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(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting
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<blockquote data-quote="Brother Richard" data-source="post: 2798706" data-attributes="member: 39615"><p><strong>Brother Richard Char History</strong></p><p></p><p>Barrin Darkshadow was at an early age, selected to become a wizard. Barrin didn't like the long hours of study, so they through him out. Ashamed by his excommunication, Barrin did not return to his family, but when into hiding. There, Barrin learned that the gnome island wasn't as much like paradise than most people thought. He was then found by an underground group called the Armifer. They were a group of gnomes that loved the magic of battle and most gnomes do not approve of their sentiments that brute force is the best. Ironically, this sent the organization into hiding, which forced the Armifer to learn social skills. Barrin found his true love there, war magic, but he soon learned that the Armifer had no integrity. They did what they wanted when they wanted regardless of concequences. This led chaotic good Barrin to a difficult decision. After joining the Armifer, you can not leave. He chose to run away to the greedy big folk, which he bears contept towards. Barrin realized that the underworld of the humans couldn't be much worse than in his island. He was wrong. Barrin was disgused with all society and now travels as an adventurer to hone is skills and to hopefully find an exalted and excepting home.</p><p></p><p>How do you like it?</p><p>Is it good?</p></blockquote><p></p>
[QUOTE="Brother Richard, post: 2798706, member: 39615"] [b]Brother Richard Char History[/b] Barrin Darkshadow was at an early age, selected to become a wizard. Barrin didn't like the long hours of study, so they through him out. Ashamed by his excommunication, Barrin did not return to his family, but when into hiding. There, Barrin learned that the gnome island wasn't as much like paradise than most people thought. He was then found by an underground group called the Armifer. They were a group of gnomes that loved the magic of battle and most gnomes do not approve of their sentiments that brute force is the best. Ironically, this sent the organization into hiding, which forced the Armifer to learn social skills. Barrin found his true love there, war magic, but he soon learned that the Armifer had no integrity. They did what they wanted when they wanted regardless of concequences. This led chaotic good Barrin to a difficult decision. After joining the Armifer, you can not leave. He chose to run away to the greedy big folk, which he bears contept towards. Barrin realized that the underworld of the humans couldn't be much worse than in his island. He was wrong. Barrin was disgused with all society and now travels as an adventurer to hone is skills and to hopefully find an exalted and excepting home. How do you like it? Is it good? [/QUOTE]
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(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting
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