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[Recruiting] [GURPS 4e] [TL9] Another World Within
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<blockquote data-quote="Jemal" data-source="post: 6094370" data-attributes="member: 9026"><p>Definitely not a Focus, I just hate not having the OPTION. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>OK, so as long as I've got something I guess it's fine, I won't be investing too much into it. So for a Bow I'm thinking a St 10 compound bow with all the bells and whistles - unfortunately I don't have 'high tech' or the base book, just Ultra Tech and Lite, so I have no idea what bells or whistles are available.. Would somebody be able to just stat me up a good, custom compound hunting bow that a wealthy-ish survivalist geek might have?</p><p></p><p>Here's my second run at the character sheet, dropped the repair/mechanic under the assumption engineer does it all. Will fix if that ends up being incorrect.</p><p></p><p>Few notes: Haven't done the gear yet, still looking through it all. </p><p>Also, I plan on having neural implants and possibly some cybernetics - I'll keep it TL 9, but is that ok? Also the Ultra-tech book says you need to pay *LARGE* amounts of money in addition to the cost of the implants - Is there any way around that? It says something about doing the surgery yourself, how does that work?</p><p></p><p>[sblock=J]</p><p>ST: 10</p><p>DX: 10</p><p>IQ: 13 (60p)</p><p>HT: 11(10p)</p><p>HP: 10</p><p>WILL: 13</p><p>PER: 13</p><p>FP: 11</p><p>Basic Lift: 20</p><p>Damage: 1d-2/1d</p><p>Basic Speed: 5.25</p><p>Basic Move: 5</p><p>Dodge: 8</p><p></p><p>Skills: 42p </p><p>Skills*Score/Difficulty*(cost)</p><p>IQ skills: Computer Operation 14/E(2), Acting 13/A(2), Armoury 13/A(2), Fast-Talk 13/A(2), Survival 13/A(2), Computer Programing 12/H(2p), Engineer 13/H(4), Diplomacy 12/H(2), Mathematics 12/H(2), Naturalist 12/H(2), Tactics 12/H(2), </p><p>Natural Sciences X/H(), </p><p>Dx Skills: Brawling 12/E(4), Missile weapon: Bow 11/A(4), Acrobatics 10/H(4)</p><p>HT Skills: Carousing 12/E(2), Sex Appeal 12/A(4)</p><p></p><p>Advantages: 17</p><p>Fearless 1(2p), Luck(15p)</p><p></p><p>Disadvantages/Quirks: </p><p>Bad Sight(10p), Lecherousness(15p), Overconfidence(5p), Jealousy(10p), Addiction: Pleasure Device(5p)</p><p>wealth: comfortable (10p) = $60,000</p><p></p><p>70 attributes +10 wealth +42 Skills +17 advantages -45 Disadvantages = 94p</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 6094370, member: 9026"] Definitely not a Focus, I just hate not having the OPTION. :D OK, so as long as I've got something I guess it's fine, I won't be investing too much into it. So for a Bow I'm thinking a St 10 compound bow with all the bells and whistles - unfortunately I don't have 'high tech' or the base book, just Ultra Tech and Lite, so I have no idea what bells or whistles are available.. Would somebody be able to just stat me up a good, custom compound hunting bow that a wealthy-ish survivalist geek might have? Here's my second run at the character sheet, dropped the repair/mechanic under the assumption engineer does it all. Will fix if that ends up being incorrect. Few notes: Haven't done the gear yet, still looking through it all. Also, I plan on having neural implants and possibly some cybernetics - I'll keep it TL 9, but is that ok? Also the Ultra-tech book says you need to pay *LARGE* amounts of money in addition to the cost of the implants - Is there any way around that? It says something about doing the surgery yourself, how does that work? [sblock=J] ST: 10 DX: 10 IQ: 13 (60p) HT: 11(10p) HP: 10 WILL: 13 PER: 13 FP: 11 Basic Lift: 20 Damage: 1d-2/1d Basic Speed: 5.25 Basic Move: 5 Dodge: 8 Skills: 42p Skills*Score/Difficulty*(cost) IQ skills: Computer Operation 14/E(2), Acting 13/A(2), Armoury 13/A(2), Fast-Talk 13/A(2), Survival 13/A(2), Computer Programing 12/H(2p), Engineer 13/H(4), Diplomacy 12/H(2), Mathematics 12/H(2), Naturalist 12/H(2), Tactics 12/H(2), Natural Sciences X/H(), Dx Skills: Brawling 12/E(4), Missile weapon: Bow 11/A(4), Acrobatics 10/H(4) HT Skills: Carousing 12/E(2), Sex Appeal 12/A(4) Advantages: 17 Fearless 1(2p), Luck(15p) Disadvantages/Quirks: Bad Sight(10p), Lecherousness(15p), Overconfidence(5p), Jealousy(10p), Addiction: Pleasure Device(5p) wealth: comfortable (10p) = $60,000 70 attributes +10 wealth +42 Skills +17 advantages -45 Disadvantages = 94p [/sblock] [/QUOTE]
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[Recruiting] [GURPS 4e] [TL9] Another World Within
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