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[Recruiting Fresh Again!] The Old School: 1e AD&D
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<blockquote data-quote="InVinoVeritas" data-source="post: 4539772" data-attributes="member: 41485"><p>Okay, so there's a lot of talk on the boards about previous edition nostalgia... Let's celebrate it. I'm making a fast-and-loose game of 1e AD&D, nothing serious, but enough for everyone to get their game on.</p><p> </p><p>Rulebook: Original 1e AD&D. No Unearthed Arcana. Just simple and straightforward. For simplicity's sake, no weapon speeds or weapon type modifiers against armor.</p><p> </p><p>Rolling for stats: Because it'll be fun not to get control over which stat has what high score, let's use Method III. That's roll 3d6 for each ability, in order, and choose the highest score. The order for abilities is: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma. Use Invisible Castle and make a note for each set of six rolls which ability is being rolled.</p><p> </p><p>Characters are first level. Full HP at first level. Roll for starting gold.</p><p> </p><p>If you don't know 1e but want to give it a try, roll up some stats and I'll make you a character from them.</p><p> </p><p>The campaign world:</p><p> </p><p>The Old School was founded by the Wizard Telveno. Telveno originally chose a spot far from civilization, nestled in the Dragonspike Mountains, in a small valley. He eventually opened a small wizard's school, and was willing to teach his craft to those brave enough to seek him out in the wilderness. One of his enterprising students found gold in the Dragonspikes nearby, and a boomtown rose around the tower. Nowadays, people from all over come to search their fortune, protect the tower of knowledge, or profit from dealing with the others.</p><p> </p><p>There is no magic shop; magic items are still closely guarded enough to prevent the creation of a market.</p><p> </p><p>Enjoy!</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 4539772, member: 41485"] Okay, so there's a lot of talk on the boards about previous edition nostalgia... Let's celebrate it. I'm making a fast-and-loose game of 1e AD&D, nothing serious, but enough for everyone to get their game on. Rulebook: Original 1e AD&D. No Unearthed Arcana. Just simple and straightforward. For simplicity's sake, no weapon speeds or weapon type modifiers against armor. Rolling for stats: Because it'll be fun not to get control over which stat has what high score, let's use Method III. That's roll 3d6 for each ability, in order, and choose the highest score. The order for abilities is: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma. Use Invisible Castle and make a note for each set of six rolls which ability is being rolled. Characters are first level. Full HP at first level. Roll for starting gold. If you don't know 1e but want to give it a try, roll up some stats and I'll make you a character from them. The campaign world: The Old School was founded by the Wizard Telveno. Telveno originally chose a spot far from civilization, nestled in the Dragonspike Mountains, in a small valley. He eventually opened a small wizard's school, and was willing to teach his craft to those brave enough to seek him out in the wilderness. One of his enterprising students found gold in the Dragonspikes nearby, and a boomtown rose around the tower. Nowadays, people from all over come to search their fortune, protect the tower of knowledge, or profit from dealing with the others. There is no magic shop; magic items are still closely guarded enough to prevent the creation of a market. Enjoy! [/QUOTE]
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