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RECRUITING: Perils of Thunder Island
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<blockquote data-quote="Dragonwriter" data-source="post: 4639495" data-attributes="member: 54988"><p>Quick Note to SanguineLobster - Since Oain is from Argossea, he speaks the local language of Argosh.</p><p></p><p><strong>Vrukor</strong> - Gruumsh does not exist in this setting, so you'll need a new god. I can't quite tell how many points you spent (and it looks like at least 33 to me, just over the 32 limit), so please show me where you spent them. Your HP should be 58, by my calculation. Your ranged attack bonus should be +7, rather than +6 (Max Dex only applies to AC, not saves or attacks). Reflex save should get +1 from your 14 Dex. You should only have 16 skill points and it looks to me like you've spent 36 (since cross-class skills cost double points). If you pull points out of most of those cross-class skills (particularly the ones that are useless to you, like Concentration) then you'll be fine. I see you purchased Bracers of Armor +1, yet you wear banded mail. You are aware that these bonuses do not work together, right? In your equipment, do you mean you have 10 potions of Cure Moderate Wounds at caster level 3 or one potion at caster level 10? And do I take it right that you have a Bag of Holding Type 1?</p><p></p><p>Clear these things up, then I can take another look and help you finish stuff up.</p><p></p><p></p><p></p><p>As I've said before (though I'm not sure if you saw it), I don't mind helping new players learn the game. We've all been there (and we're all still there to an extent, since I am of the mindset that you should always be trying to learn) and we've all needed help at some point, so I don't mind giving a hand when needed. As I said earlier, I will be on OpenRPG this Saturday at 7 PM PST to give anyone that needs it a little tutorial on OpenRPG and help making a character, along with a demonstration of how things work during the game.</p><p></p><p>I'm not sure what magic harness you're talking about, Stevekro1... Remember, if it isn't in the Dungeon Master's Guide or Player's Handbook, you have to give me a copy of what it does and get an okay from me. If you eventually just get Wild Armor (it costs a minimum of 16,000 gp+the armor itself) that works. The Wild special ability can be added onto your current armor, but it will cost about 15,000 gp for the upgrade. Naturally, you'll have to save up for a while <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4639495, member: 54988"] Quick Note to SanguineLobster - Since Oain is from Argossea, he speaks the local language of Argosh. [b]Vrukor[/b] - Gruumsh does not exist in this setting, so you'll need a new god. I can't quite tell how many points you spent (and it looks like at least 33 to me, just over the 32 limit), so please show me where you spent them. Your HP should be 58, by my calculation. Your ranged attack bonus should be +7, rather than +6 (Max Dex only applies to AC, not saves or attacks). Reflex save should get +1 from your 14 Dex. You should only have 16 skill points and it looks to me like you've spent 36 (since cross-class skills cost double points). If you pull points out of most of those cross-class skills (particularly the ones that are useless to you, like Concentration) then you'll be fine. I see you purchased Bracers of Armor +1, yet you wear banded mail. You are aware that these bonuses do not work together, right? In your equipment, do you mean you have 10 potions of Cure Moderate Wounds at caster level 3 or one potion at caster level 10? And do I take it right that you have a Bag of Holding Type 1? Clear these things up, then I can take another look and help you finish stuff up. As I've said before (though I'm not sure if you saw it), I don't mind helping new players learn the game. We've all been there (and we're all still there to an extent, since I am of the mindset that you should always be trying to learn) and we've all needed help at some point, so I don't mind giving a hand when needed. As I said earlier, I will be on OpenRPG this Saturday at 7 PM PST to give anyone that needs it a little tutorial on OpenRPG and help making a character, along with a demonstration of how things work during the game. I'm not sure what magic harness you're talking about, Stevekro1... Remember, if it isn't in the Dungeon Master's Guide or Player's Handbook, you have to give me a copy of what it does and get an okay from me. If you eventually just get Wild Armor (it costs a minimum of 16,000 gp+the armor itself) that works. The Wild special ability can be added onto your current armor, but it will cost about 15,000 gp for the upgrade. Naturally, you'll have to save up for a while ;). [/QUOTE]
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