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[Recruiting] The Forgotten Forge
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<blockquote data-quote="ValenarJaeldira" data-source="post: 1833273" data-attributes="member: 25648"><p>Palol Thyr: Male elf Ranger 1 (Valenar); 0 XP; Medium humanoid; HD 1d8+1; hp 9; Init +3; Spd 30 ft; AC 16, touch 13, flat-footed 13; Base Atk +1; Grp +3; Atk or Full Atk +4 melee (1d8+3/18-20, valenar double scimitar) or +4 ranged (1d6/x3/60 ft., shortbow); SA Favored Enemy: Humanoid (goblinoid) +2; SQ immune to sleep spells, +2 save vs. Enchantments, low-light vision, wild empathy +0; AL LN; AP 5; SV Fort +3, Ref +5, Will +2; Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8.</p><p></p><p>Skills and Feats: Balance +2, Bluff -1 (+1 Goblinoids), Climb +1, Escape Artist +2, Handle Animal +3, Hide +2, Jump +5, Listen +8 (+10 Goblinoids), Move Silently +2, Profession (Bodyguard) +6, Ride +7, Search +8, Sense Motive +2 (+4 Goblinoids), Spot +8 (+10 Goblinoids), Survival +6 (+8 Goblinoids), Swim +0; Track (B), Weapon Focus (Valenar Double Scimitar).</p><p></p><p>Languages: Common, Elven, Goblin, Gnome.</p><p></p><p>Possessions: valenar double scimitar, studded leather armor, traveller's outfit, backpack, waterskin, silver studded spirit mask of Pyrdi Thousand-Cuts (silver holy symbol), ID Papers (Palol Thyr), 2 rations, 5 sunrods, shortbow, 20 arrows, 18 gp.</p><p></p><p>Age: 131, Height: 5’5”, Weight 97 lbs. Hair: Blonde, Eyes: Green.</p><p></p><p>Palol Thyr was born into the Valenar war clans and raised from a very young age to be a warrior and a scout. When his people travelled to Khorvaire to participate in the Last War, young Palol joined them and relished in the experience. Throughout the war, Palol's warband fought many enemies, though none as hated as the goblinoid mercanaries of Darguun. Palol's warband clashed with the goblinoids a number of times, and Palol began to understand their ways and weaknessess.</p><p></p><p>About ten years before the war ended, Thyr's warband was engaged in a bitter battle with a troop of Brelish forces, and many of the older, more experienced warriors, including Palol's parents, were killed. Palol, hoping for an equally valorous death kept fighting until the end. The end came when he was captured and knocked unconscious. The next many years were spent locked up in prisoner camps, eventually being moved to one of the largest facilities in Sharn. Luckily for Palol, the Brelish were good enough to keep track of the most important of Palol Thyr's things, especially his mask. When the war ended, and Thronehold was signed, Palol was released, but given only his mask, weapons, a little gold for a few night's lodging. He had no way home. </p><p></p><p>In order to make ends meet, Palol began hiring himself out as a bodyguard and eventually met up with, and worked for a Kalashtar gentleman named Korenmalekh. Very soon Palol saw a kindred spirit in this man. Perhaps he was not the bladesman that the Thyr clan was known to produce, but within the circles of society he seemed to have the same fire for fighting battles with words as the greatest of the Jaeldira who fought with swords in elven legends. Palol still occasionally takes other guard jobs, but he never charges his friend Korenmalekh for his guard services: and Korenmalekh often requests them: in Sharn, Politics can be deadly. Palol Thyr likes to think his swords can be deadlier.</p><p></p><p>Also very recently, Palol has worked with a dwarf who calls himself, simply, "Grim." This dwarf fights in every way that Palol does not. The elf uses speed and the dwarf uses patience, The elf slashes and fades and the dwarf stands firm and defends. The long boring hours of occasional guard jobs has given them time to practice their combat skills against each other, and they have found that they can trade blow-for-blow with each other quite well. They both have gotten somewhat longing for the open road and an adventuring lifestyle. Occasionally they sit and make plans to these effects, plans so far that have remained unfruitful.</p></blockquote><p></p>
