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(Recruiting) Path of Enlightenment: Chapter 2
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<blockquote data-quote="OnlytheStrong" data-source="post: 5039384" data-attributes="member: 54781"><p>[code] Name: Shen Rui</p><p>Warlord 4</p><p></p><p></p><p>Str: 21 +5 Level: 4 </p><p>Con: 12 +1 Hit points: 39</p><p>Dex: 8 -1 Init: +3</p><p>Int: 12 +0 Healing Surges: 8/day; Surge Value: 9 </p><p>Wis: 10 +0 Speed: 6 </p><p>Cha: 16 +3 Senses: 12 Insight; 12 Perception </p><p></p><p>Defense: 19 = 12 + 6 armor + 1 enhance</p><p>Ranged Basic Attack: +1 (2 + -1 dex)</p><p>Melee: +7 (2 + 5 str)</p><p></p><p>[sblock=Race Features]</p><p>Bonus Feat</p><p>Bonus Skill</p><p>Bonus At-Will Power</p><p>Human Defense Bonuses[/sblock]</p><p></p><p>[sblock=Class Features]</p><p>Combat Leader- You and allies within 10 that see and </p><p> hear you gain +2 to initiative</p><p>Inspiring Presence- Ally that sees and spends an action point for </p><p> extra action regains lost hp (1/2 level + cha mod)</p><p>Inspiring Word[/sblock]</p><p></p><p>Powers:</p><p>[color=green][sblock=Wolf Pack Tactics:] [/color] </p><p>Keywords: Martial, Weapon</p><p>At will; Standard Action; Target one creature</p><p>Special: Before you attack, you let one ally adjacent to either you </p><p> or the target shift 1 square as a free action.</p><p>Attack: Strength vs. AC</p><p>Hit: 1 [W] + 5 damage[/sblock]</p><p></p><p>[sblock=Viper's Strike:] </p><p>Keywords: Martial Weapon</p><p>At will; Standard Action, Target one creature</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + 5 damage. </p><p>Effect: If the target shifts before the start of your next turn, it </p><p> provokes and opportunity attack from an ally of your choice.[/sblock]</p><p></p><p>[sblock=Furious Smash:]</p><p>Keywords: Martial, Weapon</p><p>At will; Standard Action, Target one creature</p><p>Attack: Strength vs. Fortitude</p><p>Hit: Deal 5 damage and then choose one ally adjacent to either</p><p> you or the target. This ally applies your Cha modifier (+3) as a </p><p> power bonus to the attack roll and the damage roll on his or her</p><p> next attack against the target. The bonus is lost if the ally does</p><p> not attack the target on his or her next turn.[/sblock]</p><p></p><p>[sblock=Inspiring Word:]</p><p>Keywords: Healing, Martial</p><p>Encounter; Minor Action; You or one ally in burst; Range close burst 5</p><p>Special: You can use this power twice per encounter, but only once per round.</p><p>Effect: The target can spend a healing surge and regain and additional </p><p> 1d6 hit points (+3 from Improved Inspiring Word[/sblock]</p><p></p><p>[sblock=Guarding Attack:]</p><p>Keywords: Martial, Weapon</p><p>Encounter; Standard Action; Target one creature</p><p>Attack: Strength vs. AC</p><p>Hit: 2[W] + 5 damage. Until the end of your next turn, one ally adjacent</p><p> to either you or the target gains a +4 power bonus to AC against the</p><p> target's attacks.</p><p>[/sblock]</p><p></p><p>[sblock=Warlord's Strike:]</p><p>Keywords: Martial, Weapon</p><p>Encounter; Standard Action; Target one creature</p><p>Attack: Strength vs. AC</p><p>Hit: 2[W] + 5 damage. Until the end of your next turn, all of your allies</p><p> gain a +4 bonus to damage rolls against the target.[/sblock]</p><p></p><p>[sblock=Knight's Move:]</p><p>Keywords: Martial</p><p>Encounter; Move Action; Ranged 10</p><p>Target: One Ally</p><p>Effect: The target takes a move action as a free action.[/sblock]</p><p></p><p>[sblock=Fearless Rescue:]</p><p>Keywords: Healing, Martial, Weapon</p><p>Daily; Immediate Reaction</p><p>Trigger: An enemy withing 5 squares of you reduces and all to 0 hit</p><p> points or fewer</p><p>Effect: Before the attack, you can move to the nearest square from </p><p> which you can attack the target.</p><p>Attack: Strength +1 vs. AC</p><p>Hit: 2[W] + 5 damage.</p><p>Effect: The ally can spend a healing surge and regains an additional 1d6 </p><p> hit points for every opportunity attack you provoke while moving to the target.[/sblock]</p><p></p><p></p><p>Languages: Common</p><p></p><p></p><p>Feats: </p><p></p><p>Improved Inspiring Word: add Cha mod to Inspiring Word hp restored</p><p>Combat Medic: Stablize the dying as a minor action; +2 to heal checks</p><p>Human Preseverance: +1 to saving throws</p><p>Inspired Recovery: Grant ally saving throw with Cha mod bonus</p><p></p><p></p><p>Skills: (trained only)</p><p> </p><p>Athletics: +12</p><p>Diplomacy: +10</p><p>Endurance: +8</p><p>Heal: +9</p><p>History: +7</p><p></p><p></p><p></p><p>Equipment: </p><p></p><p>Curseforged Chainmail +1</p><p>Bracers of Respite</p><p>Feyleaf Sandals</p><p>Giantkind Gloves</p><p>Circlet of Second Chances</p><p>Cloak of the Walking Wounded</p><p>Muleback Harness</p><p>Battle Standard of Might</p><p></p><p>Age: 22</p><p>Height: 5'9"</p><p>Weight: 165 lb.</p><p>Eyes: Light Brown</p><p>Face Hair: Dark Brown</p><p>Skin: Tan</p><p></p><p> [/code]</p></blockquote><p></p>
