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[recruiting maybe] Simple Superheroes - Artifice City
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<blockquote data-quote="Thondor" data-source="post: 6117751" data-attributes="member: 31955"><p>OK lots to cover here, might not get to it all in one post.</p><p></p><p></p><p>We could devise another way - but I am not sure we need to.</p><p>There is the limitation that you can normally only pool 2 particular Talents together once per confrontation. If you wanted to be able to do it more than once, we could have a particular Talent that could be pooled more often with your TK talents, say twice, but couldn't actually be used on its own.</p><p></p><p></p><p>The standard is to gain 1 positive and 1 negative strain for each rank above 1. So a Toughness 3 - Extra Strain [F] would give your character 8 Strainpoints instead of the regular 6, and his negative 1 would repeat twice.</p><p>(eg his strain pool would go 8,7,6,5,4,3,2,1,0,-1,-1,-1,-2,-3,-4,-5,-6)</p><p>You need to roll to stay conscious every time you take an action once you are in the negatives. </p><p></p><p>Alternatively you could have a 'Telekinetic Energy points' say Might 3- Telekinetic energy [F]. we could have that give you a pool of 4 points. It would function much like strainpoints, but would ONLY be able to enhance your TK Talents. The advantage here? No chance of falling unconscious.</p><p></p><p></p><p></p><p></p><p>The explicit assumption of the game is that Talents are narrow. There are no defensive talents that will protect you from all kinds of attack, and their are no attacks that can effect everything.</p><p></p><p>Limits are implicit, but it is best practice to highlight some of them in the descriptive/discussion text.</p><p></p><p>I'll add more to this with some examples later.</p></blockquote><p></p>
[QUOTE="Thondor, post: 6117751, member: 31955"] OK lots to cover here, might not get to it all in one post. We could devise another way - but I am not sure we need to. There is the limitation that you can normally only pool 2 particular Talents together once per confrontation. If you wanted to be able to do it more than once, we could have a particular Talent that could be pooled more often with your TK talents, say twice, but couldn't actually be used on its own. The standard is to gain 1 positive and 1 negative strain for each rank above 1. So a Toughness 3 - Extra Strain [F] would give your character 8 Strainpoints instead of the regular 6, and his negative 1 would repeat twice. (eg his strain pool would go 8,7,6,5,4,3,2,1,0,-1,-1,-1,-2,-3,-4,-5,-6) You need to roll to stay conscious every time you take an action once you are in the negatives. Alternatively you could have a 'Telekinetic Energy points' say Might 3- Telekinetic energy [F]. we could have that give you a pool of 4 points. It would function much like strainpoints, but would ONLY be able to enhance your TK Talents. The advantage here? No chance of falling unconscious. The explicit assumption of the game is that Talents are narrow. There are no defensive talents that will protect you from all kinds of attack, and their are no attacks that can effect everything. Limits are implicit, but it is best practice to highlight some of them in the descriptive/discussion text. I'll add more to this with some examples later. [/QUOTE]
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