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RECRUITING: Perils of Thunder Island
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<blockquote data-quote="DMReckless" data-source="post: 4839147" data-attributes="member: 60997"><p><strong>Character Sheet.</strong> </p><p>Official 13 Kingdoms Character Sheet</p><p>Name: Dim</p><p>Player: Reckless</p><p>E-Mail: <a href="mailto:strattonel@yahoo.com">strattonel@yahoo.com</a></p><p> </p><p>Race: Half-Ogre</p><p>Class: Fighter</p><p>Level: 4</p><p>ECL: +1 mod/total 5</p><p>XPs: 10000 current/ next level</p><p> </p><p>Current DM: Dragonwriter</p><p>Patron God: Trandim</p><p>Alignment: Nuetral Good</p><p>=================================== </p><p>Str: 24/26 (+8) </p><p>Dex: 12 (+1)</p><p>Con: 18 (+4) </p><p>Int: 6 (-2)</p><p>Wis: 8 (-1) </p><p>Cha: 6 (-2)</p><p>=================================== </p><p>HP: 52 (4d10+1d8+16) </p><p>AC: 15 (+1 Dex, +0 Size, +4 Armor, +0 Shield) </p><p>Init: +5 (+1 Dex, +4 Improved Initiative)</p><p>Speed: 30 feet</p><p>BAB: +4</p><p>Mel: +12</p><p>Rng: +5</p><p>Fort: +8 (4B+4Con) </p><p>Refl: +2 (1B+1Dex)</p><p>Will: +0 (1B-1Wis) </p><p> </p><p>Attack: +1 Scythe +14 (2d4+15) Charging +16 (2d4+17) [20/x4]</p><p>Attack: Spiked Armor +12 (1d6+8) Charging +14 (1d6+10) [20/x2] </p><p>Attack: Masterwork Sling +6 (1d4+8) Range 50’ [20/x2]</p><p>=================================== </p><p>Feats: Improved Charge, Improved Initiative, Power Attack, Weapon Focus (Scythe), Weapon Specialization (Scythe)</p><p> </p><p>=================================== </p><p>Languages: Common</p><p> </p><p>=================================== </p><p>Skills </p><p>Trained or Untrained: +X (=Rank + Stat Mod + Other)</p><p>Appraise -2 (=0-2+0)</p><p>Balance +1 (=0+1+0)</p><p>Bluff -1 (=0-1+0)</p><p>Climb +8 (=0+8+0)</p><p>Concentration +4 (=0+4+0)</p><p>Craft (Untrained) -2 (=0-2+0)</p><p>Diplomacy -2 (=0-2+0)</p><p>Disguise -2 (=0-2+0)</p><p>Escape Artist +1 (=0+1+0)</p><p>Forgery -2 (=0-2+0)</p><p>Gather Information -1 (=0-1+0)</p><p>Heal -1 (=0-1+0)</p><p>Hide +1 (=0+1+0)</p><p>Intimidate -2 (=0-2+0)</p><p>Jump +16 (=8+8+0)</p><p>Listen -1 (=0-1+0)</p><p>Move Silently +1 (=0+1+0)</p><p>Perform (list type) -1 (=0-1+0)</p><p>Profession (Untrained) -2 (=0-2+0)</p><p>Ride +1 (=0+1+0)</p><p>Search -2 (=0-2+0)</p><p>Sense Motive -1 (=0-1+0)</p><p>Spot -1 (=0-1+0)</p><p>Survival -1 (=0-1+0)</p><p>Swim +8 (=0+8+0)</p><p>Use Rope +1 (=0+1+0)</p><p> </p><p>Trained Only: +X (=Rank + Stat Mod + Other)</p><p>Craft (list type) +0 (=0+0+0)</p><p>Decipher Script +0 (=0+0+0)</p><p>Disable Device +0 (=0+0+0)</p><p>Handle Animal +0 (=0+0+0)</p><p>Knowledge (list type) +0 (=0+0+0)</p><p>Open Lock +0 (=0+0+0)</p><p>Profession (list type) +0 (=0+0+0)</p><p>Sleight of Hand +0 (=0+0+0)</p><p>Speak Language (list languages, 1 per rank)</p><p>Spellcraft +0 (=0+0+0)</p><p>Tumble +0 (=0+0+0)</p><p>Use Magic Device +0 (=0+0+0)</p><p>=================================== </p><p> </p><p> </p><p> </p><p>Magic Items (location, quantity, weight): </p><p>Gauntlets of Ogre Power hands 1 4lbs</p><p>Everburning Torch tied to outside of backpack 2 2lbs</p><p> </p><p> </p><p>=================================== </p><p>Other Equipment:</p><p> </p><p>Weapons: </p><p>Scythe +1 1 10lbs</p><p>Bullets (Sling/50) 1 25lbs</p><p>Masterwork Sling (0 lbs.)