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<blockquote data-quote="mfrench" data-source="post: 3984761" data-attributes="member: 32901"><p>If I had to definitely chose the PCs this minute (which I'm not), they would be:</p><p></p><p>airwalkrr A: Svoldgar the Slayer; Frutzi barbarian/marshal</p><p>OnlytheStrong A: Aunil, Knight of Luna; elven scout</p><p>Redclaw A: Gerdan, priest of Procan; cleric from the Azure Sea</p><p>Scotley A: halfling wizard/rogue</p><p>s@sq@tch A: Percivilis the Pure, a Favored Soul of Hieroneous (w/ cohort in tow)</p><p></p><p>I'm certainly still considering the other three, and Mavnn has yet to post his submission. The Ultimate Magus would really depend on his spell selection and background choice. If he worked with Scotley to allow the halfling to have a spell niche, that would be best. The monk has the advantage of being interesting both mechanically and in terms of background. Tha ranger is at a disadvantage in that the outdoor portion of the module is not that large. The favored enemy will be difficult to tie into a background while still making it relevant to the adventure as well.</p><p></p><p>As I've said, I came into this expecting about 5, but I'm willing to stretch it to 6, or maybe even 7. I just want to be sure that everyone will have a chance to be good at something, or else it might be boring for a segment of the party. Also, combat significantly bogs down as you add people to a PbP. I'll keep thinking about this.</p></blockquote><p></p>
[QUOTE="mfrench, post: 3984761, member: 32901"] If I had to definitely chose the PCs this minute (which I'm not), they would be: airwalkrr A: Svoldgar the Slayer; Frutzi barbarian/marshal OnlytheStrong A: Aunil, Knight of Luna; elven scout Redclaw A: Gerdan, priest of Procan; cleric from the Azure Sea Scotley A: halfling wizard/rogue s@sq@tch A: Percivilis the Pure, a Favored Soul of Hieroneous (w/ cohort in tow) I'm certainly still considering the other three, and Mavnn has yet to post his submission. The Ultimate Magus would really depend on his spell selection and background choice. If he worked with Scotley to allow the halfling to have a spell niche, that would be best. The monk has the advantage of being interesting both mechanically and in terms of background. Tha ranger is at a disadvantage in that the outdoor portion of the module is not that large. The favored enemy will be difficult to tie into a background while still making it relevant to the adventure as well. As I've said, I came into this expecting about 5, but I'm willing to stretch it to 6, or maybe even 7. I just want to be sure that everyone will have a chance to be good at something, or else it might be boring for a segment of the party. Also, combat significantly bogs down as you add people to a PbP. I'll keep thinking about this. [/QUOTE]
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