Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[recruiting maybe] Simple Superheroes - Artifice City
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zerith" data-source="post: 6118725" data-attributes="member: 99953"><p>I would work on Harbinger again; I like his character :3(why else would I ask to use him?)</p><p>but I think you're over playing the usefulness of ichor; in a 1v1? YEP! flamboyantly powerfu(even over powered)l for a rank 2 ability! in a team fight however it's a liability, it's close range, and can let an enemy with a weak (1 die) attack turn their attack into an AoE, for free! further do to it procing whenever he uses his ranged attack, he has to remove himself from allies to avoid nuking them; alot.</p><p></p><p>But, as a rank 2 reaction ability, it basicly gos off just two times, once during his turn as he uses W.o.M. on something, then when he first gets attacked. as for an SP cost, he has to give up LP and or get attacked. to use it, hardly game braking.</p><p>Game is team based, thus his penalty comes at the cost of synergy, name someone who can work well with him beyond him being scary.</p><p></p><p>Anyways, Why has no one said what they would like to see finished? I don't know what way to go! T_T</p><p>(thus I'm working on alot of character ideas! XD)</p><p></p><p>So yeah, You get things like This when you don't say somthin' <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p>[Sblock=Zeta WiP]Talents</p><p>Accuracy:</p><p>Mobility:</p><p>Toughness: 5-Zinith Armor[H, D] 3-Redundancy[D] 2-Renforced Boilers[H, D] Emergency Valve[H, F]</p><p>Might: 4-Steam Engine[H, F] 2-Cannon Fist[H, O]</p><p>Brains: 3-Mechanical Genius[F]</p><p>Senses: -Steam Cloud</p><p></p><p>Superpower Finesse: Pending</p><p></p><p>Weakness:</p><p>Clunky: Zeta is by no means the one turned to first when finesses is remotely needed, loud when idle, and more likely to throttle something then simply grab it when ‘at steam’</p><p>Steam Cloud: Zeta constantly spews steam, the amount depending on how hot his boilers are, obscuring vision in his area, including his own. (his vizier can be fogged up by his own steam cloud).</p><p>Superheavy: weighing in at 914 pounds, at a mere 4’7”, Zeta needs solid footing to be affective, and sinks faster than a brick</p><p>Steam management: Zeta is steam powered, and the more steam points he has, the greater his strength, and yet, too much steam pressure is highly dangerous</p><p>Boiler fire: Zeta’s boiler needs to stay alight in order to produce more steam</p><p></p><p>Lifepoints: 8</p><p>Strainpoints: 6</p><p>Steampoints: 4</p><p>Boilerpoints: 2</p><p></p><p></p><p>Relations: 2-True past, 1-the nature of his soul, 1-pending</p><p></p><p><strong>Description of Talents:</strong></p><p></p><p>Zenith Armor: Zeta’s armored shell is amazingly strong, shrugging off blows, and impacts, of staggering strength.</p><p>Zeta can literally out right ignore most, conventional, attacks like punches from normal people*, machinegun fire, etcetera, but is still vulnerable to more powerful attacks like blows from particularly strong foes and heavier, anti-armor, munitions. Towards the latter, Zenith Armor is considered a rank 3 talent.</p><p>Once breached, however, it is always possible to simply hit through the gap…</p><p>[*And any one ‘smart’ enough to simply punch him would likely find it a memorable experience.]</p><p></p><p>Redundancy: Zeta’s body was mad with a wealth of redundant systems that are dormant until needed.</p><p>+2 LP, increased strength when steam level is above normal (5+)</p><p></p><p>Steam Engine: Zeta’s body is entirely reliant on steam power, and its boilers were made to provied amble supply. The boilers (three of them no less), provide an overabundance, far more then Zeta can practically use, or vent while in motion.</p><p>At the start of each (combat) round, Zeta rolls Xd6, rolls of 4+ add one steampoint each. After rolling these, Zeta may choose to decrease the number of dice by one or increase them by up to 3 (afecting his future steam rolls). Zeta starts combat, unless otherwise noted, producing 2 steam dice at the start of his turn with an initial pool of 4</p><p>[sblock=steampoint explanation]</p><p>Zeta uses 1 steampoint at the end of each turn for normal operation, 2 for combat performance(requiring steampoints to be at 4 or higher) and 1 more if Cannon Fist was used.</p><p>Beneficial aspects of steam points are tailed after he rolls for steam, over presser is applied at the very end of his turn.</p><p></p><p>At:</p><p>0≥ Steampoints: Zeta can’t move or otherwise act.</p><p>1-3 Steampoints: Zeta is generally impaired: Cannon Fist is unavailable, his strength becomes subpar and his location becomes sluggish.</p><p>4-7 Steampoints: Zeta is operating within normal parameters.</p><p>8-11 Steampoints: Zeta is operating at full steam, His Strength is increased, Cannon fist is considered a rank higher. Overpressure is at rank one.