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[Recruiting] HUSSies Graduation Exam (Elements of Magic Revised)
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<blockquote data-quote="Particle_Man" data-source="post: 1788803" data-attributes="member: 892"><p>A few questions:</p><p></p><p>1) You say the spells used are live, not phantasms. Does that just mean the spells used against the characters, or do you mean that you don't want any Illusion spells lists to be used by the characters?</p><p>2) Would this be a Play-by-Email type game, or would you take the characters and run them yourself, just to test the adventure out?</p><p></p><p>Anyhow, here's what I came up with for an Illusionist-Sorceror-Scout type, if that is legal:</p><p></p><p>Adam Brait (There is a pun in the name, btw <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p> Human Mage 4: Male Human; CR 4; Medium Humanoid (human); HD 4d4 + 12; hp 23; Init + 2; Spd 30 ft; AC: 15; Atk: +2 meelee (1d8 -1, mw morningstar), or +5 ranged (1d8, light crossbow with mw bolts); SA spells; SQ caster level 4, magical boons; MP 34; Free Cantrips/day: 6; AL NG; SV Fort +5, Ref + 4, Will +2; Str: 8 Int: 10 Wis: 8 Dex: 14 Con: 16 Chr: 18.</p><p> Skills and Feats: Concentration +10, Spot (tradition skill) +6, Listen (tradition skill) +6; Illusion Specialist, Extra Magic Points (x2).</p><p> Magical Boons: Uncanny Vision (x2) (low-light Vision, Darkvision 30).</p><p> Spell Lists: Illusion Crystal/Sound/Light/Metal/Shadow/Void/Life/Ice/Acid/Nature/Force, Create Nature/Force.</p><p> Equipment: Cloak of Resistance (+1 to saves), 15 potions of Healing Dose, Chewing Tobacco Mana Battery (20 MP, no spell of more than 5 MP), Backpack (Bag) of Extradimensionality, Light Crossbow with 30 mw bolts, Spell Component Pouch, mw Morningstar.</p><p>42 gp, Waterskin, Bedroll, Flint and Steel, Hooded Lantern, 5 pints of oil, 3 days rations, 50' hemp rope, Holy Water (flask), 2 sunrods, 9 sp, 10 cp.</p><p> Signature Spells (4): 1. Invisibility (Illusion Shadow 3/Gen 0) Duration 1 minute; 2. Bolt of "Lightning" (Illusion Light 1/Crystal 1/Gen 2) Range 30' Line (Note Illusion Specialist Feat gives free simple effects from Force (20% damage is real*), Sound, & Ice (for that ozone smell). * How you calculate damage here (i.e. What the 20% is 20% of) is your lookout as DM, since it is not that well spelled out. 20% of 1d6 seems too weak, and 20% of 20d6 seems too strong); 3. "Human Warrior" (Illusion Light 1/Sound 1/Gen 2) Range 30' Targeted Area, Duration 10 minutes. Has free simple effects from Crystal/Metal/Force/Life/Nature - Again the "hp" and "damage" of the human warrior is your lookout at DM - it is 20% real, anyhow; 4. Wall of "Stone"(Illusion Light 1/Crystal 1/Gen 2) Duration 10 minutes, 20' wide & 10' high wall. Has free simple effects from Ice/Nature/Force (so is 20% real!).</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1788803, member: 892"] A few questions: 1) You say the spells used are live, not phantasms. Does that just mean the spells used against the characters, or do you mean that you don't want any Illusion spells lists to be used by the characters? 2) Would this be a Play-by-Email type game, or would you take the characters and run them yourself, just to test the adventure out? Anyhow, here's what I came up with for an Illusionist-Sorceror-Scout type, if that is legal: Adam Brait (There is a pun in the name, btw :) ) Human Mage 4: Male Human; CR 4; Medium Humanoid (human); HD 4d4 + 12; hp 23; Init + 2; Spd 30 ft; AC: 15; Atk: +2 meelee (1d8 -1, mw morningstar), or +5 ranged (1d8, light crossbow with mw bolts); SA spells; SQ caster level 4, magical boons; MP 34; Free Cantrips/day: 6; AL NG; SV Fort +5, Ref + 4, Will +2; Str: 8 Int: 10 Wis: 8 Dex: 14 Con: 16 Chr: 18. Skills and Feats: Concentration +10, Spot (tradition skill) +6, Listen (tradition skill) +6; Illusion Specialist, Extra Magic Points (x2). Magical Boons: Uncanny Vision (x2) (low-light Vision, Darkvision 30). Spell Lists: Illusion Crystal/Sound/Light/Metal/Shadow/Void/Life/Ice/Acid/Nature/Force, Create Nature/Force. Equipment: Cloak of Resistance (+1 to saves), 15 potions of Healing Dose, Chewing Tobacco Mana Battery (20 MP, no spell of more than 5 MP), Backpack (Bag) of Extradimensionality, Light Crossbow with 30 mw bolts, Spell Component Pouch, mw Morningstar. 42 gp, Waterskin, Bedroll, Flint and Steel, Hooded Lantern, 5 pints of oil, 3 days rations, 50' hemp rope, Holy Water (flask), 2 sunrods, 9 sp, 10 cp. Signature Spells (4): 1. Invisibility (Illusion Shadow 3/Gen 0) Duration 1 minute; 2. Bolt of "Lightning" (Illusion Light 1/Crystal 1/Gen 2) Range 30' Line (Note Illusion Specialist Feat gives free simple effects from Force (20% damage is real*), Sound, & Ice (for that ozone smell). * How you calculate damage here (i.e. What the 20% is 20% of) is your lookout as DM, since it is not that well spelled out. 20% of 1d6 seems too weak, and 20% of 20d6 seems too strong); 3. "Human Warrior" (Illusion Light 1/Sound 1/Gen 2) Range 30' Targeted Area, Duration 10 minutes. Has free simple effects from Crystal/Metal/Force/Life/Nature - Again the "hp" and "damage" of the human warrior is your lookout at DM - it is 20% real, anyhow; 4. Wall of "Stone"(Illusion Light 1/Crystal 1/Gen 2) Duration 10 minutes, 20' wide & 10' high wall. Has free simple effects from Ice/Nature/Force (so is 20% real!). [/QUOTE]
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[Recruiting] HUSSies Graduation Exam (Elements of Magic Revised)
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