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RECRUITING: Perils of Thunder Island
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<blockquote data-quote="lesser" data-source="post: 4931550" data-attributes="member: 85361"><p>Official 13 Kingdoms Character Sheet</p><p>Name: Tomrak the Trollslayer</p><p>Player: Niko Rintala (lesser)</p><p>E-Mail: <a href="http://us.mc334.mail.yahoo.com/mc/compose?to=niko_rintala@yahoo.com" target="_blank">niko_rintala@yahoo.com</a></p><p></p><p>Race: Mountain Dwarf</p><p>Class: Barbarian</p><p>Level: 5</p><p>ECL: +0 mod/total 1</p><p>XPs: 10 000 current/ 15 000 next level</p><p></p><p>Current DM: Dragonwriter</p><p>Patron God: Galvar Thuradoom</p><p>Alignment: CG (or NG if required to be same as Patron God)</p><p>===================================</p><p>Str: 16</p><p>Dex: (12) 14</p><p>Con: 20</p><p>Int: 8</p><p>Wis: 14</p><p>Cha: 8</p><p>===================================</p><p>HP: 76 </p><p>AC: 18 (+2 Dex, +0 Size, +6 Armor) / 20 with shield (+2 Shield)</p><p>Init: +2</p><p>Speed: 30 feet</p><p>BAB: +5</p><p>Mel: +8</p><p>Rng: +7</p><p>Fort: +9</p><p>Refl: +2</p><p>Will: +3</p><p>===================================</p><p>Special Abilities</p><p>Race: </p><p># Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.</p><p># Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.</p><p># Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.</p><p># Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p># 2 racial bonus on saving throws against poison.</p><p># +2 racial bonus on saving throws against spells and spell-like effects.</p><p># +1 racial bonus on attack rolls against orcs and goblinoids.</p><p># +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p># +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p># +2 racial bonus on Craft checks that are related to stone or metal.</p><p># Automatic Languages: Common and Dwarven</p><p></p><p>Class:</p><p>Fast Movement (Ex) + 10 ft</p><p>Illiteracy</p><p>Rage (Ex) 2/day</p><p>Trap Sense (Ex) +1</p><p>Improved Uncanny Dodge (Ex)</p><p></p><p>Other:</p><p></p><p>===================================</p><p>Feats:</p><p>Combat Reflexes</p><p>Giant Killer</p><p>===================================</p><p>Languages:</p><p>Tradespeak, Galvic (Dwarven)</p><p></p><p>===================================</p><p>Skills</p><p>Trained or Untrained: +X (=Rank + Stat Mod + Other)</p><p>Appraise +0 (=0+0+0)</p><p>Balance +0 (=0+0+0)</p><p>Bluff -1 (=0-1+0)</p><p>Climb +8 (=5+3+0)</p><p>Concentration +5 (=0+5+0)</p><p>Craft (Untrained) -1 (=0 -1 +0)</p><p>Diplomacy -1 (=0-1+0)</p><p>Disguise -1 (=0-1+0)</p><p>Escape Artist +2 (=0+2+0)</p><p>Forgery -1 (=0-1+0)</p><p>Gather Information -1 (=0-1+0)</p><p>Heal +2 (=0+2+0)</p><p>Hide +2 (=0+2+0)</p><p>Intimidate +2 (=3-1+0)</p><p>Jump +8 (=5+3+0)</p><p>Listen +10 (=8+2+0)</p><p>Move Silently +2 (=0+2+0)</p><p>Perform (list type) -1 (=0-1+0)</p><p>Profession (Untrained) +2 (=0+2+0)</p><p>Ride +2 (=0+2+0)</p><p>Search -1 (=0-1+0)</p><p>Sense Motive +2 (=0+2+0)</p><p>Spot +2 (=0+2+0)</p><p>Survival +5 (=3+2+0)</p><p>Swim +3 (=0+3+0)</p><p>Use Rope +2 (=0+2+0)</p><p></p><p>Trained Only: +X (=Rank + Stat Mod + Other)</p><p>Craft (list type) +0 (=0+0+0)</p><p>Decipher Script +0 (=0+0+0)</p><p>Disable Device +0 (=0+0+0)</p><p>Handle Animal +0 (=0+0+0)</p><p>Knowledge (list type) +0 (=0+0+0)</p><p>Open Lock +0 (=0+0+0)</p><p>Profession (list type) +0 (=0+0+0)</p><p>Sleight of Hand +0 (=0+0+0)</p><p>Speak Language (list languages, 1 per rank)</p><p>Spellcraft +0 (=0+0+0)</p><p>Tumble +0 (=0+0+0)</p><p>Use Magic Device +0 (=0+0+0)</p><p>===================================</p><p>Magic Items (location, weight):</p><p>+2 Chain shirt (worn, 25 lb)</p><p>+2 gloves of dexterity (worn)</p><p>2 x potion of cure light wounds (belt pouch #1)</p><p>===================================</p><p>Other Equipment:</p><p>Weapons:</p><p>Dwarven Urgosh (held, 12 lb)</p><p>Dwarven waraxe (slung over back when not in use, 8 lb)</p><p>Kukri (sheath tied around right boot, 2 lb)</p><p>Spiked gauntlet (right hand, 1 lb)</p><p>2 light hammers (hanging from belt on hooks, 2x2 lb)</p><p>1 throwing axe (handle stuck under belt, 4 lb)</p><p></p><p>Armor, Clothes:</p><p>Shield, heavy, steel (slung on the back or held, 15)</p><p></p><p>Explorer's outfit</p><p>-----------------------------------</p><p>Container:</p><p>Backpack (2 lb)</p><p>Contents:</p><p>Bedroll (5 lb)</p><p>Flint & Steel</p><p>Sack (1/2 lb)</p><p>4 torches (4 lb)</p><p>5 days trail rations ( 5 lb)</p><p>waterskin, water (4 lb)</p><p>waterskin, ale (4 lb)</p><p></p><p>Container:</p><p>Belt pouch #1 (1/2 lb)</p><p>Contents:</p><p>Vial of Antitoxin</p><p></p><p>Container:</p><p>Belt pouch #2 (1/2 lb)</p><p>Contents:</p><p>4 alchemist's fire (4 lb)</p><p>Container:</p><p>Purse tugged under chain shirt and hanging around neck</p><p>Contents:</p><p>Valuables</p><p>-----------------------------------</p><p>Money</p><p>PP: 5</p><p>GP: 25</p><p>SP: 25</p><p>CP: 5</p><p>Gems/Other: 50 gp</p><p>-----------------------------------</p><p>Load</p><p>Light: 0-76 lbs.</p><p>Medium: 0-153 lbs.</p><p>Heavy: 0-230 lbs.</p><p>Current: 99 lbs. + valuables</p><p>===================================</p><p>Animals and Companions</p><p></p><p>Pack Animal:</p><p>Name Race Type</p><p>HD Hp Init Spd AC</p><p>Atk Dam</p><p>SA SQ AL</p><p>Saves: F: / R: / W:</p><p>Str Dex Con Int Wis Cha</p><p>Skills&Feats:</p><p></p><p>Packed: (weight)</p><p></p><p>Load</p><p>Light:</p><p>Medium:</p><p>Heavy:</p><p>Current:</p><p>-----------------------------------</p><p>Riding Animal:</p><p>Name Race Type</p><p>HD Hp Init Spd AC</p><p>Atk Dam</p><p>SA SQ AL</p><p>Saves: F: / R: / W:</p><p>Str Dex Con Int Wis Cha</p><p>Skills&Feats:</p><p></p><p>Packed: (weight)</p><p></p><p>Load</p><p>Light:</p><p>Medium:</p><p>Heavy:</p><p>Current:</p><p>===================================</p><p>Familiar/Animal Companion(s):</p><p>Name Race Type</p><p>HD Hp Init Spd AC</p><p>Atk Dam</p><p>SA SQ AL</p><p>Saves: F: / R: / W:</p><p>Str Dex Con Int Wis Cha</p><p>Skills&Feats:</p><p></p><p>Packed: (weight)</p><p></p><p>===================================</p><p>Henchmen/Cohorts/Hirelings:</p><p>Name Race Type</p><p>HD Hp Init Spd AC</p><p>Atk Dam</p><p>SA SQ AL</p><p>Saves: F: / R: / W:</p><p>Str Dex Con Int Wis Cha</p><p>Skills&Feats:</p><p></p><p>Packed: (weight)</p><p></p><p>===================================</p><p>Magic</p><p>Spells per day:</p><p>Domains (If applicable):</p><p>Spells Known:</p><p>Lvl 1 Spells:</p><p>Lvl 2 Spells:</p><p>Lvl 3 Spells:</p><p>Lvl 4 Spells:</p><p>Lvl 5 Spells:</p><p>Lvl 6 Spells:</p><p>Lvl 7 Spells:</p><p>Lvl 8 Spells:</p><p>Lvl 9 Spells:</p><p>Spells Memorized:</p><p>Lvl 1 Spells:</p><p>Lvl 2 Spells:</p><p>Lvl 3 Spells:</p><p>Lvl 4 Spells:</p><p>Lvl 5 Spells:</p><p>Lvl 6 Spells:</p><p>Lvl 7 Spells:</p><p>Lvl 8 Spells:</p><p>Lvl 9 Spells:</p><p>===================================</p><p>Description (include Age, gender, height, weight, physical description):</p><p>Tomrak is a relatively young dwarf (age 48) with almost full grown reddish brown beard and there is a wild look in his sparkling eyes. He is slightly taller and heavier than the average dwarf and has muscular arms tattooed with some strange tribal markings. He is dirty and smelly, and his hair and beard, although partly braided are tangled and knotty. Tomrak appears </p><p>armed to the teeth due to the many weapons he carries.