Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
RECRUITING: The Battle for Threshold Orbital (houseruled d20 modern)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nightbreeze" data-source="post: 4463516" data-attributes="member: 46755"><p>Well, just don't take it too relaxed, because you risk finding all the enemies already dead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Jokes aside, my character is going to have full hide/move silently, probably with the shadow movement talent tree, so you may have company <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>This one:</p><p></p><p>I started building the class from scratch. So far, this is what I got: starting from 7 meta-class talents:</p><p>3 for Martial improvement, bringing the Bab progression to excellent</p><p>1 for Skill improvement</p><p>1 for flexible advancement</p><p>2 to be converted in hero points.</p><p></p><p>The general idea is to use the hero points at increasing hit die on the first level (when it gets maximized), and then for reflex save / defense bonus / bonus talents/feats in the following levels. I may end up greedily taking talents, so my reflex save and defense bonuses are probably going to be pretty weak. All in all, it's not going to be overpowered...just strange. Given the fact that I mean to stay out of harm's way, the low defenses may be acceptable. Besides, multiclassing in advanced classes may supplement that.</p><p></p><p>As for now, I am thinking about the shadow movement, sniper and cover awareness talent trees, and aside for weaponry, I have yet to pick the class feat tree. (funnily enough, I don't like the sniper talent tree: dead aim seems...boh).</p><p></p><p>As for the skills, I have 8 class skills and 6 skill points at each level (with 16 int). Probably hide, move silently, spot listen, knowledge(tactics), diplomacy. May spend a hero point on the first level to get two additional skills at 4 ranks each.</p><p></p><p>Errr...that's it for now. Yes, I really like messing up with classes <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 4463516, member: 46755"] Well, just don't take it too relaxed, because you risk finding all the enemies already dead :D Jokes aside, my character is going to have full hide/move silently, probably with the shadow movement talent tree, so you may have company :) This one: I started building the class from scratch. So far, this is what I got: starting from 7 meta-class talents: 3 for Martial improvement, bringing the Bab progression to excellent 1 for Skill improvement 1 for flexible advancement 2 to be converted in hero points. The general idea is to use the hero points at increasing hit die on the first level (when it gets maximized), and then for reflex save / defense bonus / bonus talents/feats in the following levels. I may end up greedily taking talents, so my reflex save and defense bonuses are probably going to be pretty weak. All in all, it's not going to be overpowered...just strange. Given the fact that I mean to stay out of harm's way, the low defenses may be acceptable. Besides, multiclassing in advanced classes may supplement that. As for now, I am thinking about the shadow movement, sniper and cover awareness talent trees, and aside for weaponry, I have yet to pick the class feat tree. (funnily enough, I don't like the sniper talent tree: dead aim seems...boh). As for the skills, I have 8 class skills and 6 skill points at each level (with 16 int). Probably hide, move silently, spot listen, knowledge(tactics), diplomacy. May spend a hero point on the first level to get two additional skills at 4 ranks each. Errr...that's it for now. Yes, I really like messing up with classes :blush: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
RECRUITING: The Battle for Threshold Orbital (houseruled d20 modern)
Top