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[Recruiting] The Forgotten Forge
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<blockquote data-quote="Karl Green" data-source="post: 1833250" data-attributes="member: 1467"><p>Here my idea for a character...</p><p></p><p><strong><span style="color: orange">Grathin Arnbjörn</span></strong> ("Grim") <strong>Fighter</strong> 1; HD 1d10+4; HP: 14; Init +1 (dex); SZ: Md; Spd 20ft; AC 18 (armor +dex +shield) 11 flat-footed; 17 touch; BAB/Grapple: +1/+3 Attack: +4 melee (waraxe 1d10+2 dmg; 20/x3 crit) or +2 range (dagger 1d4+2 dmg; 19-20 crit) ; AL: NG; SV: Fort: +6 Ref +1; Will+0; AP 5; Str 15, Dex 12, Con 18, Int 12, Wis 10, Cha 8</p><p></p><p><strong>Skills:</strong> Climb 4/+6, Intimidate 4/+3, Ride 2/+3, Swim 2/+4</p><p></p><p><strong>Feats:</strong> Power Attack, Weapon Focus (Dwarven Waraxe) </p><p></p><p><strong>Class/Race Features:</strong> Bonus Feats; Dark Vision (60ft), Stonecutting (+2 Search for unusual stonework, new constructs, sliding walls, stone traps, etc), Weapon Familiarity, Stability (+4 vs. Bull Rush and Trip), +2 saving throws vs. Poisons, +2 saving throws vs. Spells and Spell-Effects; +1 racial attack rolls vs. orcs (half-orcs) and goblins (goblins, hobgoblins, and bugbears), +4 AC vs. giant types; +2 racial Appraise related to Stone and Metal items; +2 racial Craft checks that are related to Stone and Metal</p><p></p><p>Languages: Dwaven, Common, and Terran </p><p></p><p><strong>Equipment:</strong> <em>combat load</em> {64lbs/light}: Dwarven Waraxe (8lb), Dagger (1lb), Chainmail (40lbs), Heavy Wooden Shield (10lbs), Traveler's Outfit (5lb)</p><p><em>total load</em> {85lbs/medium}: Backpack (2lb), Bedroll (5lb)Flint & Steel (nil), 50ft Hempen Rope (10lb), 4 days of Trail Rations (4lb), Waterskin (4lb), Whetstone (1lb)</p><p></p><p><strong>Encumbrance:</strong> Light: 66 lbs, Medium: 133lbs, Heavy: 230lbs</p><p><strong>Remaining Money:</strong> 42gp 9sp 8cp</p><p></p><p><strong>Personality:</strong> Grathin (Grim) is a fairly grumpy and cynical male dwarf of a very young 41 years old. Grim is not as unhappy as he appears though, mostly he believes this is the way a great warrior should act. He is still trying to find himself, and growing into his abilities. </p><p>.</p><p><strong>Description:</strong> standing at just 4', Grimm is a bit short for a male dwarf, but he is heavy set and well muscled, weighing in at 164lbs. He has dark black hair with, a finely trimmed and braided bread that he is quite proud of. He wears a dull gray chainmail, carrying an unmarked wooden shield and a dwarven waraxe. </p><p></p><p><strong>History:</strong> Grathin's (who calls himself Grim and nothing else) family immigrated from the Mror Holds to Shar when he was still very young. His father was a well to do banker within House Kundarak (un-Marked) and Shar was a place of opportunity and growth for an ambitious dwarf like his father. In this cosmopolitan center, Grathin grew up. While he was smart enough, he was far more interested in the legends of heroes and the adventures and exploits of heroes of old and spent his very young years reading in the library. As soon as he could he started training and learning the art of war, something he seem a natural at. To young to fight in the Last War, last year he decided to set out and work as a cavern guard for one of the many merchants set out from the City. He has recently returned to Shar, having faced battle for the first time and proven himself to… himself. He is now looking for something more interesting then just guard or watch duty… he wants to be an adventure and see the world.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1833250, member: 1467"] Here my idea for a character... [b][color=orange]Grathin Arnbjörn[/color][/b] ("Grim") [b]Fighter[/b] 1; HD 1d10+4; HP: 14; Init +1 (dex); SZ: Md; Spd 20ft; AC 18 (armor +dex +shield) 11 flat-footed; 17 touch; BAB/Grapple: +1/+3 Attack: +4 melee (waraxe 1d10+2 dmg; 20/x3 crit) or +2 range (dagger 1d4+2 dmg; 19-20 crit) ; AL: NG; SV: Fort: +6 Ref +1; Will+0; AP 5; Str 15, Dex 12, Con 18, Int 12, Wis 10, Cha 8 [b]Skills:[/b] Climb 4/+6, Intimidate 4/+3, Ride 2/+3, Swim 2/+4 [b]Feats:[/b] Power Attack, Weapon Focus (Dwarven Waraxe) [b]Class/Race Features:[/b] Bonus Feats; Dark Vision (60ft), Stonecutting (+2 Search for unusual stonework, new constructs, sliding walls, stone traps, etc), Weapon Familiarity, Stability (+4 vs. Bull Rush and Trip), +2 saving throws vs. Poisons, +2 saving throws vs. Spells and Spell-Effects; +1 racial attack rolls vs. orcs (half-orcs) and goblins (goblins, hobgoblins, and bugbears), +4 AC vs. giant types; +2 racial Appraise related to Stone and Metal items; +2 racial Craft checks that are related to Stone and Metal Languages: Dwaven, Common, and Terran [b]Equipment:[/b] [I]combat load[/I] {64lbs/light}: Dwarven Waraxe (8lb), Dagger (1lb), Chainmail (40lbs), Heavy Wooden Shield (10lbs), Traveler's Outfit (5lb) [I]total load[/I] {85lbs/medium}: Backpack (2lb), Bedroll (5lb)Flint & Steel (nil), 50ft Hempen Rope (10lb), 4 days of Trail Rations (4lb), Waterskin (4lb), Whetstone (1lb) [b]Encumbrance:[/b] Light: 66 lbs, Medium: 133lbs, Heavy: 230lbs [b]Remaining Money:[/b] 42gp 9sp 8cp [b]Personality:[/b] Grathin (Grim) is a fairly grumpy and cynical male dwarf of a very young 41 years old. Grim is not as unhappy as he appears though, mostly he believes this is the way a great warrior should act. He is still trying to find himself, and growing into his abilities. . [b]Description:[/b] standing at just 4', Grimm is a bit short for a male dwarf, but he is heavy set and well muscled, weighing in at 164lbs. He has dark black hair with, a finely trimmed and braided bread that he is quite proud of. He wears a dull gray chainmail, carrying an unmarked wooden shield and a dwarven waraxe. [b]History:[/b] Grathin's (who calls himself Grim and nothing else) family immigrated from the Mror Holds to Shar when he was still very young. His father was a well to do banker within House Kundarak (un-Marked) and Shar was a place of opportunity and growth for an ambitious dwarf like his father. In this cosmopolitan center, Grathin grew up. While he was smart enough, he was far more interested in the legends of heroes and the adventures and exploits of heroes of old and spent his very young years reading in the library. As soon as he could he started training and learning the art of war, something he seem a natural at. To young to fight in the Last War, last year he decided to set out and work as a cavern guard for one of the many merchants set out from the City. He has recently returned to Shar, having faced battle for the first time and proven himself to… himself. He is now looking for something more interesting then just guard or watch duty… he wants to be an adventure and see the world. [/QUOTE]
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