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RECRUITING: Perils of Thunder Island
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<blockquote data-quote="stevekro1" data-source="post: 4636563" data-attributes="member: 82156"><p>Official 13 Kingdoms Character Sheet</p><p>Name: Jeralt Hrrash</p><p>Player: Steve</p><p>E-Mail: <a href="mailto:airsoft2233@gmail.com">airsoft2233@gmail.com</a></p><p></p><p>Race: Human</p><p>Class: Druid</p><p>Level: 5</p><p>ECL: +0 mod/total 5</p><p>XPs: 10,000 current/15,000 next level</p><p></p><p>Current DM: Dragonson</p><p>Patron God: Nylaethia (God of Animals, Earth, Plants, Protection.)</p><p>Alignment: Neutral</p><p>Home Kingdom: Paladosus [Middle Kingdoms]</p><p>===================================</p><p>Based on 32 Point Buy:</p><p></p><p>Str:12 +1</p><p>Dex:16 +3</p><p>Con:14 +2</p><p>Int:10 +0</p><p>Wis:16 +3</p><p>Cha:8 -1</p><p>===================================</p><p>HP: 44</p><p>AC: 21 [22 When Dodging once per turn.] (+3 Dex, +0 Size, +4 Armor, +4 Shield)</p><p>Init: +7</p><p>Speed: 20 feet (30 feet - 10 feet medium armor.)</p><p>BAB: +3 (+2, +1, +0)</p><p>Mel: +4</p><p>Rng: +6</p><p>Fort: +7 (+4 Base / +3 for CON)</p><p>Refl: +4 (+1 Base / +3 for DEX)</p><p>Will: +7 (+4 Base / +3 for WIS)</p><p>===================================</p><p>Special Abilities</p><p>Race: Human</p><p></p><p>Class: Druid</p><p></p><p>Other: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride,</p><p>Trackless Step, Resist Nature's Lure, Wild Shape 1/day (5 Hrs)</p><p></p><p>===================================</p><p>Feats:</p><p></p><p>Combat Casting - +4 Concentration</p><p>Improved Initiative</p><p>Dodge </p><p></p><p>===================================</p><p>Languages: Druidic, Common, Draconic</p><p></p><p></p><p>===================================</p><p>Skills = to 32 at lvl 5</p><p>Trained or Untrained=Rank + Stat Mod + Other)</p><p>Appraise +0 (=0+0+0)</p><p>Balance +0 (=0+0+0)</p><p>Bluff +0 (=0+0+0)</p><p>Climb +0 (=0+0+0)</p><p>Concentration +14 (=7+3(WIS)+4[COMBAT CASTING])</p><p>Craft (Untrained) +0 (=0+0+0)</p><p>Diplomacy +0 (=0+0+0)</p><p>Disguise +0 (=0+0+0)</p><p>Escape Artist +0 (=0+0+0)</p><p>Forgery +0 (=0+0+0)</p><p>Gather Information +0 (=0+0+0)</p><p>Heal +7 (=4+3(WIS)+0)</p><p>Hide +0 (=0+0+0)</p><p>Intimidate +0 (=0+0+0)</p><p>Jump +0 (=0+0+0)</p><p>Listen +7 (=4+3(WIS)+0)</p><p>Move Silently +0 (=0+0+0)</p><p>Perform (list type) +0 (=0+0+0)</p><p>Profession (Untrained) +0 (=0+0+0)</p><p>Ride +0 (=0+0+0)</p><p>Search +3 (=3+0(INT)+0)</p><p>Sense Motive +0 (=0+0+0)</p><p>Spot +7 (=4+3(WIS)+0)</p><p>Survival +0 (=0+0+0)</p><p>Swim +0 (=0+0+0)</p><p>Use Rope +0 (=0+0+0)</p><p></p><p>Trained Only=Rank + Stat Mod + Other)</p><p>Craft (list type) +0 (=0+0+0)</p><p>Decipher Script +0 (=0+0+0)</p><p>Disable Device +0 (=0+0+0)</p><p>Handle Animal +5 (=6-1(CHA)+0)</p><p>Knowledge (list type) +0 (=0+0+0)</p><p>Open Lock +0 (=0+0+0)</p><p>Profession (list type) +0 (=0+0+0)</p><p>Sleight of Hand +0 (=0+0+0)</p><p>Speak Language (list languages, 1 per rank)</p><p>Spellcraft +4 (=5-1(CHA)+0)</p><p>Tumble +0 (=0+0+0)</p><p>Use Magic Device +0 (=0+0+0)</p><p></p><p>Total: 32 Skill points + Additional modifiers and</p><p>feat bonuses.</p><p></p><p>===================================</p><p>Magic Items (location, weight): (See Below)</p><p></p><p>===================================</p><p>Other Equipment:</p><p>Weapons: Magic Scimitar (+1 More to atk) 1d6 + 2</p><p></p><p>Armor, Clothes: Hide [+1 Magic AC] +4 AC ,</p><p>Heavy Wooden Shield [+2 Magic AC] +4 AC , Explorer's Clothes</p><p></p><p>-----------------------------------</p><p>Container: Backpack</p><p></p><p>Contents: Waterskin, trail rations, bedroll, sack,</p><p>flint & steel, holly and mistletoe, 3 torches, blanket,</p><p>Alchemist Fire (Flask 1d6 + 9 when thrown) x10, Healer's</p><p>Kit (+2 to heals) x2, Explorer's outfit, Grappling Hook & rope</p><p></p><p></p><p>Container:</p><p></p><p>Contents:</p><p></p><p></p><p>-----------------------------------</p><p>Money</p><p>PP: 0</p><p>GP: 1185</p><p>SP: 0</p><p>CP: 0</p><p>Gems/Other: 0</p><p>-----------------------------------</p><p>Load</p><p>Light: 0-0 lbs.