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(Recruiting) Greyhawk Old-School Sandbox-Style Campaign
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<blockquote data-quote="airwalkrr" data-source="post: 6712498" data-attributes="member: 12460"><p>There is indeed a lot of skill overlap. You can actually use that to your advantage of you bear in mind the rules for background proficiencies on page 125. "If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead."</p><p></p><p>You select class proficiencies first. So if, for example, you take Insight as a cleric proficiency, then you can choose proficiency in any skill you like in place of Insight on the Acolyte list. If you were to choose both Insight and Religion as cleric proficiencies, then you could pick any two skills you like in place of Acolyte skills.</p><p></p><p>Feel free to select any language you like. Exotic languages are less likely to come up in game than standard languages; they are merely the languages of the creatures who speak them so there is nothing inherently characteristic of these languages in Greyhawk (Draconic is not the de facto language of magic for example.) There are also the human languages of Ancient Suloise, Baklunish, Flan, and Old Oeridian you might want to consider. (There are other human languages too but they will come into play perhaps less often than exotic languages.) Ancient Suloise and Flan will sometimes come up as a language of arcane magic. Old Oeridian might very well come up as a language of divine magic; it is also considered a kind of "High Common" or noble language. Flan is also strongly associated with nature magic. Baklunish is a language of arcane magic too, but, perhaps more importantly, it is the basis for the Common tongue in Greyhawk. And many individuals speak Baklunish as a first or second language in addition to Common.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6712498, member: 12460"] There is indeed a lot of skill overlap. You can actually use that to your advantage of you bear in mind the rules for background proficiencies on page 125. "If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead." You select class proficiencies first. So if, for example, you take Insight as a cleric proficiency, then you can choose proficiency in any skill you like in place of Insight on the Acolyte list. If you were to choose both Insight and Religion as cleric proficiencies, then you could pick any two skills you like in place of Acolyte skills. Feel free to select any language you like. Exotic languages are less likely to come up in game than standard languages; they are merely the languages of the creatures who speak them so there is nothing inherently characteristic of these languages in Greyhawk (Draconic is not the de facto language of magic for example.) There are also the human languages of Ancient Suloise, Baklunish, Flan, and Old Oeridian you might want to consider. (There are other human languages too but they will come into play perhaps less often than exotic languages.) Ancient Suloise and Flan will sometimes come up as a language of arcane magic. Old Oeridian might very well come up as a language of divine magic; it is also considered a kind of "High Common" or noble language. Flan is also strongly associated with nature magic. Baklunish is a language of arcane magic too, but, perhaps more importantly, it is the basis for the Common tongue in Greyhawk. And many individuals speak Baklunish as a first or second language in addition to Common. [/QUOTE]
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