[QUOTE="ValenarJaeldira, post: 1833273, member: 25648"] Palol Thyr: Male elf Ranger 1 (Valenar); 0 XP; Medium humanoid; HD 1d8+1; hp 9; Init +3; Spd 30 ft; AC 16, touch 13, flat-footed 13; Base Atk +1; Grp +3; Atk or Full Atk +4 melee (1d8+3/18-20, valenar double scimitar) or +4 ranged (1d6/x3/60 ft., shortbow); SA Favored Enemy: Humanoid (goblinoid) +2; SQ immune to sleep spells, +2 save vs. Enchantments, low-light vision, wild empathy +0; AL LN; AP 5; SV Fort +3, Ref +5, Will +2; Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8. Skills and Feats: Balance +2, Bluff -1 (+1 Goblinoids), Climb +1, Escape Artist +2, Handle Animal +3, Hide +2, Jump +5, Listen +8 (+10 Goblinoids), Move Silently +2, Profession (Bodyguard) +6, Ride +7, Search +8, Sense Motive +2 (+4 Goblinoids), Spot +8 (+10 Goblinoids), Survival +6 (+8 Goblinoids), Swim +0; Track (B), Weapon Focus (Valenar Double Scimitar). Languages: Common, Elven, Goblin, Gnome. Possessions: valenar double scimitar, studded leather armor, traveller's outfit, backpack, waterskin, silver studded spirit mask of Pyrdi Thousand-Cuts (silver holy symbol), ID Papers (Palol Thyr), 2 rations, 5 sunrods, shortbow, 20 arrows, 18 gp. Age: 131, Height: 5’5”, Weight 97 lbs. Hair: Blonde, Eyes: Green. Palol Thyr was born into the Valenar war clans and raised from a very young age to be a warrior and a scout. When his people travelled to Khorvaire to participate in the Last War, young Palol joined them and relished in the experience. Throughout the war, Palol's warband fought many enemies, though none as hated as the goblinoid mercanaries of Darguun. Palol's warband clashed with the goblinoids a number of times, and Palol began to understand their ways and weaknessess. About ten years before the war ended, Thyr's warband was engaged in a bitter battle with a troop of Brelish forces, and many of the older, more experienced warriors, including Palol's parents, were killed. Palol, hoping for an equally valorous death kept fighting until the end. The end came when he was captured and knocked unconscious. The next many years were spent locked up in prisoner camps, eventually being moved to one of the largest facilities in Sharn. Luckily for Palol, the Brelish were good enough to keep track of the most important of Palol Thyr's things, especially his mask. When the war ended, and Thronehold was signed, Palol was released, but given only his mask, weapons, a little gold for a few night's lodging. He had no way home. In order to make ends meet, Palol began hiring himself out as a bodyguard and eventually met up with, and worked for a Kalashtar gentleman named Korenmalekh. Very soon Palol saw a kindred spirit in this man. Perhaps he was not the bladesman that the Thyr clan was known to produce, but within the circles of society he seemed to have the same fire for fighting battles with words as the greatest of the Jaeldira who fought with swords in elven legends. Palol still occasionally takes other guard jobs, but he never charges his friend Korenmalekh for his guard services: and Korenmalekh often requests them: in Sharn, Politics can be deadly. Palol Thyr likes to think his swords can be deadlier. Also very recently, Palol has worked with a dwarf who calls himself, simply, "Grim." This dwarf fights in every way that Palol does not. The elf uses speed and the dwarf uses patience, The elf slashes and fades and the dwarf stands firm and defends. The long boring hours of occasional guard jobs has given them time to practice their combat skills against each other, and they have found that they can trade blow-for-blow with each other quite well. They both have gotten somewhat longing for the open road and an adventuring lifestyle. Occasionally they sit and make plans to these effects, plans so far that have remained unfruitful. [/QUOTE]
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