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[Recruiting] Playtesters for Technology Ruleset
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<blockquote data-quote="Ghostknight" data-source="post: 1645098" data-attributes="member: 15338"><p>Hey doghead, you making me blush wothall that praise!</p><p></p><p>Seriously though, ideas 2 and 4 are just adaptations of other games I have run over the years. Having played RPGS since 1979 means that I have experience with lots of different systems- I mean those ideas are based on Shadowrun and Rifts. Idea 3 is something I used on players once in a low magic setting (gave up on it- turns out that we all liked normal style moe unless in a different system- seemed a good way to ressurect this- normal magic with epic magic previously combined with technolofy rules- a backwards version of idea 1 almost).</p><p></p><p></p><p>As for players- Welcome aboard tm. Others- you really do need to decide- I mean what are us poor DMs to do, just co-opt you?</p><p></p><p>Setting idea:</p><p></p><p>Wel people seem to like idea 5 so lets go for that. Character creation will be on a 32 point buy (my players accuse me of being a RBDM, but I'm not- look at my games here- no ones died yet (OK, so one group of low level characters is in the same room as a devil that failed at leading a coup on the sixth level of hell- their own fault if they want to go chasing after bit players too soon! And they will all walk out of there- they just need to agree to work for him- simple really <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> )</p><p></p><p>Other than that I am looking at a structure where the world is balkanised (simply means lots of different kingdoms/baronies/free cities etc- no homogenisation between them), with five major merchant houses essentially controlling everyone. They tie things together, make sure profits flow and outside of that- well who gives a damn, as long as the profits flow!</p><p></p><p>I have started an <a href="http://www.enworld.org/forums/showthread.php?t=93853" target="_blank">OOC thread </a> to start putting ideas down- everyone is welcome to contribute- since this is not something I have been planning on I will start working on the overall background structure and then detail outwards. Everyone who wants to play just check in there, everyone else, feel free to post ideas to build this up. (maybe even start a second ooc thread where the players are out if enough people are getting together to throw ideas out...)</p></blockquote><p></p>
[QUOTE="Ghostknight, post: 1645098, member: 15338"] Hey doghead, you making me blush wothall that praise! Seriously though, ideas 2 and 4 are just adaptations of other games I have run over the years. Having played RPGS since 1979 means that I have experience with lots of different systems- I mean those ideas are based on Shadowrun and Rifts. Idea 3 is something I used on players once in a low magic setting (gave up on it- turns out that we all liked normal style moe unless in a different system- seemed a good way to ressurect this- normal magic with epic magic previously combined with technolofy rules- a backwards version of idea 1 almost). As for players- Welcome aboard tm. Others- you really do need to decide- I mean what are us poor DMs to do, just co-opt you? Setting idea: Wel people seem to like idea 5 so lets go for that. Character creation will be on a 32 point buy (my players accuse me of being a RBDM, but I'm not- look at my games here- no ones died yet (OK, so one group of low level characters is in the same room as a devil that failed at leading a coup on the sixth level of hell- their own fault if they want to go chasing after bit players too soon! And they will all walk out of there- they just need to agree to work for him- simple really :lol: ) Other than that I am looking at a structure where the world is balkanised (simply means lots of different kingdoms/baronies/free cities etc- no homogenisation between them), with five major merchant houses essentially controlling everyone. They tie things together, make sure profits flow and outside of that- well who gives a damn, as long as the profits flow! I have started an [URL=http://www.enworld.org/forums/showthread.php?t=93853]OOC thread [/URL] to start putting ideas down- everyone is welcome to contribute- since this is not something I have been planning on I will start working on the overall background structure and then detail outwards. Everyone who wants to play just check in there, everyone else, feel free to post ideas to build this up. (maybe even start a second ooc thread where the players are out if enough people are getting together to throw ideas out...) [/QUOTE]
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