</p><p> </p><p>Armor, Clothes: </p><p>Spiked Chain Shirt (Mithral) 1 12lbs Special: 30hp/inch and 15 hardness</p><p>Spiked Armor 1 0lbs</p><p>Outfit (Explorer's) 1 8lbs</p><p> </p><p>----------------------------------- </p><p>Bucket tied to backpack 1 2lbs</p><p>Pole (10 Ft.) tied to backpack 1 8lbs</p><p> </p><p>--------------------------------------------</p><p>Backpack (109 lbs.)</p><p>Bedroll 1 5lbs</p><p>Canvas (Sq. Yd.) 6 6lbs</p><p>Climber's Kit 1 5lbs</p><p>Crowbar 1 5lbs</p><p>Fishhook 1 0lbs</p><p>Fishing Net (25 Sq. Ft.) 1 5lbs</p><p>Grappling Hook 1 4lbs</p><p>Hammer 1 2lbs</p><p>Lantern (Bullseye) 1 3lbs</p><p>Oil (1 Pt. Flask) 4 4lbs</p><p>Outfit (Cold Weather) 1 7lbs Special: +5 circumstance bonus on Fort saves vs cold</p><p>Outfit (Peasant's) 1 2lbs</p><p>Outfit (Scholar's) 1 6lbs</p><p>Pick (Miner's) 1 10lbs</p><p>Piton 10 5lbs</p><p>Sledge 1 10lbs</p><p>Spade or Shovel 1 8lbs</p><p>Tent 1 20lbs</p><p> </p><p>Pouch (Belt) (26.5 lbs.)</p><p>Alchemist's Fire (Flask) 5 5lbs</p><p>Acid (Flask) 5 5lbs</p><p>Flask (Empty) 1 1lbs</p><p>Flask (Empty) 1 1lbs</p><p>Holy Water (Flask) 5 5lbs</p><p>Tanglefoot Bag 2 8lbs</p><p> </p><p>Pouch (Belt) (4 lbs.)</p><p>Bell 1 0lbs</p><p>Flint and Steel 1 0lbs</p><p>Ink (1 Oz. Vial) 2 0lbs</p><p>Inkpen 1 0lbs</p><p>Mirror (Small/Steel) 2 1lbs</p><p>Silk (sq. yard) 1 0lbs</p><p>Whetstone 1 1lbs</p><p>Sewing Needle 1 0lbs</p><p>Signal Whistle 1 0lbs</p><p>Case (Map or Scroll) 2 0lbs</p><p>Chalk (1 piece) 5 0lbs</p><p>Parchment (Sheet) 4 0lbs</p><p> </p><p>Sack (20.5 lbs.)</p><p>Rope (Silk/50 Ft.) 2 10lbs</p><p> </p><p>Sack (13.5 lbs.)</p><p>Mug or Tankard (Clay) 4 4lbs</p><p>Pitcher (Clay) 1 5lbs</p><p>Hourglass 1 1lbs</p><p>Flask (Empty) 2 3 lbs</p><p> </p><p>Sack (20.5 lbs.)</p><p>Rations (Trail/Per Day) 20 20lbs</p><p> </p><p>Sack (5.5 lbs.)</p><p>Soap (Per Lb.) 5 5lbs</p><p> </p><p>Sack (20.5 lbs.)</p><p>Waterskin (Filled) 5 20lbs</p><p> </p><p>Total weight carried: </p><p>Current load: 286.5 Light</p><p>----------------------------------- </p><p>Money 5.5lbs</p><p>PP: 0</p><p>GP: 270</p><p>SP: 3</p><p>CP: 1</p><p>Gems/Other: 0</p><p>----------------------------------- </p><p>Load </p><p>Light: 0-306 lbs.</p><p>Medium: 307-613 lbs.</p><p>Heavy: 614-920 lbs.</p><p>Current: 286.5 lbs.</p><p>===================================</p><p>Description (include Age, gender, height, weight, physical description):</p><p> </p><p>Standing easily eight feet high, and weighing almost as much as a horse, this hirsuit man is stuffed into too-small breeches, a well-worn and oddly patched shirt, and a shiny but spiky chain shirt. A sturdy belt strains under not only his girth, but the weight of two pouches as well. A backpack and several sacks strain with the weight of various goods he seems to carry with ease. His massive, dirt- and blood- covered gauntlets craddle a large scythe which glistens with seeming malice.