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[Recruiting] [GURPS 4e] [TL9] Another World Within
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<blockquote data-quote="Shayuri" data-source="post: 6093781" data-attributes="member: 4936"><p>The Electronic Operations skill is actually a series of specialized skills. Each type of electronic device has it's own skill. Operating sensors is not the same as operating medical devices is not the same as operating communication devices...though the various types of skill can default off of each other at a smaller penalty than defaulting from the base attribute.</p><p></p><p>There are a lot of skills in GURPS that work that way.</p><p></p><p>Running just makes you move faster, and you can roll against it to keep a physically challenging pace for longer. Freefall is the skill of moving (and keeping your lunch) in microgravity and zero-gee. In these conditions, the Freefall skill becomes your effective DX for most physical abilities (basically you use Freefall skill or DX, whichever is lower, as a base stat for your physical skills).</p><p></p><p>As for weapons...if you see yourself as a hunter, you could take Guns (Rifle). It's a much easier skill to learn, costing less points to buy up to DX or higher. Crossbow is also fairly easy compared to Bow. If you're dedicated to bows and arrows you could just be one of those guys who likes archery...perhaps sport archery, since it's pretty rare to use the skill in any practical way these days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You might have a nice modern collapsible composite bow there on the ship, since they weigh very little and take up hardly any space. </p><p></p><p>Maybe when you're bored, you set up a target down towards the bulkhead leading to the engine access compartments on the far end of the ship's 'neck,' and shoot down the long passageway there. They'd never let you do that with a gun (shome thingsh in there don't react well to bulletsh), but arrows are harmless.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6093781, member: 4936"] The Electronic Operations skill is actually a series of specialized skills. Each type of electronic device has it's own skill. Operating sensors is not the same as operating medical devices is not the same as operating communication devices...though the various types of skill can default off of each other at a smaller penalty than defaulting from the base attribute. There are a lot of skills in GURPS that work that way. Running just makes you move faster, and you can roll against it to keep a physically challenging pace for longer. Freefall is the skill of moving (and keeping your lunch) in microgravity and zero-gee. In these conditions, the Freefall skill becomes your effective DX for most physical abilities (basically you use Freefall skill or DX, whichever is lower, as a base stat for your physical skills). As for weapons...if you see yourself as a hunter, you could take Guns (Rifle). It's a much easier skill to learn, costing less points to buy up to DX or higher. Crossbow is also fairly easy compared to Bow. If you're dedicated to bows and arrows you could just be one of those guys who likes archery...perhaps sport archery, since it's pretty rare to use the skill in any practical way these days. :) You might have a nice modern collapsible composite bow there on the ship, since they weigh very little and take up hardly any space. Maybe when you're bored, you set up a target down towards the bulkhead leading to the engine access compartments on the far end of the ship's 'neck,' and shoot down the long passageway there. They'd never let you do that with a gun (shome thingsh in there don't react well to bulletsh), but arrows are harmless. [/QUOTE]
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[Recruiting] [GURPS 4e] [TL9] Another World Within
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