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[Recruiting, Greyhawk] OSRIC 2.0 Game (Has 2 Players, Needs 2-4 More)
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<blockquote data-quote="Hella_Tellah" data-source="post: 4596193" data-attributes="member: 52669"><p>Room for one more?</p><p></p><p><a href="http://invisiblecastle.com/stats/view/19295/" target="_blank">STR 10, DEX 14, CON 12, INT 13, WIS 15, CHA 13</a></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Propkin Thornfoot, the Road Warden</span></p><p>Male Halfling Druid, True Neutral</p><p>3'5", 74 lbs</p><p>47 years old</p><p></p><p><span style="font-size: 15px">Story</span></p><p>Propkin is the son of a gardener, a widower named Jomblin. A few years ago, Propkin's sister Therin became grievously ill, and needed very expensive medicine. Jomblin took his life savings, loaded up his wagon, and went off to Verbobonc to buy the needed medicine, his fresh-faced son in tow. Along the road, their cart was attacked by goblins. Jomblin bravely held off the goblins to give Propkin a chance to run. With tears in his eyes, Propkin ran off into the woods, his father's horrible cries in his ears.</p><p></p><p>Propkin ran for hours, past exhaustion, and passed out at the foot of a large oak tree. He awoke in a cave, where a kind old human man was preparing him a meal of porridge and fresh game. He introduced himself as Hariodoc, a druid and protector of the road to Verbobonc. Propkin told the old druid about his sister's situation, and Hariodoc took pity on the boy. He escorted him to Verbobonc, bought the medicine for him, and helped him bring it to his sister.</p><p></p><p>Noting Propkin's bloodline's talent for coaxing the best out of the natural world, the druid inducted him into the Druidic Mysteries. When his master was called away on a great, mysterious errand, Propkin took up his duties as the local Road Warden. It is now his job to patrol the woods along the road to Verbobonc, to keep those that belong on roads on the roads, and those that belong off the roads, off the roads.</p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Stats</span></p><p>8 hp</p><p>+3 bonus to saves vs. magic and poison</p><p>+3 to attack with bow or sling</p><p><strong>AC:</strong> 6 </p><p><strong>THAC0: </strong>20</p><p><strong>Infravision: </strong>60 ft</p><p><strong>Movement Rate: </strong>90 ft</p><p><strong>Surprise: </strong>4 in 6 chance to surprise when traveling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.</p><p><strong>Languages: </strong>Common, dwarfish, gnome, goblin, halfling and orcish. For every point of intelligence above 16, a halfling may learn an additional language, but may not more than two additional</p><p>languages regardless of intelligence.</p><p><strong>Druids’ cant:</strong> All druids speak a secret language called the druids’ cant. The druidic cant cannot be learned by non-druids (unless otherwise noted, such as in the case of higher-level assassins).</p><p><strong>Saving throw Bonus:</strong> All druids gain a saving throw bonus of +2 against fire and lightning attacks of all kinds.</p><p><strong>Spell casting: </strong>Druids may memorise and cast druidic spells in accordance with the tables provided below. (2 1st-level/day)</p><p><strong>2 weapon proficiencies: </strong>sling and scimitar</p><p></p><p><strong>Saving Throws</strong></p><p>Aimed Magic Items 11</p><p>Breath Weapons 16</p><p>Death, Paralysis, Poison 10, 7 for poison</p><p>Petrifaction, Polymorph 13</p><p>Spells for unlisted categories 12</p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Equipment</span></p><p><strong>Weapons</strong></p><p>Sling</p><p>3 dozen sling bullets (1d4+1/1d6+1)</p><p>Scimitar(1d8/1d8)</p><p><strong>Armor</strong></p><p>Leather armor (-2 AC)</p><p>Small wooden shield (-1 AC)</p><p><strong>Clothing</strong></p><p>Linen doublet (2)</p><p>Linen robe (2)</p><p>Woolen tunic (2)</p><p>Hose (6 pair)</p><p>Soft boots</p><p>Heavy boots</p><p>Cloak (2)</p><p>Kidskin gloves</p><p><strong>Cooking</strong></p><p>15 rations</p><p>Cauldron and tripod</p><p>Skillet</p><p><strong>Sundries</strong></p><p>Backpack</p><p>Leather flask</p><p>20 sprigs of