</p><p>His slack-jawed expression, low, thicker-than-thumb unibrow, repeatedly broken nose, and jutting lower jaw barely serve to distract from the rest of his face, a pock-marked landscape of jarring proportions and odd patches of hair growing off three eye-sized moles. His voice is gravelly and slow, his words simple, but his heart beats for three men and his kindness and courage is matched only by his eagerness to protect the great city of his birth.</p><p> </p><p>Dim worships Trandim in the sense that he worships any god. He believes strongly in fighting back evil and protecting those in need. To his slow mind, the lizards attacking the city might as well be evil dragons, and he intends to slay them before they can do their evil to the city. Also, he thinks they might be related, since their names are similar.</p></blockquote><p></p>
[QUOTE="DMReckless, post: 4839147, member: 60997"] [B]Character Sheet.[/B] Official 13 Kingdoms Character Sheet Name: Dim Player: Reckless E-Mail: [EMAIL="strattonel@yahoo.com"]strattonel@yahoo.com[/EMAIL] Race: Half-Ogre Class: Fighter Level: 4 ECL: +1 mod/total 5 XPs: 10000 current/ next level Current DM: Dragonwriter Patron God: Trandim Alignment: Nuetral Good =================================== Str: 24/26 (+8) Dex: 12 (+1) Con: 18 (+4) Int: 6 (-2) Wis: 8 (-1) Cha: 6 (-2) =================================== HP: 52 (4d10+1d8+16) AC: 15 (+1 Dex, +0 Size, +4 Armor, +0 Shield) Init: +5 (+1 Dex, +4 Improved Initiative) Speed: 30 feet BAB: +4 Mel: +12 Rng: +5 Fort: +8 (4B+4Con) Refl: +2 (1B+1Dex) Will: +0 (1B-1Wis) Attack: +1 Scythe +14 (2d4+15) Charging +16 (2d4+17) [20/x4] Attack: Spiked Armor +12 (1d6+8) Charging +14 (1d6+10) [20/x2] Attack: Masterwork Sling +6 (1d4+8) Range 50’ [20/x2] =================================== Feats: Improved Charge, Improved Initiative, Power Attack, Weapon Focus (Scythe), Weapon Specialization (Scythe) =================================== Languages: Common =================================== Skills Trained or Untrained: +X (=Rank + Stat Mod + Other) Appraise -2 (=0-2+0) Balance +1 (=0+1+0) Bluff -1 (=0-1+0) Climb +8 (=0+8+0) Concentration +4 (=0+4+0) Craft (Untrained) -2 (=0-2+0) Diplomacy -2 (=0-2+0) Disguise -2 (=0-2+0) Escape Artist +1 (=0+1+0) Forgery -2 (=0-2+0) Gather Information -1 (=0-1+0) Heal -1 (=0-1+0) Hide +1 (=0+1+0) Intimidate -2 (=0-2+0) Jump +16 (=8+8+0) Listen -1 (=0-1+0) Move Silently +1 (=0+1+0) Perform (list type) -1 (=0-1+0) Profession (Untrained) -2 (=0-2+0) Ride +1 (=0+1+0) Search -2 (=0-2+0) Sense Motive -1 (=0-1+0) Spot -1 (=0-1+0) Survival -1 (=0-1+0) Swim +8 (=0+8+0) Use Rope +1 (=0+1+0) Trained Only: +X (=Rank + Stat Mod + Other) Craft (list type) +0 (=0+0+0) Decipher Script +0 (=0+0+0) Disable Device +0 (=0+0+0) Handle Animal +0 (=0+0+0) Knowledge (list type) +0 (=0+0+0) Open Lock +0 (=0+0+0) Profession (list type) +0 (=0+0+0) Sleight of Hand +0 (=0+0+0) Speak Language (list languages, 1 per rank) Spellcraft +0 (=0+0+0) Tumble +0 (=0+0+0) Use Magic Device +0 (=0+0+0) =================================== Magic Items (location, quantity, weight): Gauntlets of Ogre Power hands 1 4lbs Everburning Torch tied to outside of backpack 2 2lbs =================================== Other Equipment: Weapons: Scythe +1 1 10lbs Bullets (Sling/50) 1 25lbs Masterwork Sling (0 lbs.) Armor, Clothes: Spiked Chain Shirt (Mithral) 1 12lbs Special: 30hp/inch and 15 hardness Spiked Armor 1 0lbs Outfit (Explorer's) 1 8lbs ----------------------------------- Bucket tied to backpack 1 2lbs Pole (10 Ft.) tied to backpack 1 8lbs -------------------------------------------- Backpack (109 lbs.) Bedroll 1 5lbs Canvas (Sq. Yd.) 6 6lbs Climber's Kit 1 5lbs Crowbar 1 5lbs Fishhook 1 0lbs Fishing Net (25 Sq. Ft.) 1 5lbs Grappling Hook 1 4lbs Hammer 1 2lbs Lantern (Bullseye) 1 3lbs Oil (1 Pt. Flask) 4 4lbs Outfit (Cold Weather) 1 7lbs Special: +5 circumstance bonus on Fort saves vs cold Outfit (Peasant's) 1 2lbs Outfit (Scholar's) 1 6lbs Pick (Miner's) 1 10lbs Piton 10 5lbs Sledge 1 10lbs Spade or Shovel 1 8lbs Tent 1 20lbs Pouch (Belt) (26.5 lbs.) Alchemist's Fire (Flask) 5 5lbs Acid (Flask) 5 5lbs Flask (Empty) 1 1lbs Flask (Empty) 1 1lbs Holy Water (Flask) 5 5lbs Tanglefoot Bag 2 8lbs Pouch (Belt) (4 lbs.) Bell 1 0lbs Flint and Steel 1 0lbs Ink (1 Oz. Vial) 2 0lbs Inkpen 1 0lbs Mirror (Small/Steel) 2 1lbs Silk (sq. yard) 1 0lbs Whetstone 1 1lbs Sewing Needle 1 0lbs Signal Whistle 1 0lbs Case (Map or Scroll) 2 0lbs Chalk (1 piece) 5 0lbs Parchment (Sheet) 4 0lbs Sack (20.5 lbs.) Rope (Silk/50 Ft.) 2 10lbs Sack (13.5 lbs.) Mug or Tankard (Clay) 4 4lbs Pitcher (Clay) 1 5lbs Hourglass 1 1lbs Flask (Empty) 2 3 lbs Sack (20.5 lbs.) Rations (Trail/Per Day) 20 20lbs Sack (5.5 lbs.) Soap (Per Lb.) 5 5lbs Sack (20.5 lbs.) Waterskin (Filled) 5 20lbs Total weight carried: Current load: 286.5 Light ----------------------------------- Money 5.5lbs PP: 0 GP: 270 SP: 3 CP: 1 Gems/Other: 0 ----------------------------------- Load Light: 0-306 lbs. Medium: 307-613 lbs. Heavy: 614-920 lbs. Current: 286.5 lbs. =================================== Description (include Age, gender, height, weight, physical description): Standing easily eight feet high, and weighing almost as much as a horse, this hirsuit man is stuffed into too-small breeches, a well-worn and oddly patched shirt, and a shiny but spiky chain shirt. A sturdy belt strains under not only his girth, but the weight of two pouches as well. A backpack and several sacks strain with the weight of various goods he seems to carry with ease. His massive, dirt- and blood- covered gauntlets craddle a large scythe which glistens with seeming malice. His slack-jawed expression, low, thicker-than-thumb unibrow, repeatedly broken nose, and jutting lower jaw barely serve to distract from the rest of his face, a pock-marked landscape of jarring proportions and odd patches of hair growing off three eye-sized moles. His voice is gravelly and slow, his words simple, but his heart beats for three men and his kindness and courage is matched only by his eagerness to protect the great city of his birth. Dim worships Trandim in the sense that he worships any god. He believes strongly in fighting back evil and protecting those in need. To his slow mind, the lizards attacking the city might as well be evil dragons, and he intends to slay them before they can do their evil to the city. Also, he thinks they might be related, since their names are similar. [/QUOTE]
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