[QUOTE="OnlytheStrong, post: 5039384, member: 54781"] [code] Name: Shen Rui Warlord 4 Str: 21 +5 Level: 4 Con: 12 +1 Hit points: 39 Dex: 8 -1 Init: +3 Int: 12 +0 Healing Surges: 8/day; Surge Value: 9 Wis: 10 +0 Speed: 6 Cha: 16 +3 Senses: 12 Insight; 12 Perception Defense: 19 = 12 + 6 armor + 1 enhance Ranged Basic Attack: +1 (2 + -1 dex) Melee: +7 (2 + 5 str) [sblock=Race Features] Bonus Feat Bonus Skill Bonus At-Will Power Human Defense Bonuses[/sblock] [sblock=Class Features] Combat Leader- You and allies within 10 that see and hear you gain +2 to initiative Inspiring Presence- Ally that sees and spends an action point for extra action regains lost hp (1/2 level + cha mod) Inspiring Word[/sblock] Powers: [color=green][sblock=Wolf Pack Tactics:] [/color] Keywords: Martial, Weapon At will; Standard Action; Target one creature Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action. Attack: Strength vs. AC Hit: 1 [W] + 5 damage[/sblock] [sblock=Viper's Strike:] Keywords: Martial Weapon At will; Standard Action, Target one creature Attack: Strength vs. AC Hit: 1[W] + 5 damage. Effect: If the target shifts before the start of your next turn, it provokes and opportunity attack from an ally of your choice.[/sblock] [sblock=Furious Smash:] Keywords: Martial, Weapon At will; Standard Action, Target one creature Attack: Strength vs. Fortitude Hit: Deal 5 damage and then choose one ally adjacent to either you or the target. This ally applies your Cha modifier (+3) as a power bonus to the attack roll and the damage roll on his or her next attack against the target. The bonus is lost if the ally does not attack the target on his or her next turn.[/sblock] [sblock=Inspiring Word:] Keywords: Healing, Martial Encounter; Minor Action; You or one ally in burst; Range close burst 5 Special: You can use this power twice per encounter, but only once per round. Effect: The target can spend a healing surge and regain and additional 1d6 hit points (+3 from Improved Inspiring Word[/sblock] [sblock=Guarding Attack:] Keywords: Martial, Weapon Encounter; Standard Action; Target one creature Attack: Strength vs. AC Hit: 2[W] + 5 damage. Until the end of your next turn, one ally adjacent to either you or the target gains a +4 power bonus to AC against the target's attacks. [/sblock] [sblock=Warlord's Strike:] Keywords: Martial, Weapon Encounter; Standard Action; Target one creature Attack: Strength vs. AC Hit: 2[W] + 5 damage. Until the end of your next turn, all of your allies gain a +4 bonus to damage rolls against the target.[/sblock] [sblock=Knight's Move:] Keywords: Martial Encounter; Move Action; Ranged 10 Target: One Ally Effect: The target takes a move action as a free action.[/sblock] [sblock=Fearless Rescue:] Keywords: Healing, Martial, Weapon Daily; Immediate Reaction Trigger: An enemy withing 5 squares of you reduces and all to 0 hit points or fewer Effect: Before the attack, you can move to the nearest square from which you can attack the target. Attack: Strength +1 vs. AC Hit: 2[W] + 5 damage. Effect: The ally can spend a healing surge and regains an additional 1d6 hit points for every opportunity attack you provoke while moving to the target.[/sblock] Languages: Common Feats: Improved Inspiring Word: add Cha mod to Inspiring Word hp restored Combat Medic: Stablize the dying as a minor action; +2 to heal checks Human Preseverance: +1 to saving throws Inspired Recovery: Grant ally saving throw with Cha mod bonus Skills: (trained only) Athletics: +12 Diplomacy: +10 Endurance: +8 Heal: +9 History: +7 Equipment: Curseforged Chainmail +1 Bracers of Respite Feyleaf Sandals Giantkind Gloves Circlet of Second Chances Cloak of the Walking Wounded Muleback Harness Battle Standard of Might Age: 22 Height: 5'9" Weight: 165 lb. Eyes: Light Brown Face Hair: Dark Brown Skin: Tan [/code] [/QUOTE]
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