</p><p>Medium: 0-0 lbs.</p><p>Heavy: 0-0 lbs.</p><p>Current: 0 lbs.</p><p>===================================</p><p>Animals and Companions</p><p></p><p>Pack Animal:</p><p>Name Nibbles Race Bat Type Large</p><p>HD Hp 30 Init +6 Spd +20 Ground +40 Air AC 20</p><p>Atk Bite Dam +5 Melee 1d8 +4 [Space/Reach 10 ft./5 ft.]</p><p>SQ Blindsense 40 ft. (uses echo waves to sense enemies withing 40 feet.)</p><p>Saves: F: +7/ R: +10/ W: +6</p><p>Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6</p><p>Skills&Feats: Link, Share Spells, Evasion</p><p>(If an animal companion is subjected to an</p><p>attack that normally allows a reflex save, it takes</p><p>no damage if it makes a sucessful roll and half if it doesn't.)</p><p>Skills: Hide +4, Listen +12, Move Silently +11, Spot +8</p><p>Feats: Alertness, Stealthy +2 to move silently and stealth checks</p><p>Packed: (weight)</p><p></p><p>Load</p><p>Light:</p><p>Medium:</p><p>Heavy:</p><p>Current:</p><p>-----------------------------------</p><p>Riding Animal: Bat</p><p>Name Nibbles Race Bat Type Large</p><p>HD Hp Init Spd 20 ft ground 40 ft fly</p><p>Atk Dam</p><p>SA SQ AL</p><p>Saves: F: / R: / W:</p><p>Str Dex Con Int Wis Cha</p><p>Skills&Feats:</p><p></p><p>Packed: (weight) Up to 100 lbs</p><p></p><p>Load</p><p>Light:</p><p>Medium:</p><p>Heavy:</p><p>Current:</p><p>===================================</p><p>Wild Shape</p><p></p><p>Name Jeralt Race Leopard Type Medium</p><p>Hp Same as human Init +7 Spd 40ft ground 20ft climb AC 18</p><p>Base Attack/Grapple: +2/+5</p><p>Atk Bite +6 melee 1d6 +3</p><p>Full Atk +6 melee Bite 1d6 +3 & +1 melee Claw 2d3+1</p><p>Space/Reach 5ft/5ft</p><p>Saves: F: +5 / R: +7/ W: +2</p><p>Str 16 Dex 19 Con 15 Int 1 Wis 12 Cha 6</p><p>Skills&Feats: Alertness, Weapon Finesse</p><p></p><p>Skill Modifiers: +12 Balance, +11 Climb, +8 Hide, +11 Jump, +6 Listen, +8 Move Silently,</p><p>+6 Spot.</p><p></p><p>Special Attacks: Improved Grab, Pounce, Rake 1d3+1</p><p>-Improved Grab: To use this ability, the leopard must hit with bite. </p><p>It can attempt to grapple as a free action without provoking an attack</p><p>of opportunity. If it wins the grapple check, it takes hold of its enemy</p><p>and can rake for two 1d3+1 damage.</p><p>-Pounce: If a leopard charges its foe, it can make a full attack, including</p><p>two rake attacks.</p><p>-Rake: Attack bonus +6 melee, damage 1d3+1</p><p></p><p>Low-light vision, scent (can pick up scents)</p><p></p><p></p><p>Packed: (weight)</p><p></p><p>===================================</p><p>Henchmen/Cohorts/Hirelings:</p><p>Name Race Type</p><p>HD Hp Init Spd AC</p><p>Atk Dam</p><p>SA SQ AL</p><p>Saves: F: / R: / W:</p><p>Str Dex Con Int Wis Cha</p><p>Skills&Feats:</p><p></p><p>Packed: (weight)</p><p></p><p>===================================</p><p>Magic</p><p>Spells per day: 11</p><p>Domains (If applicable):</p><p>Spells Known:</p><p>Lvl 0 Spells: x3 Goodberry (2d4 berrys heal +2 HP ea.), Read Magic x1</p><p>(read magic item or text), Purify Food/Water x1 (purify 5 ft of water/food).