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[recruiting maybe] Simple Superheroes - Artifice City
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<blockquote data-quote="fireinthedust" data-source="post: 6117611" data-attributes="member: 51930"><p>System difference: Honestly, this system is so like the one I've been designing (and Thondor, if you're in Toronto, we should go for Coffee; I want to show you the draft I did before I read your stuff. There some stuff your system doesn't do that mine does, and things yours does that didn't occur to me. I called my talents "power dice pools", for example). </p><p></p><p>In a way, d20 does this with Fighter combat feats: you've got your general fighty-ness (like Talent Finesse), but specific things you can do with it (like Power Attack, etc.). M&M does this with specific powers, they're just build a given way (ie: blast +10 or +5 is a blast, but you've got a descriptor (fire or cold), and a general idea of what you can do with it); but you don't have flight unless you spend PP on that as a linked power. </p><p></p><p></p><p>Telekinetic Reserve: I think Jemal means he wants to have low-ish specific telekinetic powers (ie: flight, invulnerability, strength, punch, cosmic blasts), but a dice pool called "telekinetic reserve" that can be rolled alongside whatever other power he wants. However, it should be for both the defensive and offensive powers, so he can either hit hard in the round, or take a hit, but never both. </p><p></p><p>Experimentation: realistically, do you think WW2-era scientists *wouldn't* use black guys as test subjects? At least if it was a deadly process? Maybe, maybe not. That is a bit bleak, though, I suppose. </p><p></p><p>Cosmic entity: sounds good. Would I be right in picturing this person as a sort of Galactus/New Gods Kirby-esque entity? Or like the Guardians of Oa from Green Lantern?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6117611, member: 51930"] System difference: Honestly, this system is so like the one I've been designing (and Thondor, if you're in Toronto, we should go for Coffee; I want to show you the draft I did before I read your stuff. There some stuff your system doesn't do that mine does, and things yours does that didn't occur to me. I called my talents "power dice pools", for example). In a way, d20 does this with Fighter combat feats: you've got your general fighty-ness (like Talent Finesse), but specific things you can do with it (like Power Attack, etc.). M&M does this with specific powers, they're just build a given way (ie: blast +10 or +5 is a blast, but you've got a descriptor (fire or cold), and a general idea of what you can do with it); but you don't have flight unless you spend PP on that as a linked power. Telekinetic Reserve: I think Jemal means he wants to have low-ish specific telekinetic powers (ie: flight, invulnerability, strength, punch, cosmic blasts), but a dice pool called "telekinetic reserve" that can be rolled alongside whatever other power he wants. However, it should be for both the defensive and offensive powers, so he can either hit hard in the round, or take a hit, but never both. Experimentation: realistically, do you think WW2-era scientists *wouldn't* use black guys as test subjects? At least if it was a deadly process? Maybe, maybe not. That is a bit bleak, though, I suppose. Cosmic entity: sounds good. Would I be right in picturing this person as a sort of Galactus/New Gods Kirby-esque entity? Or like the Guardians of Oa from Green Lantern? [/QUOTE]
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