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[Recruiting] HUSSies Graduation Exam (Elements of Magic Revised)
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<blockquote data-quote="Dalamar" data-source="post: 1799493" data-attributes="member: 358"><p>Here's my char for the game, who ended up nothing like the character I was going to base her off of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />, the theme proved impossible to facilitate at low levels.</p><p></p><p>Vilya</p><p>Female human, Taskmage 4, Chaotic Neutral</p><p></p><p>Str 12 (+1) [4 points]</p><p>Dex 14 (+2) [6 points]</p><p>Con 12 (+1) [4 points]</p><p>Int 17 (+3) [10 points and level-up]</p><p>Wis 10 (+-) [2 points]</p><p>Cha 14 (+2) [6 points]</p><p></p><p>HP 4d6+4 Init +2</p><p>Saves: Fort +3 (+1 Con, +2 base), Ref +4 (+2 Dex, +2 base), Will +2 (+2 base)</p><p>AC 15 (+2 Dex, +3 Armor), Touch 12, Flat-footed 13</p><p>Skills (ranks): Climb +11(7), Hide +9(7), Heal +7(5), Jump +8(7), Listen +9(7), Move Silently +9(7), Sense Motive +7(7), Spellcraft +7(4), Spot +9(7), Survival +9(7), Swim +6(5)</p><p>Feats: Alertness, Armored Casting, Armor Proficiency (Light), Self-sufficient, Track</p><p>Class abilities: Bonus feats (Self-sufficient, Track), Magically Empowered (Climb)</p><p>Tradition skills: Climb, Hide, Heal, Jump, Listen, Move Silently, Sense Motive, Spot, Survival, Swim</p><p></p><p>Caster level 3 (MP limit 3, MP 17, Cantrips 5, 11 spell lists)</p><p>Spell lists: Abjure Force, Create Light, Create Life, Create Nature, Evoke Fire, Evoke Life, Heal Life, Illusion Shadow, Infuse Earth, Infuse Fire, Infuse Water</p><p></p><p>Equipment:</p><p>+1 Studded Leather (1,175gp)</p><p>Cloak of Resistance +1 (1,000gp)</p><p>Dust of Night-sight (Scry 1/Gen 1; Darkvision 30ft for 10 minutes, 5 ranks in Scry; 5 uses) (540gp)</p><p>Goggles of Starry Night (Scry 0/Gen 1; Low-light vision) (1,000gp)</p><p>Healing nut x10 (Heal Life 1/Gen 0; heals 2d6) (200gp)</p><p>Mana Twig (Finite 10MP mana battery, 3MP limit) (750gp)</p><p>Potion of Wisdom (Infuse Water 1/Gen 0; +2 Wis) (20gp)</p><p>Refreshing Berry x2 (Heal Life 3/Gen 0; Removes Exhaustion and Fatigue, cures 1d6) (360gp)</p><p>Shortsword, Masterwork (310gp)</p><p>Coins: 45gp</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1799493, member: 358"] Here's my char for the game, who ended up nothing like the character I was going to base her off of :D, the theme proved impossible to facilitate at low levels. Vilya Female human, Taskmage 4, Chaotic Neutral Str 12 (+1) [4 points] Dex 14 (+2) [6 points] Con 12 (+1) [4 points] Int 17 (+3) [10 points and level-up] Wis 10 (+-) [2 points] Cha 14 (+2) [6 points] HP 4d6+4 Init +2 Saves: Fort +3 (+1 Con, +2 base), Ref +4 (+2 Dex, +2 base), Will +2 (+2 base) AC 15 (+2 Dex, +3 Armor), Touch 12, Flat-footed 13 Skills (ranks): Climb +11(7), Hide +9(7), Heal +7(5), Jump +8(7), Listen +9(7), Move Silently +9(7), Sense Motive +7(7), Spellcraft +7(4), Spot +9(7), Survival +9(7), Swim +6(5) Feats: Alertness, Armored Casting, Armor Proficiency (Light), Self-sufficient, Track Class abilities: Bonus feats (Self-sufficient, Track), Magically Empowered (Climb) Tradition skills: Climb, Hide, Heal, Jump, Listen, Move Silently, Sense Motive, Spot, Survival, Swim Caster level 3 (MP limit 3, MP 17, Cantrips 5, 11 spell lists) Spell lists: Abjure Force, Create Light, Create Life, Create Nature, Evoke Fire, Evoke Life, Heal Life, Illusion Shadow, Infuse Earth, Infuse Fire, Infuse Water Equipment: +1 Studded Leather (1,175gp) Cloak of Resistance +1 (1,000gp) Dust of Night-sight (Scry 1/Gen 1; Darkvision 30ft for 10 minutes, 5 ranks in Scry; 5 uses) (540gp) Goggles of Starry Night (Scry 0/Gen 1; Low-light vision) (1,000gp) Healing nut x10 (Heal Life 1/Gen 0; heals 2d6) (200gp) Mana Twig (Finite 10MP mana battery, 3MP limit) (750gp) Potion of Wisdom (Infuse Water 1/Gen 0; +2 Wis) (20gp) Refreshing Berry x2 (Heal Life 3/Gen 0; Removes Exhaustion and Fatigue, cures 1d6) (360gp) Shortsword, Masterwork (310gp) Coins: 45gp [/QUOTE]
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[Recruiting] HUSSies Graduation Exam (Elements of Magic Revised)
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