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RECRUITING: Perils of Thunder Island
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<blockquote data-quote="Dragonwriter" data-source="post: 4637867" data-attributes="member: 54988"><p>Things look pretty good on both of your PCs. There are a few things, though...</p><p></p><p><strong>Typewriter</strong> (First PC post)- Stats look fine (though your format sorta confuses me, I figured it out. You're just supposed to add Racial Adjustments last, rather than figure them into the "base".). It looks like your HP should be 46 to me (T13K uses 100% at 1st and 2nd, then 75% possible for each level after, rounding up, then down). Your AC should be 15 (since your 12 Dex gives +1 and your Chain Shirt gives +4). Your final Fort save should be +5 rather than 6 (1 base, +4 Con). Your money and equipment look fine. Profession (Midwife) seems like an odd choice, but go ahead. They are your skills... And your spells per day are 3 0-level, 4 1st-level and 2 2nd-level.</p><p></p><p>(Later Posts) - I don't allow Spell Compendium (and I don't have it)... If you take a look at "Appendix 3" in the Setting Guide, I do see where it says that spells form other sources are allowed, with a full description gives to the DM. However, it says the spells "from th WotC class books". This Setting was originally made for 3.0 play, but we have since moved to 3.5. Sadly, the Setting Guide has not been updated for some time, but we now only use Core books. If you want something from an extra source, I'm going to need the full description for it, whether it is a feat, spell or item.</p><p></p><p>You can still change your feat choices, and I'd go ahead and let you Shield Bash, but realize that if you use a Heavy Shield, you don't have profiency with it. Bards only get Light Armor and Shields. I'd have to rule that ASF happens with a heavy shield or a light shield because of this: </p><p></p><p></p><p>Your Str already gives you a +1, but if you want it a little higher, go ahead and switch the points around. Just be sure to tell me when you do. And I require material components, unless you have the Eschew Materials feat and it costs less than 1gp.</p><p></p><p><strong>Stevekro1</strong>- First off, my name is Dragonwriter around here, and you can just call me that from now on (Dragonson is only my name on WotC because Dragonwriter was taken already). Your ECL is +0 mod/total 5. It's a semi-confusing line, I know, but it's there because I do allow races with Level Adjustments. Your XP should be 15,000 (minimum for a 5th level character) and you'll hit your next one when you have 21,000. You can add 1 point to one of your stats for levelling (this happens every 4 levels). HP should be 44 (see my note to Typewriter on that for an explanation). Your Base Attack Bonus is only +3 (5th-level Druid only gets that much). Your basic melee attack bonus should be +4 (3 BAB, +1 Str) and this applies to any weapon, adding in Feats and Magic Items later, while your ranged attack bonus is +6 (3 BAB, +3 Dex). Saves look fine. Natural Spell is unavailable to you right now. You can't take it until 6th level... So pick something else for your 3rd level feat. Your languages shouldn't have Sylvan, since you have no Int bonus. You have 2 points too many in your skills (if you take one out of Search, this will fix it). Your scimitar only gets 1d6+2 for damage.</p><p>EDIT: Also, your Home Kingdom needs to be a Kingdom, whether that is Mittendien, Thoradur, Paladosus or Lorlynia (those are the Middle Kingdoms) is completely up to you. Or you may wish to choose a different kingdom altogether. There are 13, after all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>To Both of You: Pick a Kingdom your character calls home. Mountain Dwarves are mostly in Thoradur (which conveniently borders Ceomyr) or Cryndon (which is much further away). Humans are found pretty much anywhere... Whichever you pick, you need to have the Regional Language marked on your Sheet. That info is in the Setting Guide, like most of this stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Fix up those things, folks, then your PCs are good to go. And here's a handy link, if you don't know the site yet: <a href="http://www.d20srd.org" target="_blank">3.5 System Reference Document</a>. It contains most of the material in the 3.5 Core Books and is a useful thing to consult when you don't want to crack your books open or during a game.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4637867, member: 54988"] Things look pretty good on both of your PCs. There are a few things, though... [b]Typewriter[/b] (First PC post)- Stats look fine (though your format sorta confuses me, I figured it out. You're just supposed to add Racial Adjustments last, rather than figure them into the "base".). It looks like your HP should be 46 to me (T13K uses 100% at 1st and 2nd, then 75% possible for each level after, rounding up, then down). Your AC should be 15 (since your 12 Dex gives +1 and your Chain Shirt gives +4). Your final Fort save should be +5 rather than 6 (1 base, +4 Con). Your money and equipment look fine. Profession (Midwife) seems like an odd choice, but go ahead. They are your skills... And your spells per day are 3 0-level, 4 1st-level and 2 2nd-level. (Later Posts) - I don't allow Spell Compendium (and I don't have it)... If you take a look at "Appendix 3" in the Setting Guide, I do see where it says that spells form other sources are allowed, with a full description gives to the DM. However, it says the spells "from th WotC class books". This Setting was originally made for 3.0 play, but we have since moved to 3.5. Sadly, the Setting Guide has not been updated for some time, but we now only use Core books. If you want something from an extra source, I'm going to need the full description for it, whether it is a feat, spell or item. You can still change your feat choices, and I'd go ahead and let you Shield Bash, but realize that if you use a Heavy Shield, you don't have profiency with it. Bards only get Light Armor and Shields. I'd have to rule that ASF happens with a heavy shield or a light shield because of this: Your Str already gives you a +1, but if you want it a little higher, go ahead and switch the points around. Just be sure to tell me when you do. And I require material components, unless you have the Eschew Materials feat and it costs less than 1gp. [b]Stevekro1[/b]- First off, my name is Dragonwriter around here, and you can just call me that from now on (Dragonson is only my name on WotC because Dragonwriter was taken already). Your ECL is +0 mod/total 5. It's a semi-confusing line, I know, but it's there because I do allow races with Level Adjustments. Your XP should be 15,000 (minimum for a 5th level character) and you'll hit your next one when you have 21,000. You can add 1 point to one of your stats for levelling (this happens every 4 levels). HP should be 44 (see my note to Typewriter on that for an explanation). Your Base Attack Bonus is only +3 (5th-level Druid only gets that much). Your basic melee attack bonus should be +4 (3 BAB, +1 Str) and this applies to any weapon, adding in Feats and Magic Items later, while your ranged attack bonus is +6 (3 BAB, +3 Dex). Saves look fine. Natural Spell is unavailable to you right now. You can't take it until 6th level... So pick something else for your 3rd level feat. Your languages shouldn't have Sylvan, since you have no Int bonus. You have 2 points too many in your skills (if you take one out of Search, this will fix it). Your scimitar only gets 1d6+2 for damage. EDIT: Also, your Home Kingdom needs to be a Kingdom, whether that is Mittendien, Thoradur, Paladosus or Lorlynia (those are the Middle Kingdoms) is completely up to you. Or you may wish to choose a different kingdom altogether. There are 13, after all ;). To Both of You: Pick a Kingdom your character calls home. Mountain Dwarves are mostly in Thoradur (which conveniently borders Ceomyr) or Cryndon (which is much further away). Humans are found pretty much anywhere... Whichever you pick, you need to have the Regional Language marked on your Sheet. That info is in the Setting Guide, like most of this stuff. :) Fix up those things, folks, then your PCs are good to go. And here's a handy link, if you don't know the site yet: [url=www.d20srd.org]3.5 System Reference Document[/url]. It contains most of the material in the 3.5 Core Books and is a useful thing to consult when you don't want to crack your books open or during a game. [/QUOTE]
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