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[recruiting maybe] Simple Superheroes - Artifice City
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<blockquote data-quote="Thondor" data-source="post: 6116809" data-attributes="member: 31955"><p>Honestly, he's a really neat character and I like how you have worked the Talents. There would probably be some small tweaks. I can tell you put quite a bit of work and creativity into him.</p><p></p><p>My concern is that his concept is pretty dark, and that's a poor fit for the particular Universe that we have been planning. It's not a poor fit for the game system, but for 1950's lighthearted <em>Artifice City</em> its not so great.</p><p></p><p>I tried to convey this in my OP with comments like</p><p></p><p></p><p></p><p>So the question is, are you comfortable tweaking him to be a little less 'dark' and a little more of a team player who would be happy foiling a bank robbery?</p><p>He doesn't need to be the kind of character who rescues kitten's out of trees for old ladies and little girls, but he needs to be able to work with heroes who do exactly that.</p><p> </p><p>I want to make sure that there is consensus between players (including myself) on the kind of game and its tone that we are playing. Because otherwise it can lead to a lot of dissonance and disappointment for the participants.</p><p></p><p>If you tweak him so that he views his current state as some sort of curse but has pledged to help the common man with his abilities until Dr. Nexus and/or Yarko the Great can cure him then it might work.</p><p>You may also want to add some sort of 'manifest' weakness, which means he is a normal human until he chooses to 'manifest' which takes an action on his part. He won't be able to use any of his inhuman talents until he 'manifests.'</p><p></p><p>Think about it. And feel free to propose a new character if you wish. I'd love to have you onboard.</p></blockquote><p></p>
[QUOTE="Thondor, post: 6116809, member: 31955"] Honestly, he's a really neat character and I like how you have worked the Talents. There would probably be some small tweaks. I can tell you put quite a bit of work and creativity into him. My concern is that his concept is pretty dark, and that's a poor fit for the particular Universe that we have been planning. It's not a poor fit for the game system, but for 1950's lighthearted [I]Artifice City[/I] its not so great. I tried to convey this in my OP with comments like So the question is, are you comfortable tweaking him to be a little less 'dark' and a little more of a team player who would be happy foiling a bank robbery? He doesn't need to be the kind of character who rescues kitten's out of trees for old ladies and little girls, but he needs to be able to work with heroes who do exactly that. I want to make sure that there is consensus between players (including myself) on the kind of game and its tone that we are playing. Because otherwise it can lead to a lot of dissonance and disappointment for the participants. If you tweak him so that he views his current state as some sort of curse but has pledged to help the common man with his abilities until Dr. Nexus and/or Yarko the Great can cure him then it might work. You may also want to add some sort of 'manifest' weakness, which means he is a normal human until he chooses to 'manifest' which takes an action on his part. He won't be able to use any of his inhuman talents until he 'manifests.' Think about it. And feel free to propose a new character if you wish. I'd love to have you onboard. [/QUOTE]
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[recruiting maybe] Simple Superheroes - Artifice City
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