</p><p>Lvl 1 Spells: Cure Light Wounds x4 (1d8 +5 Heal [touch])</p><p>Lvl 2 Spells: Warp Wood x1 (Bend, Warp, or break wood objects),</p><p>Flaming Sphere (2d6 for 5 rounds) x2</p><p>Lvl 3 Spells: Call Lightning (3d6 per bolt) x2</p><p>Lvl 4 Spells:</p><p>Lvl 5 Spells:</p><p>Lvl 6 Spells:</p><p>Lvl 7 Spells:</p><p>Lvl 8 Spells:</p><p>Lvl 9 Spells:</p><p>Spells Memorized:</p><p>Lvl 1 Spells:</p><p>Lvl 2 Spells:</p><p>Lvl 3 Spells:</p><p>Lvl 4 Spells:</p><p>Lvl 5 Spells:</p><p>Lvl 6 Spells:</p><p>Lvl 7 Spells:</p><p>Lvl 8 Spells:</p><p>Lvl 9 Spells:</p><p></p><p>Spell descriptions added in later.</p><p></p><p>===================================</p><p>Description (include Age, gender, height, weight, physical description): Age 24, Male, 135 Lbs, 5'4'' feet, Average Height and Slender. Brown, short-cut hair and eyes.</p><p></p><p>Character Biology:</p><p></p><p>Jeralt lived anything but a simple life. At the age of four while traveling on his father's trade caravan, bandits attacked and killed everyone, plundering the goods. Jeralt due to his young age managed to be a small enough target to evade capture. He sat crying over his father's body, his only mark the incident ever happened a scar on his right shoulder from when he was flung from the cart. A lizardfolk on his way back from a hunt by the name of Hrrash happened upon the scene. A bit of a hermit, Hrrash found young Jeralt amongst the carcasses and brought him home to his small hut deep withing the wonderful Forest of Gaunt.</p><p>Jeralt lived with Hrrash for the next 19 years, all the while learning how to survive in the forest, hunt and forage, fight, and speak both Common and Draconic language, as well as the ancient language Druidic. Hrrash was somewhat of a druid himself, his old mentor was one, and now he was passing on his knowledge to Jeralt, for he found an ambitious and eager to learn spirit within the boy, and decided it would be best for him to know it. And so, as Jeralt grew up on the pricipals of surviving in the wilderness, the knowledge of the druid came to be within him.</p><p>Life continued this way until Jeralt was of the age of manhood. As a right of passage, Jeralt ventured deeper into the Forest of Gaunt learning to become one with the forest, be a more powerful druid. As he progressed deeper, Jeralt noticed the forest was changing. The Forest of Gaunt, lying along the western edge of Paludosus, with its verdant expanse of great oaks and beautiful</p><p>glades was stricken by evil, slowly transforming the forest from a peaceful refuge into a place of malign intent. The forest Jeralt once knew was now a maze of firs and yew, with bogs and pools of stagnant water. When Jeralt returned to his master's hut, he explained to him what he has learned. Hrrash bid his pupil to go out into the world, adventuring, to gain more knowledge and power so one day Jeralt might return to restore the forest to its natural beauty. This is where Jeralt's adventure's begin.</p></blockquote><p></p>
[QUOTE="stevekro1, post: 4636563, member: 82156"] Official 13 Kingdoms Character Sheet Name: Jeralt Hrrash Player: Steve E-Mail: [EMAIL="airsoft2233@gmail.com"]airsoft2233@gmail.com[/EMAIL] Race: Human Class: Druid Level: 5 ECL: +0 mod/total 5 XPs: 10,000 current/15,000 next level Current DM: Dragonson Patron God: Nylaethia (God of Animals, Earth, Plants, Protection.) Alignment: Neutral Home Kingdom: Paladosus [Middle Kingdoms] =================================== Based on 32 Point Buy: Str:12 +1 Dex:16 +3 Con:14 +2 Int:10 +0 Wis:16 +3 Cha:8 -1 =================================== HP: 44 AC: 21 [22 When Dodging once per turn.] (+3 Dex, +0 Size, +4 Armor, +4 Shield) Init: +7 Speed: 20 feet (30 feet - 10 feet medium armor.) BAB: +3 (+2, +1, +0) Mel: +4 Rng: +6 Fort: +7 (+4 Base / +3 for CON) Refl: +4 (+1 Base / +3 for DEX) Will: +7 (+4 Base / +3 for WIS) =================================== Special Abilities Race: Human