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RECRUITING: Perils of Thunder Island
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<blockquote data-quote="Dragonwriter" data-source="post: 4638909" data-attributes="member: 54988"><p>Well, while a Druid isn't as great a healer as a Cleric, you can functon reasonably as one. you'll just have to prepare Cure spells more often. The group can function reasonably without each "base" or "role" covered, but there are benefits and things can be easier when you have them all covered.</p><p></p><p>For example, a group I DM (Homebrew world) works quite well with a Binder, Beguiler, Cleric, Warmage and Incarnate. Only the Cleric is a standard class, but none of these classes have full BAB and the best HD they have is d8. They don't really have a dedicated brawler, but since each of those classes have strong points (And Binders and Beguilers work well as Jack-of-All-Trades), they can fight and survive quite well. The point of me saying this is that you don't <em>need</em> one of each class, it just kinda helps.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4638909, member: 54988"] Well, while a Druid isn't as great a healer as a Cleric, you can functon reasonably as one. you'll just have to prepare Cure spells more often. The group can function reasonably without each "base" or "role" covered, but there are benefits and things can be easier when you have them all covered. For example, a group I DM (Homebrew world) works quite well with a Binder, Beguiler, Cleric, Warmage and Incarnate. Only the Cleric is a standard class, but none of these classes have full BAB and the best HD they have is d8. They don't really have a dedicated brawler, but since each of those classes have strong points (And Binders and Beguilers work well as Jack-of-All-Trades), they can fight and survive quite well. The point of me saying this is that you don't [i]need[/i] one of each class, it just kinda helps. [/QUOTE]
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