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Recruiting for High Level Gestalt
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<blockquote data-quote="Lord_Raven88" data-source="post: 2802241" data-attributes="member: 31975"><p>Updated Charater sheet, all I need to do now is finalise equipment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Talon 'Razorclaw'</strong></p><p>Male Winged Feral Human[sblock] </p><p>Classes:[sblock]</p><p>Lvl 1: Barbarian/Warlock</p><p>Lvl 2: Feral/Warlock</p><p>Lvl 3: Winged/Warlock</p><p>Lvl 4: Winged/Warlock</p><p>Lvl 5: Fighter/Warlock</p><p>Lvl 6: Fighter/Warlock</p><p>Lvl 7: Fighter/Warlock</p><p>Lvl 8: Fighter/Warlock</p><p>Lvl 9: Pyrokineticist/Warlock</p><p>Lvl 10: Pyrokineticist/Warlock[/sblock]</p><p>Alignment: Chaotic Good</p><p>Deity: </p><p>Size: Medium</p><p>Type: Humanoid</p><p>Base Speed: 50' 70'(Perfect)</p><p></p><p>Str: 24 (+7) 6 pts +2 levels +4 Belt</p><p>Dex: 20 (+5) 10 pts +2 Gloves</p><p>Con: 18 (+4) 10 pts</p><p>Int: 10 (+0) 6 pts</p><p>Wis: 14 (+2) 2 pts</p><p>Cha: 14 (+2) 6 pts </p><p></p><p>HP: 93(1d12 +4d10 +3d6 +2d8 +40 Con)</p><p></p><p>AC: 29 (10 base, +5 Dex, +6 Nat Arm, +8 Arm)</p><p></p><p>Saves: </p><p>For: 12 (+8 Base +4 Con)</p><p>Ref: 10 (+5.14 Base +5 Dex)</p><p>Wil: 9 (+7.5 Base +2 Wis)</p><p></p><p>Init: +9 </p><p></p><p>Base attack bonus: +8/+3 (8.75 Base)</p><p></p><p><strong>Attacks: </strong> </p><p>+13 (+8 BAB +5 Dex) <strong>Eldricth Blast </strong> 5d6</p><p>+16/+16 (+8 BAB +7 Str + 1 (WF) <strong>Claws</strong> 2d6 +2d6(Hand Afire) +2d6(Psionic Fist) +5d6(Hideous Blow) +7(Str) +2(WS)</p><p></p><p><strong>Skills</strong></p><p>Craft(Alchemy) (1 rank)</p><p>Concentration 17 (13 ranks +4 Con)</p><p>Intimidate 12 (10 ranks +2 Cha)</p><p>Knowledge(Psionics) (2 ranks)</p><p>Listen 5 (3 ranks +2 Wis)</p><p>Survival 5 (3 ranks +2 Wis)</p><p>Use Magical Device 15 (13 ranks +2 Cha)</p><p></p><p><strong>Feats:</strong>[sblock]</p><p>1st : Wild Talent</p><p>1st(b): Psionic Fist</p><p>3rd : Empower Spell-Like Ability(Eldritch Blast)</p><p>5th(b): Weapon Focus(Claws)</p><p>6th : Improved Natural Attack(Claws)</p><p>6th(b): Improved Init</p><p>8th(b): Weapon Specialisation(Claws)</p><p>9th : Maximise Spell-Like Ability(Eldritch Blast)[/sblock]</p><p></p><p><strong>Equipment:</strong></p><p>+3 Mithral Breastplate (+8Arm +5MDB -1ACP 15%SF 15lbs) 13200gp</p><p>Belt of Giants Strength(+4) 16000gp</p><p>Brooch of Shielding 1500gp</p><p>Fingerless Gloves of Dexterity +2 4000gp </p><p>Ring of Sustenance 2500gp</p><p></p><p>Treasure: 11800gp (49000gp)</p><p>Weight Carried: 15lbs</p><p></p><p><strong>Feral Template Abilities</strong>[sblock]</p><p>+4 Str -2 Dex +2 Con -4 Int +2 Wis</p><p>+10' Landspeed</p><p>+6 Natural Armour</p><p>Claws (1d8)</p><p>Improved Grab(Ex)[sblock]If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.[/sblock]</p><p>Pounce(Ex)[sblock]When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.[/sblock]</p><p>Rake(Ex)[sblock]A creature with this special attack gains extra natural attacks when it grapples its foe. Normally, a monster can attack with only one of its natural weapons while grappling, but a monster with the rake ability usually gains two additional claw attacks that it can use only against a grappled foe. Rake attacks are not subject to the usual –4 penalty for attacking with a natural weapon in a grapple. A monster with the rake ability must begin its turn grappling to use its rake—it can’t begin a grapple and rake in the same turn.[/sblock]</p><p>Fast Healing 4</p><p>Darkvision 90'</p><p>[/sblock]</p><p><strong>Winged Template Abilities</strong>[sblock]</p><p>Flight Speed = Landspeed +20'(Perfect)</p><p>+4 Dex +2 Wis </p><p>[/sblock]</p><p><strong>Pyrokineticist Abilities</strong>[sblock]</p><p>Fire Lash(Ps)Create a 15' whip of flame (move action) 1d8 damage</p><p>Fire Adaption(Ex) +4 save against fire and heat spells and effects Fire Resistance 10</p><p>Hand Afire(Ps) Engulf 1 hand in flame (move action) 2d6 damage[/sblock]</p><p><strong>Warlock Abilities</strong>[sblock]</p><p>Eldritch Blast (SU) 5d6 </p><p>Detect Magic at will</p><p>DR 2/Cold Iron</p><p>Deceive Item</p><p>Fiendish Resilience 1</p><p>[/sblock]</p><p></p><p><strong>Invocations</strong></p><p>Least:</p><p>Eldritch Spear</p><p>Hideous Blow</p><p>See the Unseen</p><p></p><p>Lesser:</p><p>Flee the Scene</p><p>Walk Unseen</p><p>?