Class: Druid Other: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 1/day (5 Hrs) =================================== Feats: Combat Casting - +4 Concentration Improved Initiative Dodge =================================== Languages: Druidic, Common, Draconic =================================== Skills = to 32 at lvl 5 Trained or Untrained=Rank + Stat Mod + Other) Appraise +0 (=0+0+0) Balance +0 (=0+0+0) Bluff +0 (=0+0+0) Climb +0 (=0+0+0) Concentration +14 (=7+3(WIS)+4[COMBAT CASTING]) Craft (Untrained) +0 (=0+0+0) Diplomacy +0 (=0+0+0) Disguise +0 (=0+0+0) Escape Artist +0 (=0+0+0) Forgery +0 (=0+0+0) Gather Information +0 (=0+0+0) Heal +7 (=4+3(WIS)+0) Hide +0 (=0+0+0) Intimidate +0 (=0+0+0) Jump +0 (=0+0+0) Listen +7 (=4+3(WIS)+0) Move Silently +0 (=0+0+0) Perform (list type) +0 (=0+0+0) Profession (Untrained) +0 (=0+0+0) Ride +0 (=0+0+0) Search +3 (=3+0(INT)+0) Sense Motive +0 (=0+0+0) Spot +7 (=4+3(WIS)+0) Survival +0 (=0+0+0) Swim +0 (=0+0+0) Use Rope +0 (=0+0+0) Trained Only=Rank + Stat Mod + Other) Craft (list type) +0 (=0+0+0) Decipher Script +0 (=0+0+0) Disable Device +0 (=0+0+0) Handle Animal +5 (=6-1(CHA)+0) Knowledge (list type) +0 (=0+0+0) Open Lock +0 (=0+0+0) Profession (list type) +0 (=0+0+0) Sleight of Hand +0 (=0+0+0) Speak Language (list languages, 1 per rank) Spellcraft +4 (=5-1(CHA)+0) Tumble +0 (=0+0+0) Use Magic Device +0 (=0+0+0) Total: 32 Skill points + Additional modifiers and feat bonuses. =================================== Magic Items (location, weight): (See Below) =================================== Other Equipment: Weapons: Magic Scimitar (+1 More to atk) 1d6 + 2 Armor, Clothes: Hide [+1 Magic AC] +4 AC , Heavy Wooden Shield [+2 Magic AC] +4 AC , Explorer's Clothes ----------------------------------- Container: Backpack Contents: Waterskin, trail rations, bedroll, sack, flint & steel, holly and mistletoe, 3 torches, blanket, Alchemist Fire (Flask 1d6 + 9 when thrown) x10, Healer's Kit (+2 to heals) x2, Explorer's outfit, Grappling Hook & rope Container: Contents: ----------------------------------- Money PP: 0 GP: 1185 SP: 0 CP: 0 Gems/Other: 0 ----------------------------------- Load Light: 0-0 lbs. Medium: 0-0 lbs. Heavy: 0-0 lbs. Current: 0 lbs. =================================== Animals and Companions Pack Animal: Name Nibbles Race Bat Type Large HD Hp 30 Init +6 Spd +20 Ground +40 Air AC 20 Atk Bite Dam +5 Melee 1d8 +4 [Space/Reach 10 ft./5 ft.] SQ Blindsense 40 ft. (uses echo waves to sense enemies withing 40 feet.) Saves: F: +7/ R: +10/ W: +6 Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills&Feats: Link, Share Spells, Evasion (If an animal companion is subjected to an attack that normally allows a reflex save, it takes no damage if it makes a sucessful roll and half if it doesn't.) Skills: Hide +4, Listen +12, Move Silently +11, Spot +8 Feats: Alertness, Stealthy +2 to move silently and stealth checks Packed: (weight) Load Light: Medium: Heavy: Current: ----------------------------------- Riding Animal: Bat Name Nibbles Race Bat Type Large HD Hp Init Spd 20 ft ground 40 ft fly Atk Dam SA SQ AL Saves: F: / R: / W: Str Dex Con Int Wis Cha Skills&Feats: Packed: (weight) Up to 100 lbs Load Light: Medium: Heavy: Current: =================================== Wild Shape Name Jeralt Race Leopard Type Medium Hp Same as human Init +7 Spd 40ft ground 20ft climb AC 18 Base Attack/Grapple: +2/+5 Atk Bite +6 melee 1d6 +3 Full Atk +6 melee Bite 1d6 +3 & +1 melee Claw 2d3+1 Space/Reach 5ft/5ft Saves: F: +5 / R: +7/ W: +2 Str 16 Dex 19 Con 15 Int 1 Wis 12 Cha 6 Skills&Feats: Alertness, Weapon Finesse Skill Modifiers: +12 Balance, +11 Climb, +8 Hide, +11 Jump, +6 Listen, +8 Move Silently, +6 Spot. Special Attacks: