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Recruiting: Rowaini Musketeers--One for All and All for One!
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<blockquote data-quote="Rystil Arden" data-source="post: 3465814" data-attributes="member: 29014"><p>Hi everyone. This is a recruiting thread for my new adventure, Rowaini Musketeers. This adventure involves a lot of roleplaying and interaction, combined with swashbuckling action (no muskets though, the name is channeling the flavour of Dumas more than it is implying guns).</p><p></p><p>Anyone who is interested should post here with a concept and start building a character, and I'll pick the coolest team to get started. </p><p></p><p>A few ground rules: Stats are rolled on Invisible Castle. Pick a name and roll a d20 with that name, posting a link. After I approve this, you can then roll stats under that name. Roll 4d6 and drop the lowest, but roll 7 stats instead of 6, and you can drop one of the 7 stats of your choice (you can drop the highest if that makes you hopeless and you want to reroll). The rules for hopeless characters are slightly different--a character is hopeless if she does not have at least a net +2 bonus (instead of +1 like usual) and if she doesn't have at least one stat over 14 (instead of 14 or over like usual). Since you can drop the highest stat to become hopeless, this means you'll have at least two 15s unless you choose to keep something cool that doesn't have two like 14 14 14 14 14 14.</p><p></p><p>The Musketeers are larger-than-life compared to ordinary folk. Thus, they use the special classes described in my setting document (basically highly flavoured reimagining of gestalts), including Swashbuckler and Knight. </p><p></p><p>Additionally, though the Musketeers will share their race (Rowaini) and their occupation (Musketeers!) in common, I'm looking for a team that is at once cohesive and a bit diverse in personalities. I've created a random table of ideas to get you started. You can take one or more of these or just come up with something else--it's all cool with me. Interweaving backstories or personalities with other Musketeers is cool too. Some of you guys may have been working together for a while now (before or after becoming Musketeers) and some may never have met the others before and be the new guy (hey, d'Artagnan is cool too!)</p><p></p><p>Anyway, post here if you have any questions, comments, or interest, and I'm looking forward to a really fun game!</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3465814, member: 29014"] Hi everyone. This is a recruiting thread for my new adventure, Rowaini Musketeers. This adventure involves a lot of roleplaying and interaction, combined with swashbuckling action (no muskets though, the name is channeling the flavour of Dumas more than it is implying guns). Anyone who is interested should post here with a concept and start building a character, and I'll pick the coolest team to get started. A few ground rules: Stats are rolled on Invisible Castle. Pick a name and roll a d20 with that name, posting a link. After I approve this, you can then roll stats under that name. Roll 4d6 and drop the lowest, but roll 7 stats instead of 6, and you can drop one of the 7 stats of your choice (you can drop the highest if that makes you hopeless and you want to reroll). The rules for hopeless characters are slightly different--a character is hopeless if she does not have at least a net +2 bonus (instead of +1 like usual) and if she doesn't have at least one stat over 14 (instead of 14 or over like usual). Since you can drop the highest stat to become hopeless, this means you'll have at least two 15s unless you choose to keep something cool that doesn't have two like 14 14 14 14 14 14. The Musketeers are larger-than-life compared to ordinary folk. Thus, they use the special classes described in my setting document (basically highly flavoured reimagining of gestalts), including Swashbuckler and Knight. Additionally, though the Musketeers will share their race (Rowaini) and their occupation (Musketeers!) in common, I'm looking for a team that is at once cohesive and a bit diverse in personalities. I've created a random table of ideas to get you started. You can take one or more of these or just come up with something else--it's all cool with me. Interweaving backstories or personalities with other Musketeers is cool too. Some of you guys may have been working together for a while now (before or after becoming Musketeers) and some may never have met the others before and be the new guy (hey, d'Artagnan is cool too!) Anyway, post here if you have any questions, comments, or interest, and I'm looking forward to a really fun game! [/QUOTE]
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