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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="Lwaxy" data-source="post: 6151421" data-attributes="member: 53286"><p>That would work.</p><p></p><p>I was thinking of a gnome follower of Sylari who has been kind of dumped with the clerics at a young age due to the family having too many kids to care for and because there was a rumor he/she had dwarf blood (reason being a lighter skin tone and a "dwarf nose"). However the "dwarf blood" rumor came into being, he/she wasn't able to get rid of it even being mostly away from family. Some people would still call him/her a gnarf, which is something causing anger and impulsive actions as all he/she wants is to be a proper gnome. </p><p></p><p>In this cleric example, the gnome would try to prove his/her worth after no one believing the stories about a small but evil cult and, in the fashion of youth and gnomes, overestimate the chances to take care of it alone. Hence needing rescue. </p><p></p><p>The other option is said gnome with an illusionist (for the most part) theme who has been left behind by family due to being a "gnarf." In exchange for some basic magical training and food and shelter, he/she would help out a neutral necro with errands like getting supplies from the graveyard (gravedirt, some bones from the trash pile, plants blossoming at night etc, nothing evil or really improper) and run into a possible cult/undead/other problem and thus needing rescue. </p><p></p><p>The reason why someone started the gnarf rumor to get rid of the gnome and a possible solution could be worked into the story eventually - or maybe it is not even a rumor and some great-grandpa was indeed of dwarven origin.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 6151421, member: 53286"] That would work. I was thinking of a gnome follower of Sylari who has been kind of dumped with the clerics at a young age due to the family having too many kids to care for and because there was a rumor he/she had dwarf blood (reason being a lighter skin tone and a "dwarf nose"). However the "dwarf blood" rumor came into being, he/she wasn't able to get rid of it even being mostly away from family. Some people would still call him/her a gnarf, which is something causing anger and impulsive actions as all he/she wants is to be a proper gnome. In this cleric example, the gnome would try to prove his/her worth after no one believing the stories about a small but evil cult and, in the fashion of youth and gnomes, overestimate the chances to take care of it alone. Hence needing rescue. The other option is said gnome with an illusionist (for the most part) theme who has been left behind by family due to being a "gnarf." In exchange for some basic magical training and food and shelter, he/she would help out a neutral necro with errands like getting supplies from the graveyard (gravedirt, some bones from the trash pile, plants blossoming at night etc, nothing evil or really improper) and run into a possible cult/undead/other problem and thus needing rescue. The reason why someone started the gnarf rumor to get rid of the gnome and a possible solution could be worked into the story eventually - or maybe it is not even a rumor and some great-grandpa was indeed of dwarven origin. [/QUOTE]
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