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RECRUITING: The Battle for Threshold Orbital (houseruled d20 modern)
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<blockquote data-quote="This One" data-source="post: 4458651" data-attributes="member: 76846"><p>I was talking about a 3rd player who wanted sniper (he may not even be playing). Multiple people who can infiltrate is good. I don't see you having a somewhat similar focus causing problems. </p><p> </p><p>Everyone:</p><p> </p><p>All soldiers in the 96th (standard kit changes rather a lot from OU to OU)are issued (at least):</p><p> </p><p>assault railgun with a pop-out mono-edge bayonet</p><p>a railpistol sidearm</p><p>an apropriate specialist weapon or underbarrel grenade launcher</p><p>5 mono-edge flechette grenades</p><p>Mono-edge longknife (can be fixed as a heavier bayonet)</p><p>Modular body armor (light or medium) or assault body armor (heavy)</p><p>2 disposable X-ray laser anti-armor projectors </p><p> </p><p> </p><p> </p><p> </p><p>Alexandros: </p><p>There are 12 major speciess in the Coalition (species with hundreds of thousands to millions of worlds) and many other minor species that control far smaller territories. Only humans are playable. It's logistically and culturaly chalenging to have a mixed-species unit. They are rare. I don't believe in rubber mask aliens--each species, while almost all bipedal, are very different in appearance and personality. You will hower have plenty of opportunity to meet other member-species. </p><p> </p><p>Concept seems generally sound. Someone who took an interest in breaking and entering would have to have a fair ammount of technical skill to get into electronically locked buildings. This is by no means out of your reach as a character. I'd lose any 2 of pilot, jump, tumble (not great in a firefight, really, but of the four, your best choice to keep) and drive for computer use and disable device personally. Hide and move silently may also be useful. </p><p> </p><p>Another very minor nitpick is that the 96th is a militia unit. It's only the Coalition's when they ask for it. Otherwise it's part of the Amber sector's defence force. </p><p> </p><p>As crunch goes, there are a few things:</p><p> </p><p>Armor: It's issued along with everything else, and doesn't provide a bonus to AC </p><p> </p><p>Military occupation feat: You don't need simple weapons proficiency (see house rules on proficiency), I'd sugest picking up annother armor proficiency feat. You'll need it, and the ACP is lower then the medium armor in the d20 modern hanbook.</p><p> </p><p>Otherwise I see no problems.</p><p> </p><p> </p><p>OnlytheStrong:</p><p>Note the above post on Terran punishment. Murder usually gets you shipped off to the fringe colonies. Prison isn't efficient given the scale of things. </p><p> </p><p>Annother note, Christianity (or any other modern day relegion) does not exist in the Coalition. The collective beleif of a very large number of people creates ripples in higher and lower dimensions, producing many different gods. These gods can theoretically intervene in mortal affairs and may bless dovout worshipers or even mortals they have taken a liking to. Relegion is very much like Shinto as far as gods (and number of gods) go. Propper observance of ritual and respecting the gods is important to most Terrans. (For your and everyone else's benifit, a Terran would probably curse with the name of the god they worship most often or simply say <em>gods</em>!.</p><p> </p><p>Also note that given the Coalition's advanced medical technology, a mother dying in childbirth is almost unheard of, though not inconcievable. People would find it very surprising if they knew. </p><p> </p><p>Otherwise, no problems.</p></blockquote><p></p>
[QUOTE="This One, post: 4458651, member: 76846"] I was talking about a 3rd player who wanted sniper (he may not even be playing). Multiple people who can infiltrate is good. I don't see you having a somewhat similar focus causing problems. Everyone: All soldiers in the 96th (standard kit changes rather a lot from OU to OU)are issued (at least): assault railgun with a pop-out mono-edge bayonet a railpistol sidearm an apropriate specialist weapon or underbarrel grenade launcher 5 mono-edge flechette grenades Mono-edge longknife (can be fixed as a heavier bayonet) Modular body armor (light or medium) or assault body armor (heavy) 2 disposable X-ray laser anti-armor projectors Alexandros: There are 12 major speciess in the Coalition (species with hundreds of thousands to millions of worlds) and many other minor species that control far smaller territories. Only humans are playable. It's logistically and culturaly chalenging to have a mixed-species unit. They are rare. I don't believe in rubber mask aliens--each species, while almost all bipedal, are very different in appearance and personality. You will hower have plenty of opportunity to meet other member-species. Concept seems generally sound. Someone who took an interest in breaking and entering would have to have a fair ammount of technical skill to get into electronically locked buildings. This is by no means out of your reach as a character. I'd lose any 2 of pilot, jump, tumble (not great in a firefight, really, but of the four, your best choice to keep) and drive for computer use and disable device personally. Hide and move silently may also be useful. Another very minor nitpick is that the 96th is a militia unit. It's only the Coalition's when they ask for it. Otherwise it's part of the Amber sector's defence force. As crunch goes, there are a few things: Armor: It's issued along with everything else, and doesn't provide a bonus to AC Military occupation feat: You don't need simple weapons proficiency (see house rules on proficiency), I'd sugest picking up annother armor proficiency feat. You'll need it, and the ACP is lower then the medium armor in the d20 modern hanbook. Otherwise I see no problems. OnlytheStrong: Note the above post on Terran punishment. Murder usually gets you shipped off to the fringe colonies. Prison isn't efficient given the scale of things. Annother note, Christianity (or any other modern day relegion) does not exist in the Coalition. The collective beleif of a very large number of people creates ripples in higher and lower dimensions, producing many different gods. These gods can theoretically intervene in mortal affairs and may bless dovout worshipers or even mortals they have taken a liking to. Relegion is very much like Shinto as far as gods (and number of gods) go. Propper observance of ritual and respecting the gods is important to most Terrans. (For your and everyone else's benifit, a Terran would probably curse with the name of the god they worship most often or simply say [I]gods[/I]!. Also note that given the Coalition's advanced medical technology, a mother dying in childbirth is almost unheard of, though not inconcievable. People would find it very surprising if they knew. Otherwise, no problems. [/QUOTE]
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