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Recruiting for Solo 4E (mostly) homebrew campaign: Arca Terra
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<blockquote data-quote="WarlockLord" data-source="post: 4385754" data-attributes="member: 40098"><p>Here's Thalak. Tell me when to make my entrance.</p><p></p><p>Thalak</p><p>Eladrin Wizard </p><p>Level 1</p><p></p><p>Str 8, Dex 12, Con 10, Int 18, Wis 16, Cha 12</p><p></p><p>HP: 10. Healing Surges 6 (heals 2). Init +5</p><p></p><p>Defenses:</p><p>AC: 14</p><p>Fort: 10</p><p>Ref: 14</p><p>Will: 16</p><p></p><p>Skills: Arcana +11, Bluff +6, Diplomacy +6, History +11, Insight +8, </p><p>Feats: Improved Initiative, Ritual Casting </p><p>Passive Stuff: Low-light Vision, +5 saving throws vs. charm, trance, orb mastery (extend at-will duration by 1 round, or impose -3 penalty to saving throws for 1 target and 1 effect 1/encounter) , fey origin, longsword profiency, cantrips, </p><p>Languages:Common, Elven</p><p></p><p>Powers:</p><p>At-Will:</p><p>Scorching Burst (+4 attack vs ref, 1d6+4 fire damage, standard action, burst 1 within ten squares)</p><p>Thunderwave (+4 attack vs fort, 1d6+4 thunder damage, standard action, cloes burst 3, push opponents 3)</p><p></p><p>Encounter: </p><p>Eladrin Step (Move action, personal, teleport 5 squares)</p><p>Grasping Shadows (+4 attack vs will, 2d8+4 psychic damage, targets slowed till end of next turn, creates area of shadows that deals 4 dmg to anyone entering it, slows enemies till end of next turn. Standard action, burst 1 within 10 squares)</p><p></p><p>Daily: (Pick One)</p><p>Sleep (+4 attack vs will, slows target, if target fails first save is unconscious (save ends). Target slowed on miss. Standard action, burst 2 within 10 squares)</p><p>Acid Arrow (+4 attack vs ref, 2d8+int acid dmg, ongoing 5 acid (save ends). Miss, 1/2 dmg, ongoing 2 (save), no secondary) Standard Action, ranged 20. Secondart: +4 vs ref, 1d8+4 acid dmg, ongoing 5 acid (save ends). </p><p></p><p>Rituals: Tenser's floating disk, animal messenger, comprehend languages</p><p></p><p>Possessions: orb, spellbook, adventurer's kit, components for animal messenger, pet monkey, 10 gp</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 4385754, member: 40098"] Here's Thalak. Tell me when to make my entrance. Thalak Eladrin Wizard Level 1 Str 8, Dex 12, Con 10, Int 18, Wis 16, Cha 12 HP: 10. Healing Surges 6 (heals 2). Init +5 Defenses: AC: 14 Fort: 10 Ref: 14 Will: 16 Skills: Arcana +11, Bluff +6, Diplomacy +6, History +11, Insight +8, Feats: Improved Initiative, Ritual Casting Passive Stuff: Low-light Vision, +5 saving throws vs. charm, trance, orb mastery (extend at-will duration by 1 round, or impose -3 penalty to saving throws for 1 target and 1 effect 1/encounter) , fey origin, longsword profiency, cantrips, Languages:Common, Elven Powers: At-Will: Scorching Burst (+4 attack vs ref, 1d6+4 fire damage, standard action, burst 1 within ten squares) Thunderwave (+4 attack vs fort, 1d6+4 thunder damage, standard action, cloes burst 3, push opponents 3) Encounter: Eladrin Step (Move action, personal, teleport 5 squares) Grasping Shadows (+4 attack vs will, 2d8+4 psychic damage, targets slowed till end of next turn, creates area of shadows that deals 4 dmg to anyone entering it, slows enemies till end of next turn. Standard action, burst 1 within 10 squares) Daily: (Pick One) Sleep (+4 attack vs will, slows target, if target fails first save is unconscious (save ends). Target slowed on miss. Standard action, burst 2 within 10 squares) Acid Arrow (+4 attack vs ref, 2d8+int acid dmg, ongoing 5 acid (save ends). Miss, 1/2 dmg, ongoing 2 (save), no secondary) Standard Action, ranged 20. Secondart: +4 vs ref, 1d8+4 acid dmg, ongoing 5 acid (save ends). Rituals: Tenser's floating disk, animal messenger, comprehend languages Possessions: orb, spellbook, adventurer's kit, components for animal messenger, pet monkey, 10 gp [/QUOTE]
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