</p><p>12-14 Steampoints: Zeta is redlined, operating within a hair’s birth of critical failure, Zeta’s Strength is massively bolstered, his body becomes, for to him, light and agile and swift, Cannon Fist is considered two ranks higher. Overpressure is rank two.</p><p>15≤ Steampoints: Zeta is well beyond critical levels, his movements are sudden and imprecise, his strength reaches an unmanageable zenith, and Cannon Fist is considered 3 ranks higher. Overpressure is at rank five.</p><p>[sblock= Overpressure]</p><p>After ending his turn, Zeta rolls( affective Overpresser rank) dice on the Boiler Overpresser chart, taking the most extreme/highest roll.</p><p></p><p>1: Zeta manages to vent just enough to perform controlled vent, reducing his steampoints to 11.</p><p>2: Zeta manages to vent just enough to prevent a mishap; nothing happens.</p><p>3: Zeta is hit with (affective Overpresser rank) dice and may only resist with Reinforced Boilers.</p><p>4: Zeta emergency vents* at then end of his turn.</p><p>5: Zeta is hit with (affective Overpresser rank) dice and may only resist with Reinforced Boilers; in addition, Zeta emergency vents* at the end of his turn.</p><p>6: Zeta’s systems are ravaged as he fails to vent enough steam: Zeta is hit with (affective Overpresser rank) dice, thrice, is reduced to -3 steampoints, and may only produce up to 3 steam dice each turn</p><p>[*See Emergency Valve][/sblock][/sblock]</p><p>Reinforced Boilers: Zeta’s Boilers are heavily reinforced to withstand immense steam-pressure. Grants Zeta two Boiler points, and lowers his affective Overpressure rank by one.</p><p>Boiler points can be used to change one die, rolled on the Boiler Overpressure chart, into a natural 1, each.</p><p></p><p>Emergency Valve: Zeta Dumps all steam reserves, going to -15 steampoints and droping to 0 steam dice per round.</p><p></p><p>Mechanical genius: Zeta is by no means a slouch when mechanical knowledge is neede: he excels in the ‘practical’ application of mechanics; fine-tuning, repairing and improving his body being but one of the applications.</p><p></p><p>Steam cloud: Zeta Produces steam constantly, effects left up to G.M., the more Steampoints rise and in congested areas, the steam becomes thinker faster, in more open areas, and relatively low Steampoints, the steam’s vision hampering effect is superficial.</p><p></p><p>Cannon Fist: Zeta Can fire his hand as if it were a cannonball, leaving it connected to his arm by a thick chain that can then be rapidly winched back into place: if zeta grabs hold of something, that can hold his weight, he may also choose to pull himself up(alternatively he can just pull something to him).</p><p></p><p>Group: TBA</p><p>Orientation: Hero</p><p>Role: Heavy Armor[/sblock]</p></blockquote><p></p>
[QUOTE="Zerith, post: 6118725, member: 99953"] I would work on Harbinger again; I like his character :3(why else would I ask to use him?) but I think you're over playing the usefulness of ichor; in a 1v1? YEP! flamboyantly powerfu(even over powered)l for a rank 2 ability! in a team fight however it's a liability, it's close range, and can let an enemy with a weak (1 die) attack turn their attack into an AoE, for free! further do to it procing whenever he uses his ranged attack, he has to remove himself from allies to avoid nuking them; alot. But, as a rank 2 reaction ability, it basicly gos off just two times, once during his turn as he uses W.o.M. on something, then when he first gets attacked. as for an SP cost, he has to give up LP and or get attacked. to use it, hardly game braking. Game is team based, thus his penalty comes at the cost of synergy, name someone who can work well with him beyond him being scary. Anyways, Why has no one said what they would like to see finished? I don't know what way to go! T_T (thus I'm working on alot of character ideas! XD) So yeah, You get things like This when you don't say somthin' :P [Sblock=Zeta WiP]Talents Accuracy: Mobility: Toughness: 5-Zinith Armor[H, D] 3-Redundancy[D] 2-Renforced Boilers[H, D] Emergency Valve[H, F] Might: 4-Steam Engine[H, F] 2-Cannon Fist[H, O] Brains: 3-Mechanical Genius[F] Senses: -Steam Cloud Superpower Finesse: Pending Weakness: Clunky: Zeta is by no means the one turned to first when finesses is remotely needed, loud when idle, and more likely to throttle something then simply grab it when ‘at steam’ Steam Cloud: Zeta constantly spews steam, the amount depending on how hot his boilers are, obscuring vision in his area, including his own. (his vizier can be fogged up by his own steam cloud). Superheavy: weighing in at 914 pounds, at a mere 4’7”, Zeta needs solid footing to be affective, and sinks faster than a brick Steam management: Zeta is steam powered, and the more steam points he has, the greater his strength, and yet, too much steam pressure is highly dangerous Boiler fire: Zeta’s boiler needs to stay alight in order to produce