Improved Grab, Pounce, Rake 1d3+1 -Improved Grab: To use this ability, the leopard must hit with bite. It can attempt to grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it takes hold of its enemy and can rake for two 1d3+1 damage. -Pounce: If a leopard charges its foe, it can make a full attack, including two rake attacks. -Rake: Attack bonus +6 melee, damage 1d3+1 Low-light vision, scent (can pick up scents) Packed: (weight) =================================== Henchmen/Cohorts/Hirelings: Name Race Type HD Hp Init Spd AC Atk Dam SA SQ AL Saves: F: / R: / W: Str Dex Con Int Wis Cha Skills&Feats: Packed: (weight) =================================== Magic Spells per day: 11 Domains (If applicable): Spells Known: Lvl 0 Spells: x3 Goodberry (2d4 berrys heal +2 HP ea.), Read Magic x1 (read magic item or text), Purify Food/Water x1 (purify 5 ft of water/food). Lvl 1 Spells: Cure Light Wounds x4 (1d8 +5 Heal [touch]) Lvl 2 Spells: Warp Wood x1 (Bend, Warp, or break wood objects), Flaming Sphere (2d6 for 5 rounds) x2 Lvl 3 Spells: Call Lightning (3d6 per bolt) x2 Lvl 4 Spells: Lvl 5 Spells: Lvl 6 Spells: Lvl 7 Spells: Lvl 8 Spells: Lvl 9 Spells: Spells Memorized: Lvl 1 Spells: Lvl 2 Spells: Lvl 3 Spells: Lvl 4 Spells: Lvl 5 Spells: Lvl 6 Spells: Lvl 7 Spells: Lvl 8 Spells: Lvl 9 Spells: Spell descriptions added in later. =================================== Description (include Age, gender, height, weight, physical description): Age 24, Male, 135 Lbs, 5'4'' feet, Average Height and Slender. Brown, short-cut hair and eyes. Character Biology: Jeralt lived anything but a simple life. At the age of four while traveling on his father's trade caravan, bandits attacked and killed everyone, plundering the goods. Jeralt due to his young age managed to be a small enough target to evade capture. He sat crying over his father's body, his only mark the incident ever happened a scar on his right shoulder from when he was flung from the cart. A lizardfolk on his way back from a hunt by the name of Hrrash happened upon the scene. A bit of a hermit, Hrrash found young Jeralt amongst the carcasses and brought him home to his small hut deep withing the wonderful Forest of Gaunt. Jeralt lived with Hrrash for the next 19 years, all the while learning how to survive in the forest, hunt and forage, fight, and speak both Common and Draconic language, as well as the ancient language Druidic. Hrrash was somewhat of a druid himself, his old mentor was one, and now he was passing on his knowledge to Jeralt, for he found an ambitious and eager to learn spirit within the boy, and decided it would be best for him to know it. And so, as Jeralt grew up on the pricipals of surviving in the wilderness, the knowledge of the druid came to be within him. Life continued this way until Jeralt was of the age of manhood. As a right of passage, Jeralt ventured deeper into the Forest of Gaunt learning to become one with the forest, be a more powerful druid. As he progressed deeper, Jeralt noticed the forest was changing. The Forest of Gaunt, lying along the western edge of Paludosus, with its verdant expanse of great oaks and beautiful glades was stricken by evil, slowly transforming the forest from a peaceful refuge into a place of malign intent. The forest Jeralt once knew was now a maze of firs and yew, with bogs and pools of stagnant water. When Jeralt returned to his master's hut, he explained to him what he has learned. Hrrash bid his pupil to go out into the world, adventuring, to gain more knowledge and power so one day Jeralt might return to restore the forest to its natural beauty. This is where Jeralt's adventure's begin. [/QUOTE]
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