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[recruiting maybe] Simple Superheroes - Artifice City
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<blockquote data-quote="Thondor" data-source="post: 6117232" data-attributes="member: 31955"><p>Neat concept.</p><p></p><p></p><p></p><p>I could go either way on this. I would be slightly concerned that we might be touching some 'real world religious issues' that might offend some folks. I believe we are supposed to avoid this on these boards . . .</p><p>I'm pretty religious and I'm not at all easy to offended, but I'm not sure that's what is relevant here.</p><p></p><p></p><p></p><p>The 'letters' next to the Talents are the talents <em>Intent. </em>The standard intents are as follows:</p><p>Offensive [O]</p><p>Defensive [D]</p><p>Functional [F]</p><p>Reactive [R] - reactive Talents respond to a Trigger, allowing the character to cause something to happen 'out-of-sequence'. The Trigger by definition should be narrow.</p><p></p><p>Non-standard Intents:</p><p>Time [T] </p><p>Potency [P]</p><p>Hard-Tech [H]</p><p></p><p>Time and Potency are often used for characters like Yarko the Great who can 'cast any spell' or gadgeter characters who can 'build anything.' Its also how you can handle a green-lantern type concept.</p><p></p><p>Hard-Tech is an additional designation. A Talent will have one of the 'standard' intents as well as the Hard-tech intent eg [FH]. Hard-tech Talents cannot be pushed by Strainpoints and are more likely to be damaged or malfunction. They do however have one situation where they excel such as body-armor being especially good at blocking bullets. In this one situation they gain a rank/die.</p><p></p><p> </p><p></p><p></p><p></p><p>I grouped these questions together because they are sort of related.</p><p></p><p>It really depends on what exactly you mean by "enhance one thing over another." There is already a mechanic in place that serves as a 'pool' of energy that you can use to boost your existing abilities, or to do something that you don't really have a Talent for. It is called Strainpoints. You could take a Talent that boosts your Strainpoints, or even add a new telekinesis pool (based on a Talent) that functions like strain but points can only be spent to boosts your telekinesis.</p><p></p><p>When you don't really have an appropriate Talent, but your 'power' suggests that you could maybe do something, you can 'exceed your limits' by spending Strainpoints (2) and rolling your Superpower Finesse.</p><p>A Telekinetic who can't normally block out air (they have no Talent indicating they can do so) might try to do so by 'exceeding limits'. </p><p>The short version is Superpower finesse rates how many closely related Talents a character has. This is a guide to how flexible the character is in general with their power and allows them to 'exceed limits'.</p><p></p><p>Why did I group these together? Because the solution for your character is probably spending Strainpoints to boosts existing Talents as well as to exceed limits.</p><p></p><p>Are there other possible ways to "enhance one thing over another?" Yes . . .</p><p> </p><p></p><p></p><p></p><p>There are only Talents. A rank 2 displays significant professional skill or Olympic level physical ability. You can always role 1 die for anything a (average) human can do, you do not need a Talent to do so.</p><p></p><p>The system leaves lots of room for character advancement. You are meant to be left wanting more, you aren't suppose to have enough Talents to cover everything.</p></blockquote><p></p>
[QUOTE="Thondor, post: 6117232, member: 31955"] Neat concept. I could go either way on this. I would be slightly concerned that we might be touching some 'real world religious issues' that might offend some folks. I believe we are supposed to avoid this on these boards . . . I'm pretty religious and I'm not at all easy to offended, but I'm not sure that's what is relevant here. The 'letters' next to the Talents are the talents [I]Intent. [/I]The standard intents are as follows: Offensive [O] Defensive [D] Functional [F] Reactive [R] - reactive Talents respond to a Trigger, allowing the character to cause something to happen 'out-of-sequence'. The Trigger by definition should be narrow. Non-standard Intents: Time [T] Potency [P] Hard-Tech [H] Time and Potency are often used for characters like Yarko the Great who can 'cast any spell' or gadgeter characters who can 'build anything.' Its also how you can handle a green-lantern type concept. Hard-Tech is an additional designation. A Talent will have one of the 'standard' intents as well as the Hard-tech intent eg [FH]. Hard-tech Talents cannot be pushed by Strainpoints and are more likely to be damaged or malfunction. They do however have one situation where they excel such as body-armor being especially good at blocking bullets. In this one situation they gain a rank/die. I grouped these questions together because they are sort of related. It really depends on what exactly you mean by "enhance one thing over another." There is already a mechanic in place that serves as a 'pool' of energy that you can use to boost your existing abilities, or to do something that you don't really have a Talent for. It is called Strainpoints. You could take a Talent that boosts your Strainpoints, or even add a new telekinesis pool (based on a Talent) that functions like strain but points can only be spent to boosts your telekinesis. When you don't really have an appropriate Talent, but your 'power' suggests that you could maybe do something, you can 'exceed your limits' by spending Strainpoints (2) and rolling your Superpower Finesse. A Telekinetic who can't normally block out air (they have no Talent indicating they can do so) might try to do so by 'exceeding limits'. The short version is Superpower finesse rates how many closely related Talents a character has. This is a guide to how flexible the character is in general with their power and allows them to 'exceed limits'. Why did I group these together? Because the solution for your character is probably spending Strainpoints to boosts existing Talents as well as to exceed limits. Are there other possible ways to "enhance one thing over another?" Yes . . . There are only Talents. A rank 2 displays significant professional skill or Olympic level physical ability. You can always role 1 die for anything a (average) human can do, you do not need a Talent to do so. The system leaves lots of room for character advancement. You are meant to be left wanting more, you aren't suppose to have enough Talents to cover everything. [/QUOTE]
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