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[Recruiting] HUSSies Graduation Exam (Elements of Magic Revised)
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<blockquote data-quote="Komodo" data-source="post: 1800767" data-attributes="member: 12833"><p>Name: Dereth Stormweaver</p><p>Race: Human (intermediate djinni bloodline)</p><p>Class: Mage 3/Mageknight 1</p><p></p><p>Attributes: 10/16/12/14/12/16</p><p></p><p>Saves: </p><p>Fort +3 (+2 base, +1 Con)</p><p>Ref +4 (+1 base, +3 Dex)</p><p>Will +5 (+4 base, +1 Wis)</p><p></p><p>HP: 13</p><p>AC: 18 (+5 Base, +3 Dex, +1 armor)</p><p>Init.: +7</p><p></p><p>BAB: +1</p><p></p><p>Attacks:</p><p>Masterwork Scimitar +5 (1d6/18-20/x2)</p><p>Masterwork Longbow +5 (1d8/x3)</p><p></p><p>Skills:</p><p><em>Bonus = Ability + Ranks + Misc</em></p><p>Concentration: +10 = 1 + 7 + 2</p><p>Diplomacy: +10 = 3 + 7 + 0</p><p>Dispel Magic: +9 = 3 + 6 + 0</p><p>Divination: +9 = 2 + 6 + 0</p><p>Heal: +8 = 2 + 7 + 0</p><p>Knowledge (Arcana): +9 = 2 + 7 + 0</p><p>Spellcraft: +9 = 2 + 7 + 0</p><p></p><p>Languages: Common, Auran, Draconic</p><p></p><p>Feats:</p><p>Infuse Specialist (3rd)</p><p>Extra Magic Points (1st)</p><p>Extra Spell List (Human bonus)</p><p>Weapon Finesse (Mageknight)</p><p>Spell List Focus (Evoke Lightning) (Mageknight)</p><p>Quicken Spell (Minor magical boon)</p><p>Improved Intiative (Bloodline)</p><p></p><p>Abilities:</p><p>Djinni Bloodline (intermediate)</p><p>Uncanny Vision</p><p></p><p>Caster Level: 3.5 (Max MP: 3, Lists Known: 12+1, MP: 21+3, 5 Cantrips)</p><p></p><p>Spell Lists:</p><p>Abjure/Hex Nature, Heal Life, Evoke Air/Lightning, Infuse/Drain Force/Air/Life/Earth/Time/Nature/Fire/Water, Create Air, Summon Elemental</p><p></p><p>Signature Spells (3+2=5):</p><p>Heal Life 3 - Cures 4d6 points of damage on touch</p><p>Evoke Lightning 2/Gen 1 - Ranged touch attack for 2d6 points of lightning damage, two rounds of stunning</p><p>Summon Elemental 2 - Summons a small air elemental to serve the caster for 1 minute</p><p>Drain Force 3 - Touched creature suffers a -3 penalty to attacks</p><p>Evoke Air 1/Gen 2 - Medium or smaller creatures in a 20 ft. radius of target point take 1d6 points of damage and are blown away</p><p></p><p>Equipment:</p><p>Masterwork Scimitar (320 gp)</p><p>Masterwork Longbow (375 gp)</p><p>Wand of Healing (Unlimited Use Charged Item (5/day), Heal Life 0/Gen 2, spell completion) (2000 gp)</p><p>Thunderstone (Renewable Mana Battery, 3 mp/day, 1 mp limit) (1500 gp)</p><p>Bracers of Armor +1 (1000 gp)</p><p>Backpack (2 gp)</p><p>Rations x4 days (2 gp)</p><p>Bedroll (1 gp)</p><p>Hooded Lantern (12 gp)</p><p>Oil, 3 pints (3 sp)</p><p></p><p>Treasure: 187 gp 7 sp</p><p></p><p>Description: Dereth has reddish-brown hair that hangs around his slender, smiling face. His eyes are bright blue. He wears elegant, royal blue pants with stripes of white running down the legs, and a matching vest with gold trim is worn over a loose-fitting white shirt. A masterfully made scimitar hangs from his left side, and a longbow carved from white wood is worn from his back.</p></blockquote><p></p>
[QUOTE="Komodo, post: 1800767, member: 12833"] Name: Dereth Stormweaver Race: Human (intermediate djinni bloodline) Class: Mage 3/Mageknight 1 Attributes: 10/16/12/14/12/16 Saves: Fort +3 (+2 base, +1 Con) Ref +4 (+1 base, +3 Dex) Will +5 (+4 base, +1 Wis) HP: 13 AC: 18 (+5 Base, +3 Dex, +1 armor) Init.: +7 BAB: +1 Attacks: Masterwork Scimitar +5 (1d6/18-20/x2) Masterwork Longbow +5 (1d8/x3) Skills: [i]Bonus = Ability + Ranks + Misc[/i] Concentration: +10 = 1 + 7 + 2 Diplomacy: +10 = 3 + 7 + 0 Dispel Magic: +9 = 3 + 6 + 0 Divination: +9 = 2 + 6 + 0 Heal: +8 = 2 + 7 + 0 Knowledge (Arcana): +9 = 2 + 7 + 0 Spellcraft: +9 = 2 + 7 + 0 Languages: Common, Auran, Draconic Feats: Infuse Specialist (3rd) Extra Magic Points (1st) Extra Spell List (Human bonus) Weapon Finesse (Mageknight) Spell List Focus (Evoke Lightning) (Mageknight) Quicken Spell (Minor magical boon) Improved Intiative (Bloodline) Abilities: Djinni Bloodline (intermediate) Uncanny Vision Caster Level: 3.5 (Max MP: 3, Lists Known: 12+1, MP: 21+3, 5 Cantrips) Spell Lists: Abjure/Hex Nature, Heal Life, Evoke Air/Lightning, Infuse/Drain Force/Air/Life/Earth/Time/Nature/Fire/Water, Create Air, Summon Elemental Signature Spells (3+2=5): Heal Life 3 - Cures 4d6 points of damage on touch Evoke Lightning 2/Gen 1 - Ranged touch attack for 2d6 points of lightning damage, two rounds of stunning Summon Elemental 2 - Summons a small air elemental to serve the caster for 1 minute Drain Force 3 - Touched creature suffers a -3 penalty to attacks Evoke Air 1/Gen 2 - Medium or smaller creatures in a 20 ft. radius of target point take 1d6 points of damage and are blown away Equipment: Masterwork Scimitar (320 gp) Masterwork Longbow (375 gp) Wand of Healing (Unlimited Use Charged Item (5/day), Heal Life 0/Gen 2, spell completion) (2000 gp) Thunderstone (Renewable Mana Battery, 3 mp/day, 1 mp limit) (1500 gp) Bracers of Armor +1 (1000 gp) Backpack (2 gp) Rations x4 days (2 gp) Bedroll (1 gp) Hooded Lantern (12 gp) Oil, 3 pints (3 sp) Treasure: 187 gp 7 sp Description: Dereth has reddish-brown hair that hangs around his slender, smiling face. His eyes are bright blue. He wears elegant, royal blue pants with stripes of white running down the legs, and a matching vest with gold trim is worn over a loose-fitting white shirt. A masterfully made scimitar hangs from his left side, and a longbow carved from white wood is worn from his back. [/QUOTE]
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[Recruiting] HUSSies Graduation Exam (Elements of Magic Revised)
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