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[Recruiting] [GURPS 4e] [TL9] Another World Within
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<blockquote data-quote="Shayuri" data-source="post: 6097882" data-attributes="member: 4936"><p>I have a few suggestions, just off the cuff.</p><p></p><p>It's not a bad idea to be well rounded, but it's a good idea to have an area you want to focus on, in character, and try to have skills in the 12-13 range within that area. You have a lot of fairly unrelated skills (armory and explosives, fast talk and intimidation, lots of outdoors skills) which you're paying quite a bit to have at a fairly low level. Nothing against that in the rules, and if that's your concept, run with it. But you will find that it might be better to depend on squadmates for some of the specialized stuff. Explosives for example. We're not going to ask you to disarm or plant dangerous explosives with a skill of 10. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There'll be a demo expert in the squad with a skill of 13 or 14 we will trust our lives to for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, your inventory is not benefitting from Ultra Tech, which is no fault of your own. I will post some tidbits later when I have a chance to help you with that.</p><p></p><p>...oh! And any particular reason he's trained with swords? That seems like an unusual choice for a weapon in The Future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 6097882, member: 4936"] I have a few suggestions, just off the cuff. It's not a bad idea to be well rounded, but it's a good idea to have an area you want to focus on, in character, and try to have skills in the 12-13 range within that area. You have a lot of fairly unrelated skills (armory and explosives, fast talk and intimidation, lots of outdoors skills) which you're paying quite a bit to have at a fairly low level. Nothing against that in the rules, and if that's your concept, run with it. But you will find that it might be better to depend on squadmates for some of the specialized stuff. Explosives for example. We're not going to ask you to disarm or plant dangerous explosives with a skill of 10. :) There'll be a demo expert in the squad with a skill of 13 or 14 we will trust our lives to for that. :) Also, your inventory is not benefitting from Ultra Tech, which is no fault of your own. I will post some tidbits later when I have a chance to help you with that. ...oh! And any particular reason he's trained with swords? That seems like an unusual choice for a weapon in The Future. :) [/QUOTE]
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