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[Recruiting] [GURPS 4e] [TL9] Another World Within
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<blockquote data-quote="Jemal" data-source="post: 6092665" data-attributes="member: 9026"><p>OK here's a first partial draft. I assumed that the common sense response to my question above (RE: 'partial training for zero points) is "NO you cant do that", so spent at least 1p in all the skills I want</p><p>*EDIT: Noticed that I missed Shayuri's answer. There is an advantage called 'talent' in the Lite rules, but it only gives three examples: Artificer, Outdoorsman, and Smooth Operator. All of them sound good, but the costs are nowhere near being worth it unless I was already spending like 4+ points per skill in several of the involved skills. As Is I've put one or two points into all the skills I want, and I have between a 62 and 84% chance of success on most 'standard' rolls not counting DM situational modifiers.</p><p></p><p>Please Tell me if I'm doing anything wrong or if you have any suggestions. (And yes, I know I haven't spent all points, this is just a partial first draft)</p><p>-Primary Attributes-</p><p>ST: 10</p><p>DX: 11(20p)</p><p>IQ: 13 (60p)</p><p>HT: 11(10p)</p><p>-Secondary Attributes-</p><p>HP: 10</p><p>WILL: 13</p><p>PER: 13</p><p>FP: 11</p><p>Dodge: 8</p><p>Basic Lift: 20</p><p>Basic Speed: 5.5</p><p>Basic Move: 5</p><p></p><p>Skills: 26p </p><p>Skills *Score/Difficulty*(cost) </p><p>*NOTE: I included the Difficulty for my own benefit when figuring out costs*</p><p>IQ skills: Computer Operation 13/E(1), Acting 12/A(1), Electronics Repair 12/A(1), Fast-Talk 12/A(1), Mechanic 13/A(2p), Survival 12/A(1), Computer Programing 12/H(2p), Engineer 11/H(1), Diplomacy 11/H(1), Mathematics 12/H(2), Naturalist 12/H(2), Tactics 12/H(2), </p><p>Natural Sciences 11/H(1) *Specifics TBD*</p><p>Dx Skills: Brawling 12/E(2), Missile weapon: Bow 11/A(2), Acrobatics 9/H(1)</p><p>HT Skills: Carousing 11/E(1), Sex Appeal 11/A(2)</p><p></p><p>Advantages: 17</p><p>Fearless 1(2p), Luck(15p)</p><p>Disadvantages/Quirks: </p><p>Bad Sight(10p), Lecherousness(15p), Overconfidence(5p), Jealousy(10p), Addiction: Pleasure Device(5p),*Found the pleasure device in the Ultratech book and thought it would be interesting to be addicted to it if we get stranded/etc, and I have to try to 'ration' the power I have for it.</p><p></p><p>90 attributes + 26 Skills + 19 advantages - 45 Disadvantages = 90 p</p></blockquote><p></p>
[QUOTE="Jemal, post: 6092665, member: 9026"] OK here's a first partial draft. I assumed that the common sense response to my question above (RE: 'partial training for zero points) is "NO you cant do that", so spent at least 1p in all the skills I want *EDIT: Noticed that I missed Shayuri's answer. There is an advantage called 'talent' in the Lite rules, but it only gives three examples: Artificer, Outdoorsman, and Smooth Operator. All of them sound good, but the costs are nowhere near being worth it unless I was already spending like 4+ points per skill in several of the involved skills. As Is I've put one or two points into all the skills I want, and I have between a 62 and 84% chance of success on most 'standard' rolls not counting DM situational modifiers. Please Tell me if I'm doing anything wrong or if you have any suggestions. (And yes, I know I haven't spent all points, this is just a partial first draft) -Primary Attributes- ST: 10 DX: 11(20p) IQ: 13 (60p) HT: 11(10p) -Secondary Attributes- HP: 10 WILL: 13 PER: 13 FP: 11 Dodge: 8 Basic Lift: 20 Basic Speed: 5.5 Basic Move: 5 Skills: 26p Skills *Score/Difficulty*(cost) *NOTE: I included the Difficulty for my own benefit when figuring out costs* IQ skills: Computer Operation 13/E(1), Acting 12/A(1), Electronics Repair 12/A(1), Fast-Talk 12/A(1), Mechanic 13/A(2p), Survival 12/A(1), Computer Programing 12/H(2p), Engineer 11/H(1), Diplomacy 11/H(1), Mathematics 12/H(2), Naturalist 12/H(2), Tactics 12/H(2), Natural Sciences 11/H(1) *Specifics TBD* Dx Skills: Brawling 12/E(2), Missile weapon: Bow 11/A(2), Acrobatics 9/H(1) HT Skills: Carousing 11/E(1), Sex Appeal 11/A(2) Advantages: 17 Fearless 1(2p), Luck(15p) Disadvantages/Quirks: Bad Sight(10p), Lecherousness(15p), Overconfidence(5p), Jealousy(10p), Addiction: Pleasure Device(5p),*Found the pleasure device in the Ultratech book and thought it would be interesting to be addicted to it if we get stranded/etc, and I have to try to 'ration' the power I have for it. 90 attributes + 26 Skills + 19 advantages - 45 Disadvantages = 90 p [/QUOTE]
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