more steam Lifepoints: 8 Strainpoints: 6 Steampoints: 4 Boilerpoints: 2 Relations: 2-True past, 1-the nature of his soul, 1-pending [B]Description of Talents:[/B] Zenith Armor: Zeta’s armored shell is amazingly strong, shrugging off blows, and impacts, of staggering strength. Zeta can literally out right ignore most, conventional, attacks like punches from normal people*, machinegun fire, etcetera, but is still vulnerable to more powerful attacks like blows from particularly strong foes and heavier, anti-armor, munitions. Towards the latter, Zenith Armor is considered a rank 3 talent. Once breached, however, it is always possible to simply hit through the gap… [*And any one ‘smart’ enough to simply punch him would likely find it a memorable experience.] Redundancy: Zeta’s body was mad with a wealth of redundant systems that are dormant until needed. +2 LP, increased strength when steam level is above normal (5+) Steam Engine: Zeta’s body is entirely reliant on steam power, and its boilers were made to provied amble supply. The boilers (three of them no less), provide an overabundance, far more then Zeta can practically use, or vent while in motion. At the start of each (combat) round, Zeta rolls Xd6, rolls of 4+ add one steampoint each. After rolling these, Zeta may choose to decrease the number of dice by one or increase them by up to 3 (afecting his future steam rolls). Zeta starts combat, unless otherwise noted, producing 2 steam dice at the start of his turn with an initial pool of 4 [sblock=steampoint explanation] Zeta uses 1 steampoint at the end of each turn for normal operation, 2 for combat performance(requiring steampoints to be at 4 or higher) and 1 more if Cannon Fist was used. Beneficial aspects of steam points are tailed after he rolls for steam, over presser is applied at the very end of his turn. At: 0≥ Steampoints: Zeta can’t move or otherwise act. 1-3 Steampoints: Zeta is generally impaired: Cannon Fist is unavailable, his strength becomes subpar and his location becomes sluggish. 4-7 Steampoints: Zeta is operating within normal parameters. 8-11 Steampoints: Zeta is operating at full steam, His Strength is increased, Cannon fist is considered a rank higher. Overpressure is at rank one. 12-14 Steampoints: Zeta is redlined, operating within a hair’s birth of critical failure, Zeta’s Strength is massively bolstered, his body becomes, for to him, light and agile and swift, Cannon Fist is considered two ranks higher. Overpressure is rank two. 15≤ Steampoints: Zeta is well beyond critical levels, his movements are sudden and imprecise, his strength reaches an unmanageable zenith, and Cannon Fist is considered 3 ranks higher. Overpressure is at rank five. [sblock= Overpressure] After ending his turn, Zeta rolls( affective Overpresser rank) dice on the Boiler Overpresser chart, taking the most extreme/highest roll. 1: Zeta manages to vent just enough to perform controlled vent, reducing his steampoints to 11. 2: Zeta manages to vent just enough to prevent a mishap; nothing happens. 3: Zeta is hit with (affective Overpresser rank) dice and may only resist with Reinforced Boilers. 4: Zeta emergency vents* at then end of his turn. 5: Zeta is hit with (affective Overpresser rank) dice and may only resist with Reinforced Boilers; in addition, Zeta emergency vents* at the end of his turn. 6: Zeta’s systems are ravaged as he fails to vent enough steam: Zeta is hit with (affective Overpresser rank) dice, thrice, is reduced to -3 steampoints, and may only produce up to 3 steam dice each turn [*See Emergency Valve][/sblock][/sblock] Reinforced Boilers: Zeta’s Boilers are heavily reinforced to withstand immense steam-pressure. Grants Zeta two Boiler points, and lowers his affective Overpressure rank by one. Boiler points can be used to change one die, rolled on the Boiler Overpressure chart, into a natural 1, each. Emergency Valve: Zeta Dumps all steam reserves, going to -15 steampoints and droping to 0 steam dice per round. Mechanical genius: Zeta is by no means a slouch when mechanical knowledge is neede: he excels in the ‘practical’ application of mechanics; fine-tuning, repairing and improving his body being but one of the applications. Steam cloud: Zeta Produces steam constantly, effects left up to G.M., the more Steampoints rise and in congested areas, the steam becomes thinker faster, in more open areas, and relatively low Steampoints, the steam’s vision hampering effect is superficial. Cannon Fist: Zeta Can fire his hand as if it were a cannonball, leaving it connected to his arm by a thick chain that can then be rapidly winched back into place: if zeta grabs hold of something, that can hold his weight, he may also choose to pull himself up(alternatively he can just pull something to him). Group: TBA Orientation: Hero Role: Heavy Armor[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[recruiting maybe] Simple Superheroes - Artifice City
Top