</p><p></p><p>Tomrak was orphaned at an early age, his parent slain by trolls. He never received a proper dwarvish upbringing and found the rigorous dwarven society hard to adjust to, hence he took to wandering. He has a deep hatred for trolls and has sworn to slay each and every one he encounters. Tomrak came to the island because he was led to believe there are trolls living there and he wants to seek them out and slay them.</p></blockquote><p></p>
[QUOTE="lesser, post: 4931550, member: 85361"] Official 13 Kingdoms Character Sheet Name: Tomrak the Trollslayer Player: Niko Rintala (lesser) E-Mail: [URL="http://us.mc334.mail.yahoo.com/mc/compose?to=niko_rintala@yahoo.com"]niko_rintala@yahoo.com[/URL] Race: Mountain Dwarf Class: Barbarian Level: 5 ECL: +0 mod/total 1 XPs: 10 000 current/ 15 000 next level Current DM: Dragonwriter Patron God: Galvar Thuradoom Alignment: CG (or NG if required to be same as Patron God) =================================== Str: 16 Dex: (12) 14 Con: 20 Int: 8 Wis: 14 Cha: 8 =================================== HP: 76 AC: 18 (+2 Dex, +0 Size, +6 Armor) / 20 with shield (+2 Shield) Init: +2 Speed: 30 feet BAB: +5 Mel: +8 Rng: +7 Fort: +9 Refl: +2 Will: +3 =================================== Special Abilities Race: # Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. # Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. # Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. # Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). # 2 racial bonus on saving throws against poison. # +2 racial bonus on saving throws against spells and spell-like effects. # +1 racial bonus on attack rolls against orcs and goblinoids. # +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. # +2 racial bonus on Appraise checks that are related to stone or metal items. # +2 racial bonus on Craft checks that are related to stone or metal. # Automatic Languages: Common and Dwarven Class: Fast Movement (Ex) + 10 ft Illiteracy Rage (Ex) 2/day Trap Sense (Ex) +1 Improved Uncanny Dodge (Ex) Other: =================================== Feats: Combat Reflexes Giant Killer =================================== Languages: Tradespeak, Galvic (Dwarven) =================================== Skills Trained or Untrained: +X (=Rank + Stat Mod + Other) Appraise +0 (=0+0+0) Balance +0 (=0+0+0) Bluff -1 (=0-1+0) Climb +8 (=5+3+0) Concentration +5 (=0+5+0) Craft (Untrained) -1 (=0 -1 +0) Diplomacy -1 (=0-1+0) Disguise -1 (=0-1+0) Escape Artist +2 (=0+2+0) Forgery -1 (=0-1+0) Gather Information -1 (=0-1+0) Heal +2 (=0+2+0) Hide +2 (=0+2+0) Intimidate +2 (=3-1+0) Jump +8 (=5+3+0) Listen +10 (=8+2+0) Move Silently +2 (=0+2+0) Perform (list type) -1 (=0-1+0) Profession (Untrained) +2 (=0+2+0) Ride +2 (=0+2+0) Search -1 (=0-1+0) Sense Motive +2 (=0+2+0) Spot +2 (=0+2+0) Survival +5 (=3+2+0) Swim +3 (=0+3+0) Use Rope +2 (=0+2+0) Trained Only: +X (=Rank + Stat Mod + Other) Craft (list type) +0 (=0+0+0) Decipher Script +0 (=0+0+0) Disable Device +0 (=0+0+0) Handle Animal +0 (=0+0+0) Knowledge (list type) +0 (=0+0+0) Open Lock +0 (=0+0+0) Profession (list type) +0 (=0+0+0) Sleight of Hand +0 (=0+0+0) Speak Language (list languages, 1 per rank) Spellcraft +0 (=0+0+0) Tumble +0 (=0+0+0) Use Magic Device +0 (=0+0+0) =================================== Magic Items (location, weight): +2 Chain shirt (worn, 25 lb) +2 gloves of dexterity (worn) 2 x potion of cure light wounds (belt pouch #1) =================================== Other Equipment: Weapons: Dwarven Urgosh (held, 12 lb) Dwarven waraxe (slung over back when not in use, 8 lb) Kukri (sheath tied around right boot, 2 lb) Spiked gauntlet (right hand, 1 lb) 2 light hammers (hanging from belt on hooks, 2x2 lb) 1 throwing axe (handle stuck under belt, 4 lb) Armor, Clothes: Shield, heavy, steel (slung on the back or held, 15) Explorer's outfit ----------------------------------- Container: Backpack (2 lb) Contents: Bedroll (5 lb) Flint & Steel Sack (1/2 lb) 4 torches (4 lb) 5 days trail rations ( 5 lb) waterskin, water (4 lb) waterskin, ale (4 lb) Container: Belt pouch #1 (1/2 lb) Contents: Vial of Antitoxin Container: Belt pouch #2 (1/2 lb) Contents: 4 alchemist's fire (4 lb) Container: Purse tugged under chain shirt and hanging around neck Contents: Valuables ----------------------------------- Money PP: 5 GP: 25 SP: 25 CP: 5 Gems/Other: 50 gp ----------------------------------- Load Light: 0-76 lbs. Medium: 0-153 lbs. Heavy: 0-230 lbs. Current: 99 lbs. + valuables =================================== Animals and Companions Pack Animal: Name Race Type HD Hp Init Spd AC Atk Dam SA SQ AL Saves: F: / R: / W: Str Dex Con Int Wis Cha Skills&Feats: Packed: (weight) Load Light: Medium: Heavy: Current: ----------------------------------- Riding Animal: Name Race Type HD Hp Init Spd AC Atk Dam SA SQ AL Saves: F: / R: / W: Str Dex Con Int Wis Cha Skills&Feats: Packed: (weight) Load Light: Medium: Heavy: Current: =================================== Familiar/Animal Companion(s): Name Race Type HD Hp Init Spd AC Atk Dam SA SQ AL Saves: F: / R: / W: Str Dex Con Int Wis Cha Skills&Feats: Packed: (weight) =================================== Henchmen/Cohorts/Hirelings: Name Race Type HD Hp Init Spd AC Atk Dam SA SQ AL Saves: F: / R: / W: Str Dex Con Int Wis Cha Skills&Feats: Packed: (weight) =================================== Magic Spells per day: Domains (If applicable): Spells Known: Lvl 1 Spells: Lvl 2 Spells: Lvl 3 Spells: Lvl 4 Spells: Lvl 5 Spells: Lvl 6 Spells: Lvl 7 Spells: Lvl 8 Spells: Lvl 9 Spells: Spells Memorized: Lvl 1 Spells: Lvl 2 Spells: Lvl 3 Spells: Lvl 4 Spells: Lvl 5 Spells: Lvl 6 Spells: Lvl 7 Spells: Lvl 8 Spells: Lvl 9 Spells: =================================== Description (include Age, gender, height, weight, physical description): Tomrak is a relatively young dwarf (age 48) with almost full grown reddish brown beard and there is a wild look in his sparkling eyes. He is slightly taller and heavier than the average dwarf and has muscular arms tattooed with some strange tribal markings. He is dirty and smelly, and his hair and beard, although partly braided are tangled and knotty. Tomrak appears armed to the teeth due to the many weapons he carries. Tomrak was orphaned at an early age, his parent slain by trolls. He never received a proper dwarvish upbringing and found the rigorous dwarven society hard to adjust to, hence he took to wandering. He has a deep hatred for trolls and has sworn to slay each and every one he encounters. Tomrak came to the island because he was led to believe there are trolls living there and he wants to seek them out and slay them. [/QUOTE]
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