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<blockquote data-quote="Binder Fred" data-source="post: 6149267" data-attributes="member: 63746"><p>Hm, good question... I think to start he would know people who *are* in the Thieves Guild - socially/by reputation? - but not be part of it himself (yet?). At this point (and this is all in my head, entirely open to your (behind-the-scene?) input/tweaks and dowright re-think) I'm seeing him as part of a small group of young thugs operating on the edge of official Guild business and so far too small-time to really bother with (3 to 5 guys and galls, I would think (you need at least three to do a proper cemetary robbing: one watcher, two diggers, etc)). These guys, I'm thinking - those that actually go out on that first mission with him - would be NPCs destined to be creatively disposed of/imprisoned/cut off from/disappeared in the early scene(s) to put some drama/horror/tension in -- though who knows? Some of them might actually make it. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> What do you think?</p><p></p><p>Re character growth, in <a href="http://www.kickstarter.com/projects/1710667762/the-chuubos-marvelous-wish-granting-engine-rpg" target="_blank">Chuubo </a>terms I'm seeing John as beeing on an Emptiness arc to begin with (changes: What value a soul?). Probably culminating with the realization that he does need one to be satisfied/complete -- possibly after he gets something he really wanted (riches? Status? Fame/recognition?) and it fails to make him happy? (Not that you need to be missing a soul for that to happen, granted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) I don't know. (Not to say he can't discover clues, meet people/creatures or take actions towards recovering his soul before then either, of course, but it's probably going to be more in a <em>'eh, why not</em>' or '<em>gambler's pride/I can win *this* time!</em>' sort of a mood rather than in earnest). That could then synch into an Obsession quest (Getting my soul back will solve all my problems)... Or we could fast-forward him at or near that psychological point at the start if you'd prefer to jump right into the soul searching? <pun intended></p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6149267, member: 63746"] Hm, good question... I think to start he would know people who *are* in the Thieves Guild - socially/by reputation? - but not be part of it himself (yet?). At this point (and this is all in my head, entirely open to your (behind-the-scene?) input/tweaks and dowright re-think) I'm seeing him as part of a small group of young thugs operating on the edge of official Guild business and so far too small-time to really bother with (3 to 5 guys and galls, I would think (you need at least three to do a proper cemetary robbing: one watcher, two diggers, etc)). These guys, I'm thinking - those that actually go out on that first mission with him - would be NPCs destined to be creatively disposed of/imprisoned/cut off from/disappeared in the early scene(s) to put some drama/horror/tension in -- though who knows? Some of them might actually make it. :devil: What do you think? Re character growth, in [URL="http://www.kickstarter.com/projects/1710667762/the-chuubos-marvelous-wish-granting-engine-rpg"]Chuubo [/URL]terms I'm seeing John as beeing on an Emptiness arc to begin with (changes: What value a soul?). Probably culminating with the realization that he does need one to be satisfied/complete -- possibly after he gets something he really wanted (riches? Status? Fame/recognition?) and it fails to make him happy? (Not that you need to be missing a soul for that to happen, granted :)) I don't know. (Not to say he can't discover clues, meet people/creatures or take actions towards recovering his soul before then either, of course, but it's probably going to be more in a [I]'eh, why not[/I]' or '[I]gambler's pride/I can win *this* time![/I]' sort of a mood rather than in earnest). That could then synch into an Obsession quest (Getting my soul back will solve all my problems)... Or we could fast-forward him at or near that psychological point at the start if you'd prefer to jump right into the soul searching? <pun intended> [/QUOTE]
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