mistletoe, gathered by the light of a full moon</p><p>20 sprigs of holly, gathered under the darkness of a new moon</p><p>2 ten-foot poles</p><p>10 torches</p><p>Soap</p><p>2 chests</p><p><strong>Horse Things</strong></p><p>Cart</p><p>Palfrey horse</p><p>Reins, bit and bridle</p><p><strong>Coins, Gems, Etc</strong></p><p>15pp</p><p>4gp</p><p>4sp</p><p>1cp<span style="font-size: 15px"></span></p><p><span style="font-size: 15px"></span></p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4596193, member: 52669"] Room for one more? [URL="http://invisiblecastle.com/stats/view/19295/"]STR 10, DEX 14, CON 12, INT 13, WIS 15, CHA 13[/URL] [SIZE=4] Propkin Thornfoot, the Road Warden[/SIZE] Male Halfling Druid, True Neutral 3'5", 74 lbs 47 years old [SIZE=4]Story[/SIZE] Propkin is the son of a gardener, a widower named Jomblin. A few years ago, Propkin's sister Therin became grievously ill, and needed very expensive medicine. Jomblin took his life savings, loaded up his wagon, and went off to Verbobonc to buy the needed medicine, his fresh-faced son in tow. Along the road, their cart was attacked by goblins. Jomblin bravely held off the goblins to give Propkin a chance to run. With tears in his eyes, Propkin ran off into the woods, his father's horrible cries in his ears. Propkin ran for hours, past exhaustion, and passed out at the foot of a large oak tree. He awoke in a cave, where a kind old human man was preparing him a meal of porridge and fresh game. He introduced himself as Hariodoc, a druid and protector of the road to Verbobonc. Propkin told the old druid about his sister's situation, and Hariodoc took pity on the boy. He escorted him to Verbobonc, bought the medicine for him, and helped him bring it to his sister. Noting Propkin's bloodline's talent for coaxing the best out of the natural world, the druid inducted him into the Druidic Mysteries. When his master was called away on a great, mysterious errand, Propkin took up his duties as the local Road Warden. It is now his job to patrol the woods along the road to Verbobonc, to keep those that belong on roads on the roads, and those that belong off the roads, off the roads. [SIZE=4] Stats[/SIZE] 8 hp +3 bonus to saves vs. magic and poison +3 to attack with bow or sling [B]AC:[/B] 6 [B]THAC0: [/B]20 [B]Infravision: [/B]60 ft [B]Movement Rate: [/B]90 ft [B]Surprise: [/B]4 in 6 chance to surprise when traveling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6. [B]Languages: [/B]Common, dwarfish, gnome, goblin, halfling and orcish. For every point of intelligence above 16, a halfling may learn an additional language, but may not more than two additional languages regardless of intelligence. [B]Druids’ cant:[/B] All druids speak a secret language called the druids’ cant. The druidic cant cannot be learned by non-druids (unless otherwise noted, such as in the case of higher-level assassins). [B]Saving throw Bonus:[/B] All druids gain a saving throw bonus of +2 against fire and lightning attacks of all kinds. [B]Spell casting: [/B]Druids may memorise and cast druidic spells in accordance with the tables provided below. (2 1st-level/day) [B]2 weapon proficiencies: [/B]sling and scimitar [B]Saving Throws[/B] Aimed Magic Items 11 Breath Weapons 16 Death, Paralysis, Poison 10, 7 for poison Petrifaction, Polymorph 13 Spells for unlisted categories 12 [SIZE=4] Equipment[/SIZE] [B]Weapons[/B] Sling 3 dozen sling bullets (1d4+1/1d6+1) Scimitar(1d8/1d8) [B]Armor[/B] Leather armor (-2 AC) Small wooden shield (-1 AC) [B]Clothing[/B] Linen doublet (2) Linen robe (2) Woolen tunic (2) Hose (6 pair) Soft boots Heavy boots Cloak (2) Kidskin gloves [B]Cooking[/B] 15 rations Cauldron and tripod Skillet [B]Sundries[/B] Backpack Leather flask 20 sprigs of mistletoe, gathered by the light of a full moon 20 sprigs of holly, gathered under the darkness of a new moon 2 ten-foot poles 10 torches Soap 2 chests [B]Horse Things[/B] Cart Palfrey horse Reins, bit and bridle [B]Coins, Gems, Etc[/B] 15pp 4gp 4sp 1cp[SIZE=4] [/SIZE] [/QUOTE]
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[Recruiting, Greyhawk] OSRIC 2.0 Game (Has 2 Players, Needs 2-4 More)
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