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<blockquote data-quote="Argent Silvermage" data-source="post: 1046698" data-attributes="member: 4322"><p><strong>Revised Gilda</strong></p><p></p><p>Gilda Glockenspiel</p><p> Gnome, 1st-Level Wizard</p><p> Small Humanoid (Gnome)</p><p>Hit Dice: 1d4+1 (11 hp)</p><p>Initiative: +3</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 16 (+1 size, +3 dex, +2 cloak), touch 16, flat-footed 14</p><p>Base Attack/Grapple: +0</p><p>Attack: Club +1 melee (1d6-1/20) or light crossbow +6 ranged (1d6/19–20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Magic</p><p>Special Qualities: Gnome traits</p><p>Saves: Fort +1, Ref +3, Will +1</p><p>Abilities: Str 8, Dex 17, Con 12, Int 15, Wis 8, Cha 10</p><p>Skills: Knowledge Arcana +8, Decipher Script +8, Hide +9, Move Silently +5,Spell Craft +8, Alchemy +13, Concentration +5, Listen +1</p><p>Feats: Toughness, Skill focus Alchemy (Alertness when Dennis is with her.)</p><p>Alignment: Neutral good</p><p>Advancement: As Wizard</p><p>Level Adjustment: +0</p><p>Experience earnedNeeded for next level: 01000</p><p></p><p>Gilda stand 3 feet tall and weighs 40 pounds. Her skin is woody brown, their hair is fair, and her eyes are a dezeling shade of blue</p><p></p><p>Gnome Traits (Ex): Gnomes possess the following racial traits.</p><p>— +2 Constitution, –2 Strength.</p><p>—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.</p><p>—A gnome’s base land speed is 20 feet.</p><p>—Low-light vision.</p><p>—Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.</p><p>— +2 racial bonus on saving throws against illusions.</p><p>—Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.</p><p>— +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).</p><p>— +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).</p><p>— +2 racial bonus on Listen checks.</p><p>— +2 racial bonus on Craft (alchemy) checks.</p><p>—Languages Spoken: Common, Gnome, Draconic, Dwarven, Giant, Goblin, Orc</p><p>—Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.</p><p></p><p>Spell book</p><p>Cantrips: all</p><p>1st Level: Color Spray, Identify, Charm Person, Reduce Person, Mage Armor, Magic Missile, & Summon Monster 1</p><p></p><p>Basic spell load:</p><p>Cantrips: Detect Magic, Mage Hand, and Light.</p><p>1st Level: Color Spray, Summon Monster 1.</p><p></p><p>Equipment:</p><p>Spell book</p><p>Quarterstaff (gnome sized)</p><p>Light crossbow (10 bolts)</p><p>Backpack</p><p>1 days rations</p><p>bed roll</p><p>Flint and steel</p><p>10 candles</p><p>Map/scroll case</p><p>3 [pages parchment</p><p>Ink and pen</p><p>Spell comp pouch</p><p>Cloak of Deflection +2</p><p>120GP</p><p></p><p>Familiar: </p><p>Dennis the Toad</p><p> Diminutive Animal</p><p>Hit Dice: 1d8 (5 hp)</p><p>Initiative: +1</p><p>Speed: 5 ft. (1 square)</p><p>Armor Class: 16 (+4 size, +1 Dex, +1 natural), touch 15, flat-footed 16</p><p>Base Attack/Grapple: +0/–17</p><p>Attack: —</p><p>Full Attack: —</p><p>Space/Reach: 1 ft./0 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Amphibious, low-light vision</p><p>Saves: Fort +2, Ref +3, Will +2</p><p>Abilities: Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4</p><p>Skills: Hide +21, Listen +4, Spot +4</p><p>Feats: Alertness</p><p>Familiar Traits Master gains +3 hit points, Alertness, improved evasion, share spells, empathic link</p><p></p><p>Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 1046698, member: 4322"] [b]Revised Gilda[/b] Gilda Glockenspiel Gnome, 1st-Level Wizard Small Humanoid (Gnome) Hit Dice: 1d4+1 (11 hp) Initiative: +3 Speed: 20 ft. (4 squares) Armor Class: 16 (+1 size, +3 dex, +2 cloak), touch 16, flat-footed 14 Base Attack/Grapple: +0 Attack: Club +1 melee (1d6-1/20) or light crossbow +6 ranged (1d6/19–20) Space/Reach: 5 ft./5 ft. Special Attacks: Magic Special Qualities: Gnome traits Saves: Fort +1, Ref +3, Will +1 Abilities: Str 8, Dex 17, Con 12, Int 15, Wis 8, Cha 10 Skills: Knowledge Arcana +8, Decipher Script +8, Hide +9, Move Silently +5,Spell Craft +8, Alchemy +13, Concentration +5, Listen +1 Feats: Toughness, Skill focus Alchemy (Alertness when Dennis is with her.) Alignment: Neutral good Advancement: As Wizard Level Adjustment: +0 Experience earnedNeeded for next level: 01000 Gilda stand 3 feet tall and weighs 40 pounds. Her skin is woody brown, their hair is fair, and her eyes are a dezeling shade of blue Gnome Traits (Ex): Gnomes possess the following racial traits. — +2 Constitution, –2 Strength. —Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. —A gnome’s base land speed is 20 feet. —Low-light vision. —Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. — +2 racial bonus on saving throws against illusions. —Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat. — +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears). — +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). — +2 racial bonus on Listen checks. — +2 racial bonus on Craft (alchemy) checks. —Languages Spoken: Common, Gnome, Draconic, Dwarven, Giant, Goblin, Orc —Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. Spell book Cantrips: all 1st Level: Color Spray, Identify, Charm Person, Reduce Person, Mage Armor, Magic Missile, & Summon Monster 1 Basic spell load: Cantrips: Detect Magic, Mage Hand, and Light. 1st Level: Color Spray, Summon Monster 1. Equipment: Spell book Quarterstaff (gnome sized) Light crossbow (10 bolts) Backpack 1 days rations bed roll Flint and steel 10 candles Map/scroll case 3 [pages parchment Ink and pen Spell comp pouch Cloak of Deflection +2 120GP Familiar: Dennis the Toad Diminutive Animal Hit Dice: 1d8 (5 hp) Initiative: +1 Speed: 5 ft. (1 square) Armor Class: 16 (+4 size, +1 Dex, +1 natural), touch 15, flat-footed 16 Base Attack/Grapple: +0/–17 Attack: — Full Attack: — Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: Amphibious, low-light vision Saves: Fort +2, Ref +3, Will +2 Abilities: Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4 Skills: Hide +21, Listen +4, Spot +4 Feats: Alertness Familiar Traits Master gains +3 hit points, Alertness, improved evasion, share spells, empathic link Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks. [/QUOTE]
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