</p><p></p><p>Height: 6'2"</p><p>Weight: 200 lbs</p><p>Eyes: </p><p>Hair: Black</p><p>Skin: Olive</p><p></p><p><strong>Appearance:</strong></p><p>Talon is an imposing sight to behold whether he's speeding thru the air, like a mighty bird of prey</p><p>of racing along the grounds like a charging lion. Due to the magical experimentaion that Talon was</p><p>subjected to, Talon whole body was altered into a more basic feral preadatory form, Talon possesses</p><p>lethal looking claws on both his hands and feet, bird-like wings sprout from his back, and razor </p><p>sharp teeth gleem in his mouth.</p><p></p><p><strong>Background:</strong></p><p>Talon was born into the [insert name] tribe on the mountain steepes of [insert name], during his naming</p><p>day ceremony (age 13) his tribe was attacked by the forces of an evil wizard, Talon returned in time to</p><p>kill afew of the soldiers and to be captured along with the other surviving children.</p><p></p><p>What followed next was 4 years of misery and pain, as Talon's body was twisted by the wizards fell magic </p><p>as he sought to create the perfect warrior, unlike many of the young one from his tribe Talon survived, </p><p>and was ensnared by the Wizards magic and forced to do his bidding, and perpetuate the cylce of misery</p><p>and dispair visited upon Talon and his tribe.</p><p></p><p>After 4 years of forced service, Talons chance at revenge finally appeared, in the form of an adventuring</p><p>group who had come to destroy the evil wizards plans, during the fight with the adventurers the enchant</p><p>controlling Talons mind was lifted, vowing to end the Wizards misery Talon joined up with the group and </p><p>managed to get them deep within the Wizards lair, by pretending to have captured them.</p><p></p><p>That night Talon fullfilled his sacred vow and duty and ended the life of the evil Wizard. </p><p></p><p>After 4 years of spreading misery and pain Talon vowed in his heart to hunt down others of the wizards</p><p>kind and break the yoke of such ones, and thus he came to join with the brave adventuring party, and </p><p>became a scourge to evil and tyranny.[/sblock]</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 2802241, member: 31975"] Updated Charater sheet, all I need to do now is finalise equipment :) [b]Talon 'Razorclaw'[/b] Male Winged Feral Human[sblock] Classes:[sblock] Lvl 1: Barbarian/Warlock Lvl 2: Feral/Warlock Lvl 3: Winged/Warlock Lvl 4: Winged/Warlock Lvl 5: Fighter/Warlock Lvl 6: Fighter/Warlock Lvl 7: Fighter/Warlock Lvl 8: Fighter/Warlock Lvl 9: Pyrokineticist/Warlock Lvl 10: Pyrokineticist/Warlock[/sblock] Alignment: Chaotic Good Deity: Size: Medium Type: Humanoid Base Speed: 50' 70'(Perfect) Str: 24 (+7) 6 pts +2 levels +4 Belt Dex: 20 (+5) 10 pts +2 Gloves Con: 18 (+4) 10 pts Int: 10 (+0) 6 pts Wis: 14 (+2) 2 pts Cha: 14 (+2) 6 pts HP: 93(1d12 +4d10 +3d6 +2d8 +40 Con) AC: 29 (10 base, +5 Dex, +6 Nat Arm, +8 Arm) Saves: For: 12 (+8 Base +4 Con) Ref: 10 (+5.14 Base +5 Dex) Wil: 9 (+7.5 Base +2 Wis) Init: +9 Base attack bonus: +8/+3 (8.75 Base) [B]Attacks: [/B] +13 (+8 BAB +5 Dex) [B]Eldricth Blast [/B] 5d6 +16/+16 (+8 BAB +7 Str + 1 (WF) [B]Claws[/B] 2d6 +2d6(Hand Afire) +2d6(Psionic Fist) +5d6(Hideous Blow) +7(Str) +2(WS) [B]Skills[/B] Craft(Alchemy) (1 rank) Concentration 17 (13 ranks +4 Con) Intimidate 12 (10 ranks +2 Cha) Knowledge(Psionics) (2 ranks) Listen 5 (3 ranks +2 Wis) Survival 5 (3 ranks +2 Wis) Use Magical Device 15 (13 ranks +2 Cha) [B]Feats:[/B][sblock] 1st : Wild Talent 1st(b): Psionic Fist 3rd : Empower Spell-Like Ability(Eldritch Blast) 5th(b): Weapon Focus(Claws) 6th : Improved Natural Attack(Claws) 6th(b): Improved Init 8th(b): Weapon Specialisation(Claws) 9th : Maximise Spell-Like Ability(Eldritch Blast)[/sblock] [B]Equipment:[/B] +3 Mithral Breastplate (+8Arm +5MDB -1ACP 15%SF 15lbs) 13200gp Belt of Giants Strength(+4) 16000gp Brooch of Shielding 1500gp Fingerless Gloves of Dexterity +2 4000gp Ring of Sustenance 2500gp Treasure: 11800gp (49000gp) Weight Carried: 15lbs [B]Feral Template Abilities[/B][sblock] +4 Str -2 Dex +2 Con -4 Int +2 Wis +10' Landspeed +6 Natural Armour Claws (1d8) Improved Grab(Ex)[sblock]If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.[/sblock] Pounce(Ex)[sblock]When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.[/sblock] Rake(Ex)[sblock]A creature with this special attack gains extra natural attacks when it grapples its foe. Normally, a monster can attack with only one of its natural weapons while grappling, but a monster with the rake ability usually gains two additional claw attacks that it can use only against a grappled foe. Rake attacks are not subject to the usual –4 penalty for attacking with a natural weapon in a grapple. A monster with the rake ability must begin its turn grappling to use its rake—it can’t begin a grapple and rake in the same turn.[/sblock] Fast Healing 4 Darkvision 90' [/sblock] [B]Winged Template Abilities[/B][sblock] Flight Speed = Landspeed +20'(Perfect) +4 Dex +2 Wis [/sblock] [B]Pyrokineticist Abilities[/B][sblock] Fire Lash(Ps)Create a 15' whip of flame (move action) 1d8 damage Fire Adaption(Ex) +4 save against fire and heat spells and effects Fire Resistance 10 Hand Afire(Ps) Engulf 1 hand in flame (move action) 2d6 damage[/sblock] [B]Warlock Abilities[/B][sblock] Eldritch Blast (SU) 5d6 Detect Magic at will DR 2/Cold Iron Deceive Item Fiendish Resilience 1 [/sblock] [B]Invocations[/B] Least: Eldritch Spear Hideous Blow See the Unseen Lesser: Flee the Scene Walk Unseen ? Height: 6'2" Weight: 200 lbs Eyes: Hair: Black Skin: Olive [B]Appearance:[/B] Talon is an imposing sight to behold whether he's speeding thru the air, like a mighty bird of prey of racing along the grounds like a charging lion. Due to the magical experimentaion that Talon was subjected to, Talon whole body was altered into a more basic feral preadatory form, Talon possesses lethal looking claws on both his hands and feet, bird-like wings sprout from his back, and razor sharp teeth gleem in his mouth. [B]Background:[/B] Talon was born into the [insert name] tribe on the mountain steepes of [insert name], during his naming day ceremony (age 13) his tribe was attacked by the forces of an evil wizard, Talon returned in time to kill afew of the soldiers and to be captured along with the other surviving children. What followed next was 4 years of misery and pain, as Talon's body was twisted by the wizards fell magic as he sought to create the perfect warrior, unlike many of the young one from his tribe Talon survived, and was ensnared by the Wizards magic and forced to do his bidding, and perpetuate the cylce of misery and dispair visited upon Talon and his tribe. After 4 years of forced service, Talons chance at revenge finally appeared, in the form of an adventuring group who had come to destroy the evil wizards plans, during the fight with the adventurers the enchant controlling Talons mind was lifted, vowing to end the Wizards misery Talon joined up with the group and managed to get them deep within the Wizards lair, by pretending to have captured them. That night Talon fullfilled his sacred vow and duty and ended the life of the evil Wizard. After 4 years of spreading misery and pain Talon vowed in his heart to hunt down others of the wizards kind and break the yoke of such ones, and thus he came to join with the brave adventuring party, and became a scourge to evil and tyranny.[/sblock] [/QUOTE]
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