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[recruiting maybe] Simple Superheroes - Artifice City
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<blockquote data-quote="Jemal" data-source="post: 6117580" data-attributes="member: 9026"><p>Thank you both for the compliments <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>As stated, if there was any opposition to the Religious thing I'd drop it, so consider it dropped. </p><p></p><p>I do like the "Cosmic Entity" background, anyways. Makes it feel like he was 'chosen' for being super-good despite all the crap life's thrown at him, like the Superman(Planet dun blowed up) or Cap America vibe. I wanted to stay away from the super-soldier serum b/c that's a bit TOO Captain for me, plus being the 1950's and him being a "Colored Cripple", I don't see him getting chosen for such an Honor by the guv'ment.</p><p></p><p></p><p></p><p>By 'enhance' I meant basically he has a lot of TK power, and he generally splits it between his strength, mobility, and Defense, but has some left over that he can use either as regular 'TK', or to 'boost' what he needs when the situation arises. Not by 'trying harder' (Which is what strain points seem to be) but by Allocating that remaining energy - Some times he needs the extra strength, sometimes the extra defense, sometimes some extra speed. That seems to be the standard 'pooling' as I said, I was just wondering if there was a better way to represent that.</p><p></p><p>I like the idea for the 'extra Telekinesis based strain points'. How would that work? A bonus strain point or two each rank? </p><p>OR, perhaps a "TK POOL" power that can ONLY be used for Pooling, but can be used a few times for the same pool rather than just the once you can normally pool something (Since that's all it's used for)? </p><p></p><p></p><p>Hmmm... does this mean that we have to specify exactly what each of our talents is capable of and if we forget to mention something it can't do that? Or is the 'cant normally block out air' a specific limit/weakness imposed as an example, and we specify what we CANT do, then use strain to exceed THOSE limits?</p><p>IE: If I have a Telekinetic shield, do I have to say "Stop Bullets, Knives, Fire, Lightning, etc" or "Doesn't stop Cold"?</p><p>Does every particular power have a weakness? </p><p>IE 2: if someone has an "Impervious 5" power, doesn't that seem to imply that it stops everything harmful, or do you have to say it doesn't apply to some things?</p><p></p><p>Essentially, what I'm asking is : Are limits Explicit (We have to say what they are) or Implicit (whatever makes sense).</p><p></p><p></p><p>Still having some problems with the actual character creation - it's not difficult or anything, it's just.. very different from any of the other systems I've made. I've never had much trouble stating a character before. I think it's part of the "completely open yet narrowly focused" vibe I get from the talent system. </p><p></p><p>Also the fact that the difference between each rank seems vast - 1 rank = normal human, 2 ranks = Olympian Expert.. not much room for "Kinda good at X, better than Most people at Y", it's "Average>Awesome>Super-Powered".. Just throwing me a bit. </p><p></p><p>EDIT: </p><p>Hmm, You said that we could use 'broad' talents but that they're weaker than normal talents. Could I use a Broad rank 2 talent to represent several talents that should be better than average but aren't quite good enough to represent full-on Rank 2 talents in themselves? Such as "Rank 2: War Veteran" usable for anything related to being a Vet? He's not 'Expert' at any of them, but he's definitely better at, say - spotting ambushes or hand to hand fighting than Joe the grocery clerk.</p><p></p><p>For example, say he gets to role 2 dice (Like a rank 2) but only KEEP/Use/Count(whatever you call it) one of them?</p><p>This would make him a bit better than a single dice(2 chances to roll higher, but still only one 'success' possible), but still not quite as good as 2 full dice (only keeping 1 dice means that even if his highest beats the 2 rank's highest, the 2-rank still has a second un-opposed dice which will win if it's not a 1 or 2).</p><p>Am I getting how the rolls work correct? Would this work?</p></blockquote><p></p>
[QUOTE="Jemal, post: 6117580, member: 9026"] Thank you both for the compliments :D As stated, if there was any opposition to the Religious thing I'd drop it, so consider it dropped. I do like the "Cosmic Entity" background, anyways. Makes it feel like he was 'chosen' for being super-good despite all the crap life's thrown at him, like the Superman(Planet dun blowed up) or Cap America vibe. I wanted to stay away from the super-soldier serum b/c that's a bit TOO Captain for me, plus being the 1950's and him being a "Colored Cripple", I don't see him getting chosen for such an Honor by the guv'ment. By 'enhance' I meant basically he has a lot of TK power, and he generally splits it between his strength, mobility, and Defense, but has some left over that he can use either as regular 'TK', or to 'boost' what he needs when the situation arises. Not by 'trying harder' (Which is what strain points seem to be) but by Allocating that remaining energy - Some times he needs the extra strength, sometimes the extra defense, sometimes some extra speed. That seems to be the standard 'pooling' as I said, I was just wondering if there was a better way to represent that. I like the idea for the 'extra Telekinesis based strain points'. How would that work? A bonus strain point or two each rank? OR, perhaps a "TK POOL" power that can ONLY be used for Pooling, but can be used a few times for the same pool rather than just the once you can normally pool something (Since that's all it's used for)? Hmmm... does this mean that we have to specify exactly what each of our talents is capable of and if we forget to mention something it can't do that? Or is the 'cant normally block out air' a specific limit/weakness imposed as an example, and we specify what we CANT do, then use strain to exceed THOSE limits? IE: If I have a Telekinetic shield, do I have to say "Stop Bullets, Knives, Fire, Lightning, etc" or "Doesn't stop Cold"? Does every particular power have a weakness? IE 2: if someone has an "Impervious 5" power, doesn't that seem to imply that it stops everything harmful, or do you have to say it doesn't apply to some things? Essentially, what I'm asking is : Are limits Explicit (We have to say what they are) or Implicit (whatever makes sense). Still having some problems with the actual character creation - it's not difficult or anything, it's just.. very different from any of the other systems I've made. I've never had much trouble stating a character before. I think it's part of the "completely open yet narrowly focused" vibe I get from the talent system. Also the fact that the difference between each rank seems vast - 1 rank = normal human, 2 ranks = Olympian Expert.. not much room for "Kinda good at X, better than Most people at Y", it's "Average>Awesome>Super-Powered".. Just throwing me a bit. EDIT: Hmm, You said that we could use 'broad' talents but that they're weaker than normal talents. Could I use a Broad rank 2 talent to represent several talents that should be better than average but aren't quite good enough to represent full-on Rank 2 talents in themselves? Such as "Rank 2: War Veteran" usable for anything related to being a Vet? He's not 'Expert' at any of them, but he's definitely better at, say - spotting ambushes or hand to hand fighting than Joe the grocery clerk. For example, say he gets to role 2 dice (Like a rank 2) but only KEEP/Use/Count(whatever you call it) one of them? This would make him a bit better than a single dice(2 chances to roll higher, but still only one 'success' possible), but still not quite as good as 2 full dice (only keeping 1 dice means that even if his highest beats the 2 rank's highest, the 2-rank still has a second un-opposed dice which will win if it's not a 1 or 2). Am I getting how the rolls work correct? Would this work? [/QUOTE]
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