quote="WarShrike" data-source="post: 3869913" data-attributes="member: 54955"><p>I just meant that i had made magical items myself but switched slots, such as making a Amulet of health, but as a belt instead. I hadn't calculated a 50% surchgarge fee. I was asking, since i made it myself, do i need to add a surcharge fee.</p><p></p><p>As for the Magic Item Compendium items i wanted, listing them here:</p><p></p><p><strong>Warlock's Scepter</strong>: This +1 light mace confers a +1 profane bonus on your ranged attack rolls while you hold it. This is a continuous effect and requires no activation. Furthermore, a warlock's scepter has 5 charges, which are renewed each day at dawn. Spending 1 or more charges improves the damage of the next eldritch blast you make in that round.</p><p>1 charge +1d6 damage</p><p>3 charges +2d6 damage</p><p>5 charges +4d6 damage</p><p>After these charges have been expended, the rod remains a +1 light mace, but it no longer provides a bonus on ranged touch attack rolls until its charges are restored.</p><p>Slot: Held</p><p>Cost: 8000gp</p><p></p><p><strong>Chasuble of Fell Power, Greater</strong>: As a chasuble of fell power, except the greater chasubel adds an extra 2d6 points of damage to your eldritch blast or damaging spells you cast that have the chaotic descriptor.</p><p>Slot: Throat</p><p>Cost: 18,000gp</p><p></p><p>A regular chasubel adds 1d6</p><p></p><p>WarShrike</p></blockquote><p></p>
[QUOTE="WarShrike, post: 3869913, member: 54955"] I just meant that i had made magical items myself but switched slots, such as making a Amulet of health, but as a belt instead. I hadn't calculated a 50% surchgarge fee. I was asking, since i made it myself, do i need to add a surcharge fee. As for the Magic Item Compendium items i wanted, listing them here: [B]Warlock's Scepter[/B]: This +1 light mace confers a +1 profane bonus on your ranged attack rolls while you hold it. This is a continuous effect and requires no activation. Furthermore, a warlock's scepter has 5 charges, which are renewed each day at dawn. Spending 1 or more charges improves the damage of the next eldritch blast you make in that round. 1 charge +1d6 damage 3 charges +2d6 damage 5 charges +4d6 damage After these charges have been expended, the rod remains a +1 light mace, but it no longer provides a bonus on ranged touch attack rolls until its charges are restored. Slot: Held Cost: 8000gp [B]Chasuble of Fell Power, Greater[/B]: As a chasuble of fell power, except the greater chasubel adds an extra 2d6 points of damage to your eldritch blast or damaging spells you cast that have the chaotic descriptor. Slot: Throat Cost: 18,000gp A regular chasubel adds 1d6 WarShrike [/QUOTE]
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